Search found 148 matches

by AlexPhoenix
Thu Mar 06, 2014 11:38 am
Forum: General discussion
Topic: Deconstruction Planner and storage chests
Replies: 26
Views: 14174

Re: Deconstruction Planner and storage chests

Wouldn't the straight solution be a steel chest? eg, Insert goods into the steel chest as you please, then have a smart inserter set to move those items into a provider chest if there is demand in the logistic network for it. You don't even need a smart chest, just a dumb one will do. Use the Limit...
by AlexPhoenix
Thu Mar 06, 2014 11:21 am
Forum: Modding help
Topic: Multiple results for furnaces.
Replies: 5
Views: 2121

Re: Multiple results for furnaces.

Actually this is more of a not-yet-done feature. The furnace is now hardcoded to check that the recipe has 1 output product, otherwise it won't accept the recipe. I have put this on our todo list. thanks, i will wait for that. ^^ also i found that i was need more flexible input handling. example se...
by AlexPhoenix
Thu Mar 06, 2014 11:14 am
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 100148

Re: Fight

thats all logicaly. player must not be a godlike even in armor. Sadly, the game eventually becomes a war of partially automated bots and defenses, and the player is just there to watch and run like a bitch 'cause the orbital drones do all the fighting. I wouldn't even bother with rocket launchers i...
by AlexPhoenix
Thu Mar 06, 2014 10:35 am
Forum: Implemented mod requests
Topic: Allow arbitrary inserter pickup/drop locations
Replies: 5
Views: 3955

Re: Allow arbitrary inserter pickup/drop locations

So the pickup position / insert position is now implemented for the 0.9.2. This will allow (among others) the 90 degree inserters. Further proposed changes can be done in the future but I am reluctant to do them now so close to the bugfix release (the further changes are not trivial). cool! waiting...
by AlexPhoenix
Thu Mar 06, 2014 10:32 am
Forum: General discussion
Topic: Deconstruction Planner and storage chests
Replies: 26
Views: 14174

Re: Deconstruction Planner and storage chests

What would be the benefits of using an active provider chest? same as currently using of provider chests, chests which will be taked out of items by bots. i'd like idea with passive provider chest, cuz it will allow me to build good layout of sorting items(and then limit them). while passive provid...
by AlexPhoenix
Thu Mar 06, 2014 8:42 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My travel to the east
Replies: 12
Views: 22520

Re: My travel to the east

Well, taking the current experiences into account, I think the maximum size of logistic network should be about 300-1200 tiles in diameter. This depends from the current speed of the bots, without upgrade I think 300 is very ok, fully upgraded 1200, eventually 1500. And to be on the sure side I wou...
by AlexPhoenix
Thu Mar 06, 2014 6:18 am
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 100148

Re: Fight

thats all logicaly.

player must not be a godlike even in armor.
by AlexPhoenix
Wed Mar 05, 2014 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.9] Require crash
Replies: 10
Views: 2444

Re: [0.9] Require crash

from https://forums.factorio.com/wiki/index.php?title=Script_interfaces The interface functions can take only primitive types and tables as variables. The same holds for return values. The reason for this is that the scripts are running in different lua states and there is no easy way of passing mor...
by AlexPhoenix
Wed Mar 05, 2014 12:11 pm
Forum: General discussion
Topic: multiplayer
Replies: 9
Views: 6658

Re: multiplayer

BTW:
We had some talks about the MP today and the result was that we will start working on the multiplayer after 0.9 is stable.
by AlexPhoenix
Wed Mar 05, 2014 11:08 am
Forum: Resolved Problems and Bugs
Topic: Loading Trains [0.9.1]
Replies: 4
Views: 1250

Re: Loading Trains [0.9.1]

kovarex wrote:Well, this is the way it was designed, to avoid not moving train (waiting on signal or stopped for other reason) to not interact with stations.
may be allow loading to train if traing out of fuel?
by AlexPhoenix
Wed Mar 05, 2014 10:16 am
Forum: Not a bug
Topic: [0.91] Character keeps mining
Replies: 5
Views: 4573

Re: [0.91] Character keeps mining

kovarex wrote:so I'm moving this to not a bug.
you missed a bit:)
by AlexPhoenix
Wed Mar 05, 2014 9:39 am
Forum: Show your Creations
Topic: A composite of my entire base
Replies: 11
Views: 14694

Re: A composite of my entire base

SilverWarior wrote: @Developers
For recording smoth video of your gameplay I recomend next approach:
video recording very much depends from PC, my laptop dont have any problems with video recording even in 3D games(last i wrote was Mech Warrior Online game).
by AlexPhoenix
Wed Mar 05, 2014 7:56 am
Forum: General discussion
Topic: multiplayer
Replies: 9
Views: 6658

Re: multiplayer

i'm not developer of this game.

They working under adding multiplayer support as i know.
There is too much work with it, also they want stabilize version 0.9.
by AlexPhoenix
Wed Mar 05, 2014 7:34 am
Forum: General discussion
Topic: multiplayer
Replies: 9
Views: 6658

Re: multiplayer

There is thread about multiplayer near.
Why create another one?
by AlexPhoenix
Wed Mar 05, 2014 7:19 am
Forum: Modding help
Topic: Generate resources in play time.
Replies: 4
Views: 1792

Re: Generate resources in play time.

i found another thing which is difficult for me. when i place resource at tile, i try to use findnoncollidingposition, but resource dont block place as i see. so there is any functions with which i can easy(and fast) find position to place resource(line findnoncollidingposition do). or i must write ...
by AlexPhoenix
Tue Mar 04, 2014 6:17 am
Forum: Ideas and Suggestions
Topic: Item request for inserters/splitters
Replies: 8
Views: 2541

Re: Item request for inserters/splitters

one difference, that in my algoritm this will be possible to requare iron-ore when we need iron-plate.
by AlexPhoenix
Mon Mar 03, 2014 7:12 pm
Forum: Ideas and Suggestions
Topic: Item request for inserters/splitters
Replies: 8
Views: 2541

Re: Item request for inserters/splitters

I now more think about condition:
if logisticItemValue < NeededValue then insert by SomeValue.

where SomeValue and NeededValue is setted by network. with correspond items.
and this inserts executed exactly SomeValue.
by AlexPhoenix
Mon Mar 03, 2014 2:33 pm
Forum: Ideas and Suggestions
Topic: Item request for inserters/splitters
Replies: 8
Views: 2541

Re: Item request for inserters/splitters

when i work on metalprocessing factory.
our supply algo was like next
when we have less then 0.5t of 1mm metal plates then we request another 10t.
and we recieve 10t, not more.
by AlexPhoenix
Mon Mar 03, 2014 1:05 pm
Forum: Ideas and Suggestions
Topic: Item request for inserters/splitters
Replies: 8
Views: 2541

Re: Item request for inserters/splitters

i more think about system of requests, against current based on pure comparing(if items count less then requeared then transport). but use this system for inserterrs and splitters, that it send request for needed items, and inserter/splitter do it. also the logistic network can work on it. it will b...
by AlexPhoenix
Mon Mar 03, 2014 12:42 pm
Forum: Ideas and Suggestions
Topic: Item request for inserters/splitters
Replies: 8
Views: 2541

Item request for inserters/splitters

I think that it very usefull to make transport network smarter.
so you can command to inserters to insert needed number of needed items.
the same for splitters, ex spliiter mainly move all at left, but we requests it to move all to right.

BTW, the same usefull for trains

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