Search found 411 matches

by ske
Tue Oct 30, 2018 6:41 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 35902

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I'd add the stack size bonus that applies to normal inserters and even burner inserters. Voila, suddenly all your inserters have double or triple speed. How is that possible? Also magic beacons that somehow make things move faster.
by ske
Mon Oct 29, 2018 7:45 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212706

Re: Friday Facts #266 - Cleanup of mechanics

Factorio basically IS the freeplay right now. People know it as a sandbox, all the reviews laud it as a sandbox, most of the millennia of combined youtube videos of the game treat it as a sandbox. This sets expectations, true. We can never change it then as someone would be disappointed. "We'r...
by ske
Sun Oct 28, 2018 9:01 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212706

Re: Friday Facts #266 - Cleanup of mechanics

Before you continue that train of thought, ask yourself if the game losing its magic isn't the normal process of playing a game for hundreds of hours and knowing every corner of it. Vanilla Factorio did most things right because it hooked x thousands of players for hundreds of hours, look around ho...
by ske
Sun Oct 28, 2018 8:30 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212706

Re: Friday Facts #266 - Cleanup of mechanics

A puzzle needs something non-obvious to be a puzzle. A drop in replacement of AM2 if AM1 is not good enough is NOT a puzzle, there is no brain-activity necessary for this. If they had different sizes (e.g. 2x3, 3x3, 3x4) it would be a nice puzzle. You two don't understand what the puzzle style in F...
by ske
Sun Oct 28, 2018 8:07 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212706

Re: Friday Facts #266 - Cleanup of mechanics

But since when are power lines lossy? They aren't lossy right now. It's a global electric network teleporting the resource "electricity" without additional consideration or complexity required. The fluid network is almost the same. Only in some cases you need to think about the throughput...
by ske
Sun Oct 28, 2018 1:15 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212706

Re: Friday Facts #266 - Cleanup of mechanics

meganothing wrote:
Sun Oct 28, 2018 12:31 pm
A puzzle needs something non-obvious to be a puzzle. A drop in replacement of AM2 if AM1 is not good enough is NOT a puzzle, there is no brain-activity necessary for this.
If they had different sizes (e.g. 2x3, 3x3, 3x4) it would be a nice puzzle.
by ske
Sun Oct 28, 2018 1:08 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212706

Re: Friday Facts #266 - Cleanup of mechanics

@avezo, @ske: Are you two trying reverse psychology on Wube or just trolling? Neither. I'm following the train of thought. Right now, the state of factorio gives me the impression that it is a great game engine with a large collection of features, stable code and well polished graphics. But it is n...
by ske
Sun Oct 28, 2018 11:39 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 212706

Re: Friday Facts #266 - Cleanup of mechanics

Continuing the train of thought here: Replace the different versions of chests, belts, inserters, machines with a single version of each plus research upgrades. Going further: Bots could be replaced with a global chest. Lossy pipes could be replaced with global fluid storage. Lossy power lines with ...
by ske
Thu Oct 18, 2018 4:54 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44905

Re: Friday Facts #264 - Texture streaming

So why don't we have graphic cards that send out screen refreshes to the monitor when we tell them to? Why not send frame 1 after 10ms, frame 2 after 17ms, frame 3 after 12ms and so on. Why can't the monitor update when we tell them to instead at a fixed rate that we have to keep up with? This tech...
by ske
Sat Oct 13, 2018 5:10 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44905

Re: Friday Facts #264 - Texture streaming

Nice post on technical details. I always like learning about some detail of the internals. One thing crossing my mind is: What's the goal? Is this necessary? Why? Who would benefit from that? How many are they? How much time does it cost? Are there other issues that are more pressing? Another though...
by ske
Thu Oct 04, 2018 6:46 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52829

Re: Friday Facts #262 - Hello my name is: Compilatron

bobingabout wrote:
Thu Oct 04, 2018 7:49 am
Bob's laser robot drones might become useful.
I tried to google it and found this instead: https://www.youtube.com/watch?v=QR7vwRC6SFE (link highly relevant)
by ske
Fri Sep 14, 2018 2:17 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117289

Re: Friday Facts #260 - New fluid system

Electrical networks which can "burn out" their upstream thin cables if you over-use them seem sensible. The UPS cost will be enormous, though. This thinking is beautiful. Maybe the cables will just glow red/white hot instead of burning out. This would give the player a good indication of ...
by ske
Fri Sep 14, 2018 2:14 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117289

Re: Friday Facts #260 - New fluid system

Nice! Do I understand correctly that it would be a stretch to expect 0.17 this year? As I understood they wanted 0.17 to be the last version before 1.0 is released. Therefore all the nice features that they really really want need to be crammed in before it's too late. That is combined with a few n...
by ske
Fri Sep 14, 2018 2:01 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 117289

Re: Friday Facts #260 - New fluid system

Could we apply this system to the electric network when we employ the following changes? The high voltage network (big masts) are sparsely connected. Like they are already now. The new fluid system is applied to the high voltage network. Transformers actually act as transformers between the high and...
by ske
Fri Sep 07, 2018 5:24 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 41942

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Do the new enemies correlate with terrain and/or resources?

Would there be strong uranium-themed worms/biters living on/near uranium fields?

Do the sand-worms differ from land-worms or water-worms?

Do worms living close to the water or in shallow water snatch fishes if they swim too close?
by ske
Sat Sep 01, 2018 6:59 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 61147

Re: Friday Facts #258 - New autoplace

GenBOOM wrote:I think while you are redoing map generation you should look into adding rivers.
Rivers and an ocean would be neat. They can divide an area into two fully connected pieces. When disabling landfill that would make for some interesting landscape.
by ske
Fri Aug 31, 2018 9:26 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 61147

Re: Friday Facts #258 - New autoplace

A further question I have is if resource placement has any dependency on biomes, or could it be through modding? In vanilla there's no correlation between resources and temperature/moisture (what primarily drives the biomes), but in 0.17 mods will be able to define whatever 'named noise expressions...
by ske
Fri Aug 31, 2018 5:15 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 61147

Re: Friday Facts #258 - New autoplace

Is the resource placement correlated to the terrain or is the placement chosen independently from the surroundings?

In the starting area it avoids water but what is happening outside of the starting area?
by ske
Wed Aug 29, 2018 9:27 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50693

Re: Friday Facts #257 - NPE/Campaign update

It seems that factorio tries to be everything at once but fails on most ends to reach top level in that category. Maybe with one exception: "Teaching automation." It really is interesting to experiment with all the possibilities it gives you. At least once. And it gives a lot of possibilit...

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