Search found 148 matches
- Thu Mar 06, 2014 11:38 am
- Forum: General discussion
- Topic: Deconstruction Planner and storage chests
- Replies: 26
- Views: 14174
Re: Deconstruction Planner and storage chests
Wouldn't the straight solution be a steel chest? eg, Insert goods into the steel chest as you please, then have a smart inserter set to move those items into a provider chest if there is demand in the logistic network for it. You don't even need a smart chest, just a dumb one will do. Use the Limit...
- Thu Mar 06, 2014 11:21 am
- Forum: Modding help
- Topic: Multiple results for furnaces.
- Replies: 5
- Views: 2121
Re: Multiple results for furnaces.
Actually this is more of a not-yet-done feature. The furnace is now hardcoded to check that the recipe has 1 output product, otherwise it won't accept the recipe. I have put this on our todo list. thanks, i will wait for that. ^^ also i found that i was need more flexible input handling. example se...
- Thu Mar 06, 2014 11:14 am
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100148
Re: Fight
thats all logicaly. player must not be a godlike even in armor. Sadly, the game eventually becomes a war of partially automated bots and defenses, and the player is just there to watch and run like a bitch 'cause the orbital drones do all the fighting. I wouldn't even bother with rocket launchers i...
- Thu Mar 06, 2014 10:35 am
- Forum: Implemented mod requests
- Topic: Allow arbitrary inserter pickup/drop locations
- Replies: 5
- Views: 3955
Re: Allow arbitrary inserter pickup/drop locations
So the pickup position / insert position is now implemented for the 0.9.2. This will allow (among others) the 90 degree inserters. Further proposed changes can be done in the future but I am reluctant to do them now so close to the bugfix release (the further changes are not trivial). cool! waiting...
- Thu Mar 06, 2014 10:32 am
- Forum: General discussion
- Topic: Deconstruction Planner and storage chests
- Replies: 26
- Views: 14174
Re: Deconstruction Planner and storage chests
What would be the benefits of using an active provider chest? same as currently using of provider chests, chests which will be taked out of items by bots. i'd like idea with passive provider chest, cuz it will allow me to build good layout of sorting items(and then limit them). while passive provid...
- Thu Mar 06, 2014 8:42 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My travel to the east
- Replies: 12
- Views: 22520
Re: My travel to the east
Well, taking the current experiences into account, I think the maximum size of logistic network should be about 300-1200 tiles in diameter. This depends from the current speed of the bots, without upgrade I think 300 is very ok, fully upgraded 1200, eventually 1500. And to be on the sure side I wou...
- Thu Mar 06, 2014 6:18 am
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100148
Re: Fight
thats all logicaly.
player must not be a godlike even in armor.
player must not be a godlike even in armor.
- Wed Mar 05, 2014 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Require crash
- Replies: 10
- Views: 2444
Re: [0.9] Require crash
from https://forums.factorio.com/wiki/index.php?title=Script_interfaces The interface functions can take only primitive types and tables as variables. The same holds for return values. The reason for this is that the scripts are running in different lua states and there is no easy way of passing mor...
- Wed Mar 05, 2014 12:11 pm
- Forum: General discussion
- Topic: multiplayer
- Replies: 9
- Views: 6658
Re: multiplayer
BTW:
We had some talks about the MP today and the result was that we will start working on the multiplayer after 0.9 is stable.
- Wed Mar 05, 2014 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: Loading Trains [0.9.1]
- Replies: 4
- Views: 1250
Re: Loading Trains [0.9.1]
may be allow loading to train if traing out of fuel?kovarex wrote:Well, this is the way it was designed, to avoid not moving train (waiting on signal or stopped for other reason) to not interact with stations.
- Wed Mar 05, 2014 10:16 am
- Forum: Not a bug
- Topic: [0.91] Character keeps mining
- Replies: 5
- Views: 4573
Re: [0.91] Character keeps mining
you missed a bit:)kovarex wrote:so I'm moving this to not a bug.
- Wed Mar 05, 2014 9:39 am
- Forum: Show your Creations
- Topic: A composite of my entire base
- Replies: 11
- Views: 14694
Re: A composite of my entire base
video recording very much depends from PC, my laptop dont have any problems with video recording even in 3D games(last i wrote was Mech Warrior Online game).SilverWarior wrote: @Developers
For recording smoth video of your gameplay I recomend next approach:
- Wed Mar 05, 2014 7:56 am
- Forum: General discussion
- Topic: multiplayer
- Replies: 9
- Views: 6658
Re: multiplayer
i'm not developer of this game.
They working under adding multiplayer support as i know.
There is too much work with it, also they want stabilize version 0.9.
They working under adding multiplayer support as i know.
There is too much work with it, also they want stabilize version 0.9.
- Wed Mar 05, 2014 7:34 am
- Forum: General discussion
- Topic: multiplayer
- Replies: 9
- Views: 6658
Re: multiplayer
There is thread about multiplayer near.
Why create another one?
Why create another one?
- Wed Mar 05, 2014 7:19 am
- Forum: Modding help
- Topic: Generate resources in play time.
- Replies: 4
- Views: 1792
Re: Generate resources in play time.
i found another thing which is difficult for me. when i place resource at tile, i try to use findnoncollidingposition, but resource dont block place as i see. so there is any functions with which i can easy(and fast) find position to place resource(line findnoncollidingposition do). or i must write ...
- Tue Mar 04, 2014 6:17 am
- Forum: Ideas and Suggestions
- Topic: Item request for inserters/splitters
- Replies: 8
- Views: 2541
Re: Item request for inserters/splitters
one difference, that in my algoritm this will be possible to requare iron-ore when we need iron-plate.
- Mon Mar 03, 2014 7:12 pm
- Forum: Ideas and Suggestions
- Topic: Item request for inserters/splitters
- Replies: 8
- Views: 2541
Re: Item request for inserters/splitters
I now more think about condition:
if logisticItemValue < NeededValue then insert by SomeValue.
where SomeValue and NeededValue is setted by network. with correspond items.
and this inserts executed exactly SomeValue.
if logisticItemValue < NeededValue then insert by SomeValue.
where SomeValue and NeededValue is setted by network. with correspond items.
and this inserts executed exactly SomeValue.
- Mon Mar 03, 2014 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Item request for inserters/splitters
- Replies: 8
- Views: 2541
Re: Item request for inserters/splitters
when i work on metalprocessing factory.
our supply algo was like next
when we have less then 0.5t of 1mm metal plates then we request another 10t.
and we recieve 10t, not more.
our supply algo was like next
when we have less then 0.5t of 1mm metal plates then we request another 10t.
and we recieve 10t, not more.
- Mon Mar 03, 2014 1:05 pm
- Forum: Ideas and Suggestions
- Topic: Item request for inserters/splitters
- Replies: 8
- Views: 2541
Re: Item request for inserters/splitters
i more think about system of requests, against current based on pure comparing(if items count less then requeared then transport). but use this system for inserterrs and splitters, that it send request for needed items, and inserter/splitter do it. also the logistic network can work on it. it will b...
- Mon Mar 03, 2014 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Item request for inserters/splitters
- Replies: 8
- Views: 2541
Item request for inserters/splitters
I think that it very usefull to make transport network smarter.
so you can command to inserters to insert needed number of needed items.
the same for splitters, ex spliiter mainly move all at left, but we requests it to move all to right.
BTW, the same usefull for trains
so you can command to inserters to insert needed number of needed items.
the same for splitters, ex spliiter mainly move all at left, but we requests it to move all to right.
BTW, the same usefull for trains