Hey
Great idea for a mod, and sorry i pretty much stole your thunder, i feel bad
If you read my thread you find out why any inventory over 800 slots is bad, it really hits the game's performance at the moment, just an FYI
Search found 54 matches
- Fri Apr 15, 2016 8:01 pm
- Forum: Mods
- Topic: [0.12.20] Warehouses
- Replies: 2
- Views: 11455
- Fri Apr 15, 2016 7:34 pm
- Forum: Not a bug
- Topic: [0.12.24 steam] fps cut to 30, save specific
- Replies: 12
- Views: 5458
Re: [0.12.24 steam] fps cut to 30, save specific
Late to the topic, as usual, but anyways I'm sorry myy huge warehouses are breaking things, it really sucks, and wish there was some way i can optimise anything, however all the code to run them is built in, so i'm stuck relying on the devs to help fix this Can we have LUA entities so i can make war...
- Tue Apr 12, 2016 8:53 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [MOD 0.12.18] Warehousing v0.0.7
Right, so, thanks to Hanniballo, we've got storehouses. I'm going to make a call out to everyone who's translated my mod, any chance you can translate the following phrases for me so we can release a fully localized mod? :mrgreen: [item-name] storehouse-basic = Storehouse storehouse-passive = Provid...
- Tue Apr 12, 2016 6:29 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [MOD 0.12.18] Warehousing v0.0.7
Hey! Whatsup. I've translated your mod to spanish. If you're interested on adding it to your mod, the locale name is "es-ES" and the text have been sent via Reddit As I Can't either post links or send PM, sorry for the inconvenience. I assume that you have the same username on Reddit, so ...
- Mon Apr 11, 2016 8:17 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [MOD 0.12.18] Warehousing v0.0.7
Could I make a request/suggestion: Would be nice if we had smaller warehouses, like half of the current buildings (6x3) I was thinking the same thing. I may try and work something into his mod if it's not completely crappy I will post it here If Anoyomouse doesn't mind Well, the only issue i have w...
- Sun Apr 10, 2016 6:45 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [MOD 0.12.18] Warehousing v0.0.7
Well, okay, i'll fix the licence terms, it'll be under CC BY-NCvanatteveldt wrote:You could consider licensing the graphics under the CC-BY license, which sounds like it does what you want?
I also just like being told if the graphics are used and where they're used, but there's no licence that says that
- Fri Apr 08, 2016 11:50 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [MOD 0.12.18] Warehousing v0.0.7
Apparently i've been neglecting my own thread I've incorporated the polish translation thanks diilmac (had to specifically install Notepad++ to get the encoding right), so hopefully that works I'm glad that i could make so many people happy and provide something so useful, and yes, many warehouses a...
- Thu Feb 18, 2016 9:02 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.6
Hey
Nope, well, the hard part is linking chest.inventory to the global inventory, as that's where inserters will take items from
I haven't really looked much further than this, so it might be possible
Nope, well, the hard part is linking chest.inventory to the global inventory, as that's where inserters will take items from
I haven't really looked much further than this, so it might be possible
- Thu Feb 18, 2016 8:49 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.6
Thanks for the translation, i'll release a 0.0.6b with your translation soon!
And techncially you can combine inventories, but only with advanced lua, i'm not sure how that will impact the engine's performance.
I'm waiting for when they implement luajit so i can make a lua entity
And techncially you can combine inventories, but only with advanced lua, i'm not sure how that will impact the engine's performance.
I'm waiting for when they implement luajit so i can make a lua entity
- Tue Feb 16, 2016 4:47 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.6
Just in case anyone missed it, Version 0.0.6! Now with smart warehouses .. smarter than normal warehouses! And also in French thanks to Hasturcraft! https://raw.githubusercontent.com/Anoyomouse/Warehousing/master/graphics/entity/warehouse-smart-shadow.png Basically a smart chest, but more awesome! A...
- Mon Feb 15, 2016 9:36 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.5
Anoyomouse, I noticed the collision box is set to 2.7 on each side for a total of 5.4. This allows running through the gap between two warehouses, but when putting a substation between the warehouses it pulls a Gandalf and doesn't allow passing through. Would you be interested in adjusting the numb...
- Wed Feb 10, 2016 2:20 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.5
Recoloring the warehouse seems like something I could do too. Is there anything more than copying one of the warehouses/icons with the connections and recoloring it green? Well, technically the warehouse doesn't have the attachment point for the robots, and we need a custom icon for the research to...
- Wed Feb 10, 2016 1:15 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.5
Can you make something dependent on multiple technologies? As in, could we make the smart warehouse require the circuit network technology and warehousing? Or would we need to make a new "smart warehousing" technology that requires both of those technologies? Hey I was just putting it tog...
- Wed Feb 10, 2016 12:55 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.5
Oh yeah, forgot about that
Well, i can still doit for the 0.12 version of the mod ... the other warehouses should still work great tho
Well, i can still doit for the 0.12 version of the mod ... the other warehouses should still work great tho
- Wed Feb 10, 2016 12:49 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.5
Awesome mod. I love the heck out of it. Glad you love it! Is there any chance you could make/show me how to make a green/smart warehouse? Waiting until construction bots to be able to wire it to the circuit network is sad. Hmm, wasn't sure how many people just use the standard smart chests, but umm...
- Sat Dec 19, 2015 12:28 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41680
Re: Friday Facts #117 - Path Finder Optimisation I
external development (in Python) of the mod portal went silent in the past month So, is this an open project, i see many people who want to help, mostly with PHP / DB stuff, and already having slight problems with versioning on my warehousing mod, I thought i'd ask if anyone can get involved (i hav...
- Tue Dec 01, 2015 2:48 pm
- Forum: Not a bug
- Topic: [0.12.19][posila]Technology Icons being compressed
- Replies: 4
- Views: 10863
Re: [0.12.19][posila]Technology Icons being compressed
OMG, so i'm not seeing things!
Thanks, i'll update my mod for that, and then have some awesome technology icons!
Thanks for the info, and the awesome game! ^.^
Thanks, i'll update my mod for that, and then have some awesome technology icons!
Thanks for the info, and the awesome game! ^.^
- Tue Dec 01, 2015 1:14 pm
- Forum: Not a bug
- Topic: [0.12.19][posila]Technology Icons being compressed
- Replies: 4
- Views: 10863
Re: [0.12.19] Technology Icons being compressed
Hey
Thanks for the quick reply
Hmm, still doing the same thing
If you want my mod (with the buggy icons) is here: https://github.com/Anoyomouse/Warehousi ... _0.0.5.zip
Thanks
Thanks for the quick reply
Hmm, still doing the same thing
If you want my mod (with the buggy icons) is here: https://github.com/Anoyomouse/Warehousi ... _0.0.5.zip
Thanks
- Tue Dec 01, 2015 1:04 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 229936
Re: [0.12.18] Warehousing v0.0.5
Now is the time to be an ultimate Packrat ... Please find version 0.0.5 linked from the first post, or just grab it Here! Now with bazillion storage space. Also new research icons See nice description here: https://github.com/Anoyomouse/Warehousing Basic Warehouse: 800 slots https://raw.githubuserco...
- Tue Dec 01, 2015 11:50 am
- Forum: Not a bug
- Topic: [0.12.19][posila]Technology Icons being compressed
- Replies: 4
- Views: 10863
[0.12.19][posila]Technology Icons being compressed
Hi I've been given some new awesome graphics for the technology research by my artist (128 x 128 png images): Warehouse Research Warehouse Logistics Research But when i run the game, (settings same as the base mod for it's icons) All i get are: Research Bug 1 Research Bug 2 Please tell me this is a ...