Search found 411 matches
- Tue Oct 30, 2018 6:41 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 35902
Re: The Problem With Pickaxes - Digging Out Factorio's Core
I'd add the stack size bonus that applies to normal inserters and even burner inserters. Voila, suddenly all your inserters have double or triple speed. How is that possible? Also magic beacons that somehow make things move faster.
- Mon Oct 29, 2018 7:45 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212706
Re: Friday Facts #266 - Cleanup of mechanics
Factorio basically IS the freeplay right now. People know it as a sandbox, all the reviews laud it as a sandbox, most of the millennia of combined youtube videos of the game treat it as a sandbox. This sets expectations, true. We can never change it then as someone would be disappointed. "We'r...
- Sun Oct 28, 2018 9:01 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212706
Re: Friday Facts #266 - Cleanup of mechanics
Before you continue that train of thought, ask yourself if the game losing its magic isn't the normal process of playing a game for hundreds of hours and knowing every corner of it. Vanilla Factorio did most things right because it hooked x thousands of players for hundreds of hours, look around ho...
- Sun Oct 28, 2018 8:30 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212706
Re: Friday Facts #266 - Cleanup of mechanics
A puzzle needs something non-obvious to be a puzzle. A drop in replacement of AM2 if AM1 is not good enough is NOT a puzzle, there is no brain-activity necessary for this. If they had different sizes (e.g. 2x3, 3x3, 3x4) it would be a nice puzzle. You two don't understand what the puzzle style in F...
- Sun Oct 28, 2018 8:07 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212706
Re: Friday Facts #266 - Cleanup of mechanics
But since when are power lines lossy? They aren't lossy right now. It's a global electric network teleporting the resource "electricity" without additional consideration or complexity required. The fluid network is almost the same. Only in some cases you need to think about the throughput...
- Sun Oct 28, 2018 1:15 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212706
Re: Friday Facts #266 - Cleanup of mechanics
If they had different sizes (e.g. 2x3, 3x3, 3x4) it would be a nice puzzle.meganothing wrote: ↑Sun Oct 28, 2018 12:31 pmA puzzle needs something non-obvious to be a puzzle. A drop in replacement of AM2 if AM1 is not good enough is NOT a puzzle, there is no brain-activity necessary for this.
- Sun Oct 28, 2018 1:08 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212706
Re: Friday Facts #266 - Cleanup of mechanics
@avezo, @ske: Are you two trying reverse psychology on Wube or just trolling? Neither. I'm following the train of thought. Right now, the state of factorio gives me the impression that it is a great game engine with a large collection of features, stable code and well polished graphics. But it is n...
- Sun Oct 28, 2018 11:39 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 212706
Re: Friday Facts #266 - Cleanup of mechanics
Continuing the train of thought here: Replace the different versions of chests, belts, inserters, machines with a single version of each plus research upgrades. Going further: Bots could be replaced with a global chest. Lossy pipes could be replaced with global fluid storage. Lossy power lines with ...
- Fri Oct 19, 2018 4:06 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54806
- Thu Oct 18, 2018 4:54 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44905
Re: Friday Facts #264 - Texture streaming
So why don't we have graphic cards that send out screen refreshes to the monitor when we tell them to? Why not send frame 1 after 10ms, frame 2 after 17ms, frame 3 after 12ms and so on. Why can't the monitor update when we tell them to instead at a fixed rate that we have to keep up with? This tech...
- Sat Oct 13, 2018 5:10 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44905
Re: Friday Facts #264 - Texture streaming
Nice post on technical details. I always like learning about some detail of the internals. One thing crossing my mind is: What's the goal? Is this necessary? Why? Who would benefit from that? How many are they? How much time does it cost? Are there other issues that are more pressing? Another though...
- Thu Oct 04, 2018 6:46 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52829
Re: Friday Facts #262 - Hello my name is: Compilatron
I tried to google it and found this instead: https://www.youtube.com/watch?v=QR7vwRC6SFE (link highly relevant)
- Fri Sep 14, 2018 2:17 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 117289
Re: Friday Facts #260 - New fluid system
Electrical networks which can "burn out" their upstream thin cables if you over-use them seem sensible. The UPS cost will be enormous, though. This thinking is beautiful. Maybe the cables will just glow red/white hot instead of burning out. This would give the player a good indication of ...
- Fri Sep 14, 2018 2:14 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 117289
Re: Friday Facts #260 - New fluid system
Nice! Do I understand correctly that it would be a stretch to expect 0.17 this year? As I understood they wanted 0.17 to be the last version before 1.0 is released. Therefore all the nice features that they really really want need to be crammed in before it's too late. That is combined with a few n...
- Fri Sep 14, 2018 2:01 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 117289
Re: Friday Facts #260 - New fluid system
Could we apply this system to the electric network when we employ the following changes? The high voltage network (big masts) are sparsely connected. Like they are already now. The new fluid system is applied to the high voltage network. Transformers actually act as transformers between the high and...
- Fri Sep 07, 2018 5:24 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 41942
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Do the new enemies correlate with terrain and/or resources?
Would there be strong uranium-themed worms/biters living on/near uranium fields?
Do the sand-worms differ from land-worms or water-worms?
Do worms living close to the water or in shallow water snatch fishes if they swim too close?
Would there be strong uranium-themed worms/biters living on/near uranium fields?
Do the sand-worms differ from land-worms or water-worms?
Do worms living close to the water or in shallow water snatch fishes if they swim too close?
- Sat Sep 01, 2018 6:59 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61147
Re: Friday Facts #258 - New autoplace
Rivers and an ocean would be neat. They can divide an area into two fully connected pieces. When disabling landfill that would make for some interesting landscape.GenBOOM wrote:I think while you are redoing map generation you should look into adding rivers.
- Fri Aug 31, 2018 9:26 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61147
Re: Friday Facts #258 - New autoplace
A further question I have is if resource placement has any dependency on biomes, or could it be through modding? In vanilla there's no correlation between resources and temperature/moisture (what primarily drives the biomes), but in 0.17 mods will be able to define whatever 'named noise expressions...
- Fri Aug 31, 2018 5:15 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61147
Re: Friday Facts #258 - New autoplace
Is the resource placement correlated to the terrain or is the placement chosen independently from the surroundings?
In the starting area it avoids water but what is happening outside of the starting area?
In the starting area it avoids water but what is happening outside of the starting area?
- Wed Aug 29, 2018 9:27 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50693
Re: Friday Facts #257 - NPE/Campaign update
It seems that factorio tries to be everything at once but fails on most ends to reach top level in that category. Maybe with one exception: "Teaching automation." It really is interesting to experiment with all the possibilities it gives you. At least once. And it gives a lot of possibilit...