Search found 148 matches

by AlexPhoenix
Fri Mar 21, 2014 8:45 pm
Forum: Gameplay Help
Topic: Storage chest
Replies: 3
Views: 3096

Re: Storage chest

hmm...they are used...for storage?
for example when need deconstructing thing.
by AlexPhoenix
Fri Mar 21, 2014 10:00 am
Forum: Ideas and Suggestions
Topic: Transport pollution via pipe and barrels
Replies: 6
Views: 3035

Re: Transport pollution via pipe and barrels

pollution is more like noise, not air-pollution.
by AlexPhoenix
Thu Mar 20, 2014 2:42 pm
Forum: Ideas and Suggestions
Topic: Alchemy !
Replies: 11
Views: 4393

Re: Alchemy !

i think this is for mod, not for vanilla game.
by AlexPhoenix
Thu Mar 20, 2014 9:14 am
Forum: Ideas and Suggestions
Topic: Some suggestions(or may be even requests)
Replies: 15
Views: 9209

Re: Some suggestions(or may be even requests)

i think there is must be renaming of stations, cuz we in production facility, not in towns.
by AlexPhoenix
Wed Mar 19, 2014 11:26 am
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 121733

Re: [MOD 0.9.x] Resource-Monitor-Mod v0.1.0

may be use mod interfaces for adding custom resources?
by AlexPhoenix
Wed Mar 19, 2014 6:06 am
Forum: Implemented mod requests
Topic: Allow mod zip files to have version numbers
Replies: 13
Views: 10403

Re: Allow mod zip files to have version numbers

just make folder name just folder name, not mod name.
so any info must come from json.
by AlexPhoenix
Tue Mar 18, 2014 5:52 pm
Forum: General discussion
Topic: Punished for lowering difficulty!
Replies: 7
Views: 3793

Re: Punished for lowering difficulty!

this is third island posted last time.
by AlexPhoenix
Tue Mar 18, 2014 1:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.3] CTD when using pointer to method of LuaObject
Replies: 6
Views: 7477

Re: [0.9.3] CTD caused by bug in modscript

kovarex, so none of the actions from Lua must not crash the game?
by AlexPhoenix
Tue Mar 18, 2014 12:03 pm
Forum: Ideas and Suggestions
Topic: Enrichment of train-stuff, and other
Replies: 9
Views: 4767

Re: Enrichment of train-stuff, and other

But why the last shuld be in modding request? This feature may be done only by changing the factorio engine, not modding. modding request is change in engine mainly for modders, not for vanilla game. Ну из прочтения форума я так понял, что это запросы дла мододелов, ну теперь все понятно, спасибо з...
by AlexPhoenix
Tue Mar 18, 2014 11:52 am
Forum: Ideas and Suggestions
Topic: Enrichment of train-stuff, and other
Replies: 9
Views: 4767

Re: Enrichment of train-stuff, and other

But why the last shuld be in modding request? This feature may be done only by changing the factorio engine, not modding.
modding request is change in engine mainly for modders, not for vanilla game.
by AlexPhoenix
Mon Mar 17, 2014 4:56 pm
Forum: Modding help
Topic: Problem with Icons
Replies: 6
Views: 2585

Re: Problem with Icons

try to delete crop.cache
by AlexPhoenix
Fri Mar 14, 2014 9:35 am
Forum: Ideas and Suggestions
Topic: Possible recipes in different menu.
Replies: 9
Views: 2834

Possible recipes in different menu.

I was thinking about rather new feature that shows possible recipes(but not craftable by hand) in player crafting menu. my thoughts ended with idea that better was if we had another menu for those recipes, so player crafting menu will be clean from uncraftable things.(same for assemblers) also for m...
by AlexPhoenix
Fri Mar 14, 2014 6:34 am
Forum: 1 / 0 magic
Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
Replies: 19
Views: 11830

Re: [0.9.2 x64 build] Severe memory leak causing stutter?

I can confirm that I am suffering from the same FPS issues. At first I thought it was just my old laptop but the game runs perfectly 80% of the time. Every now and again, the FPS will drop to a stutter, but only if I move. If I stop moving everything seems to run at full speed again. Keep up the go...
by AlexPhoenix
Thu Mar 13, 2014 6:41 am
Forum: Modding help
Topic: Modding Entity Behavior
Replies: 4
Views: 2199

Re: Modding Entity Behavior

direcly, nope yet as i know.
but you can control them from your control.lua script.
by AlexPhoenix
Wed Mar 12, 2014 10:30 pm
Forum: Implemented Suggestions
Topic: Smart Splitter (-Suggestions will never End)
Replies: 33
Views: 19555

Re: Splitter dev

it can be achieved with smart inserter.

splitters now can also merge.
by AlexPhoenix
Wed Mar 12, 2014 2:27 pm
Forum: Modding help
Topic: resource (possibly infinite) with multiple possible results
Replies: 6
Views: 2584

Re: resource (possibly infinite) with multiple possible resu

fix provided
https://forums.factorio.com/forum/vie ... 428#p20428
i think

Code: Select all

        {
          name = "ruby-ore",
          amount_min = 1,
          amount_max = 1,
          probability =0.1
        }
can work(or use 1-2)
by AlexPhoenix
Wed Mar 12, 2014 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.9+, Modding] Multiple Results for resource, overwhelm bug
Replies: 4
Views: 1682

Re: [0.9+, Modding] Multiple Results for resource, overwhelm

Thanks for the report. This is a funny bug. It will be fixed for the 0.9.3. The problem is actually that your amount_min is 0 and amount_max is 1. That doesn't make sense because items can't be fractional and minimum should always be at least 1. So amount_min 1, amount_max 10 makes good sense for e...
by AlexPhoenix
Wed Mar 12, 2014 7:54 am
Forum: General discussion
Topic: Planning on getting a better game engine?
Replies: 23
Views: 10658

Re: Planning on getting a better game engine?

Rathael wrote:
Hmm I was under the impression that OpenTTD had a lot more sprites than Factorio or did you mean that they are using lower resolution sprites?
1)they have less sprites then factorio now
2)less frames in sprites
3)and yes, they have lower resolution.
by AlexPhoenix
Wed Mar 12, 2014 7:50 am
Forum: 1 / 0 magic
Topic: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio
Replies: 10
Views: 9832

Re: [0.9.1 x64 - 0.9.2 x64] Unkillable Factorio

I will do some more testing but when Factorio ends up in this unkillable state Process Explorer shows that it still has some active handles. Gues I'll have to do some handle checking of other applications toward Factorio especially my AV to see if your claim is true. my claim is true cuz as softwar...
by AlexPhoenix
Wed Mar 12, 2014 7:45 am
Forum: Resolved Problems and Bugs
Topic: [0.9+, Modding] Multiple Results for resource, overwhelm bug
Replies: 4
Views: 1682

[0.9+, Modding] Multiple Results for resource, overwhelm bug

finded here: https://forums.factorio.com/forum/viewtopic.php?f=25&t=2758&p=20375#p20375 for my tests i moddify CopperOre resource as follow: { type = "resource", name = "copper-ore", icon = "__base__/graphics/icons/copper-ore.png", flags = {"placeable-neutr...

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