Search found 54 matches

by Anoyomouse
Fri Apr 15, 2016 8:01 pm
Forum: Mods
Topic: [0.12.20] Warehouses
Replies: 2
Views: 11455

Re: [0.12.20] Warehouses

Hey

Great idea for a mod, and sorry i pretty much stole your thunder, i feel bad

If you read my thread you find out why any inventory over 800 slots is bad, it really hits the game's performance at the moment, just an FYI ;)
by Anoyomouse
Fri Apr 15, 2016 7:34 pm
Forum: Not a bug
Topic: [0.12.24 steam] fps cut to 30, save specific
Replies: 12
Views: 5458

Re: [0.12.24 steam] fps cut to 30, save specific

Late to the topic, as usual, but anyways I'm sorry myy huge warehouses are breaking things, it really sucks, and wish there was some way i can optimise anything, however all the code to run them is built in, so i'm stuck relying on the devs to help fix this Can we have LUA entities so i can make war...
by Anoyomouse
Tue Apr 12, 2016 8:53 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [MOD 0.12.18] Warehousing v0.0.7

Right, so, thanks to Hanniballo, we've got storehouses. I'm going to make a call out to everyone who's translated my mod, any chance you can translate the following phrases for me so we can release a fully localized mod? :mrgreen: [item-name] storehouse-basic = Storehouse storehouse-passive = Provid...
by Anoyomouse
Tue Apr 12, 2016 6:29 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [MOD 0.12.18] Warehousing v0.0.7

Hey! Whatsup. I've translated your mod to spanish. If you're interested on adding it to your mod, the locale name is "es-ES" and the text have been sent via Reddit As I Can't either post links or send PM, sorry for the inconvenience. I assume that you have the same username on Reddit, so ...
by Anoyomouse
Mon Apr 11, 2016 8:17 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [MOD 0.12.18] Warehousing v0.0.7

Could I make a request/suggestion: Would be nice if we had smaller warehouses, like half of the current buildings (6x3) I was thinking the same thing. I may try and work something into his mod if it's not completely crappy I will post it here If Anoyomouse doesn't mind Well, the only issue i have w...
by Anoyomouse
Sun Apr 10, 2016 6:45 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [MOD 0.12.18] Warehousing v0.0.7

vanatteveldt wrote:You could consider licensing the graphics under the CC-BY license, which sounds like it does what you want?
Well, okay, i'll fix the licence terms, it'll be under CC BY-NC

I also just like being told if the graphics are used and where they're used, but there's no licence that says that :roll:
by Anoyomouse
Fri Apr 08, 2016 11:50 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [MOD 0.12.18] Warehousing v0.0.7

Apparently i've been neglecting my own thread I've incorporated the polish translation thanks diilmac (had to specifically install Notepad++ to get the encoding right), so hopefully that works I'm glad that i could make so many people happy and provide something so useful, and yes, many warehouses a...
by Anoyomouse
Thu Feb 18, 2016 9:02 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.6

Hey

Nope, well, the hard part is linking chest.inventory to the global inventory, as that's where inserters will take items from

I haven't really looked much further than this, so it might be possible
by Anoyomouse
Thu Feb 18, 2016 8:49 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.6

Thanks for the translation, i'll release a 0.0.6b with your translation soon!

And techncially you can combine inventories, but only with advanced lua, i'm not sure how that will impact the engine's performance.

I'm waiting for when they implement luajit so i can make a lua entity
by Anoyomouse
Tue Feb 16, 2016 4:47 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.6

Just in case anyone missed it, Version 0.0.6! Now with smart warehouses .. smarter than normal warehouses! And also in French thanks to Hasturcraft! https://raw.githubusercontent.com/Anoyomouse/Warehousing/master/graphics/entity/warehouse-smart-shadow.png Basically a smart chest, but more awesome! A...
by Anoyomouse
Mon Feb 15, 2016 9:36 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.5

Anoyomouse, I noticed the collision box is set to 2.7 on each side for a total of 5.4. This allows running through the gap between two warehouses, but when putting a substation between the warehouses it pulls a Gandalf and doesn't allow passing through. Would you be interested in adjusting the numb...
by Anoyomouse
Wed Feb 10, 2016 2:20 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.5

Recoloring the warehouse seems like something I could do too. Is there anything more than copying one of the warehouses/icons with the connections and recoloring it green? Well, technically the warehouse doesn't have the attachment point for the robots, and we need a custom icon for the research to...
by Anoyomouse
Wed Feb 10, 2016 1:15 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.5

Can you make something dependent on multiple technologies? As in, could we make the smart warehouse require the circuit network technology and warehousing? Or would we need to make a new "smart warehousing" technology that requires both of those technologies? Hey I was just putting it tog...
by Anoyomouse
Wed Feb 10, 2016 12:55 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.5

Oh yeah, forgot about that

Well, i can still doit for the 0.12 version of the mod ... the other warehouses should still work great tho
by Anoyomouse
Wed Feb 10, 2016 12:49 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.5

Awesome mod. I love the heck out of it. Glad you love it! Is there any chance you could make/show me how to make a green/smart warehouse? Waiting until construction bots to be able to wire it to the circuit network is sad. Hmm, wasn't sure how many people just use the standard smart chests, but umm...
by Anoyomouse
Sat Dec 19, 2015 12:28 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41680

Re: Friday Facts #117 - Path Finder Optimisation I

external development (in Python) of the mod portal went silent in the past month So, is this an open project, i see many people who want to help, mostly with PHP / DB stuff, and already having slight problems with versioning on my warehousing mod, I thought i'd ask if anyone can get involved (i hav...
by Anoyomouse
Tue Dec 01, 2015 2:48 pm
Forum: Not a bug
Topic: [0.12.19][posila]Technology Icons being compressed
Replies: 4
Views: 10863

Re: [0.12.19][posila]Technology Icons being compressed

OMG, so i'm not seeing things!

Thanks, i'll update my mod for that, and then have some awesome technology icons!

Thanks for the info, and the awesome game! ^.^
by Anoyomouse
Tue Dec 01, 2015 1:14 pm
Forum: Not a bug
Topic: [0.12.19][posila]Technology Icons being compressed
Replies: 4
Views: 10863

Re: [0.12.19] Technology Icons being compressed

Hey

Thanks for the quick reply

Hmm, still doing the same thing

If you want my mod (with the buggy icons) is here: https://github.com/Anoyomouse/Warehousi ... _0.0.5.zip

Thanks
by Anoyomouse
Tue Dec 01, 2015 1:04 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229936

Re: [0.12.18] Warehousing v0.0.5

Now is the time to be an ultimate Packrat ... Please find version 0.0.5 linked from the first post, or just grab it Here! Now with bazillion storage space. Also new research icons See nice description here: https://github.com/Anoyomouse/Warehousing Basic Warehouse: 800 slots https://raw.githubuserco...
by Anoyomouse
Tue Dec 01, 2015 11:50 am
Forum: Not a bug
Topic: [0.12.19][posila]Technology Icons being compressed
Replies: 4
Views: 10863

[0.12.19][posila]Technology Icons being compressed

Hi I've been given some new awesome graphics for the technology research by my artist (128 x 128 png images): Warehouse Research Warehouse Logistics Research But when i run the game, (settings same as the base mod for it's icons) All i get are: Research Bug 1 Research Bug 2 Please tell me this is a ...

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