Search found 54 matches

by Anoyomouse
Thu Nov 19, 2015 9:04 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing v0.0.4

Here's the Reddit post6: https://www.reddit.com/r/factorio/comments/3sjtgr/youtube_factorio_mod_spotlight_warehousing_004/ Xterminator did a mod spotlight for you at https://www.youtube.com/watch?v=MCnKRuBYBi4 And your bug fix thread got a response. Looks like the scrolling might be fixed in the 12...
by Anoyomouse
Tue Nov 17, 2015 1:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17] [kovarex] Large inventories scrolling
Replies: 1
Views: 4454

[0.12.17] [kovarex] Large inventories scrolling

Hi Guys I made a 6x6 warehouse to store a lot of items, and i wanted to crank up the storage (6x6 = 36, so if the inventory was more made out of wooden chests it would have 576 slots) As it stands i increased the size to 220 slots, and this is what my UI looks like (behind spoilers to shorten my pos...
by Anoyomouse
Tue Nov 17, 2015 9:34 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing v0.0.4

Hi Ooh, we got reditted, if someone could link me (in a PM or such) i'd love to read And yes, i agree the limit is a big problem, we've been trying to work out better ways to increase storage size, even trying to see if we could increase the limits on item stacks in the warehouse, however there are ...
by Anoyomouse
Fri Nov 13, 2015 4:30 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing

:D bob logistics not works! please add to comfortable- thanks! I've been testing with bob's logistics 0.12.7 in factorio 0.12.16, the logistic robot mk4's are working fine for me can you be more specific with what's wrong? Also bear in mind these are pretty much just large chests and there's not mu...
by Anoyomouse
Tue Nov 10, 2015 10:58 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing

I've noticed an issue with your mod. When you place down the storage warehouse and pick it up again, you end up with only a storage chest in your inventory. Doesn't happen with any of the other warehouses, only the yellow storage one. Other than that, good stuff. Playing on 0.12.12 with bob's mods ...
by Anoyomouse
Thu Nov 05, 2015 2:10 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing

Hey Glad you love the graphics The limit here was that Factorio couldn't render more than 159 slots on the UI without overflowing (no scrollbars) something that's apparently been fixed in 0.12.15, i have yet to try out this, so haven't updated the mod to do this. Also, since you need wooden chests t...
by Anoyomouse
Wed Oct 28, 2015 11:47 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing

sorry to keep hassling you just got home to give it a try looks like it is 12.11 dependent if i go to the mods tab your mod is red and has 12.11 in red looks like i will have to hold of till i can get all the other mods i have setup for 12.11 Oh, try modifying the .json file, there i specify the de...
by Anoyomouse
Wed Oct 28, 2015 11:18 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing

grifter1 wrote:Do you know if you can attach wire to the chests eg for smart inserter
The Provider and the Sttorage warehouses can have wires attached to them, the standard warehouse does not allow this
by Anoyomouse
Wed Oct 28, 2015 6:52 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing

Hi Hey! just want to know if this is ok for 12.8 if not is it hard for me to change it to be 12,8 by swapping it back to the old stile I'm not doing anything fancy (yet), so this should work in 12.8 for now, give it a shot and let me know how it goes and are you likely to make a requester one I'll ...
by Anoyomouse
Tue Oct 27, 2015 3:16 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

Re: [0.12.12] Warehousing

Hey

I thought i did that in the zip file

I'll sort it out and link it in and see if that fixes the problem

Edit: Well, yeah, i messed that up, i fixed it up now tho!
by Anoyomouse
Sun Oct 25, 2015 9:59 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 230010

[MOD 1.1] Warehousing v0.4.0

Type: Mod Name: Warehousing Description: Adding in some warehousing for all those storage needs License: Licenced by the MIT licence, see Licence.txt included Version: 0.4.0 Release: 2020-11-24 Tested-With-Factorio-Version: 0.14 -> 1.1 Category: Item Authors: dgw, anoyomouse Tags: Warehouse, storage...
by Anoyomouse
Thu Oct 22, 2015 6:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227864

Re: [MOD 0.12.x] Autofill

Glad to hear they changed it, it now makes more sense at least.

I've watched your repo ;)
by Anoyomouse
Thu Oct 22, 2015 12:23 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227864

Re: [MOD 0.12.x] Autofill

at some point, I used to update fuel item arrays on load, but thats not possible any more. I'm bit annoyed that onload is only event I can't initialize the mod. I might "delay" the action for ontick, not sure yet. I know i'm new to this whole modding thing, but isn't on_init the place to ...
by Anoyomouse
Thu Oct 22, 2015 12:14 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227864

Re: [MOD 0.12.x] Autofill

*snip* here is the full solution to fix 1.3.8 for 0.12.12: *snip* I'm getting a crash when I attempt to place a turret Error while running the event handler: __autofill__/control.lua:190: attempt to index field '?' (a nil value) Turns out the correct place for items such as bullets is in game.item_...

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