Search found 55 matches

by MainTango
Wed Mar 02, 2016 1:44 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289384

Re: [0.11.22/0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

I have a lot of excess gasses from making a similar factory to the one on the first post, although i don't have all that is needed to make it run completely, making it so that some gasses are unneeded and so they block other gasses from being produced, is there a way for me to vent a gas only when ...
by MainTango
Thu Dec 17, 2015 11:56 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 44373

Re: Friday Facts #116 - Strategy Guide

[Edited by Koub] Things are getting too personal. Please stay nice.
by MainTango
Wed Nov 11, 2015 11:41 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 204060

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.10

Great news! Gonna check it out immediately.
by MainTango
Wed Nov 11, 2015 7:47 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 302251

Re: [MOD 0.12.12] SmartTrains 0.3.7

That's how you'll have to solve it at the moment. Can't remember why i made it to work like this, but i guess at the time i did it made sense to me :lol: First I thought you're confirming that the 'Go to station #' feature currently isn't working. But then again you're clearly demonstrating it in y...
by MainTango
Wed Nov 11, 2015 2:41 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 302251

Re: [MOD 0.12.12] SmartTrains 0.3.7

I'm having trouble with the 'Go to station #' feature in the line rules menu. My scenario is as follows: I have two oil outposts and a train with rail tankers on stand-by in my main base. Whenever the tanks at one of the outposts fill up beyond a certain threshold, the train goes to that particular ...
by MainTango
Mon Nov 09, 2015 10:58 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289384

Re: [0.11.22/0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates

Sulfur is used for more things than that though, for example, doesn't Zinc processing need Sulfuric Acid, and Explosives need Sulfur? Well, I'm a slow player and haven't progressed past science pack 3 yet. I'm at a stage of the game where I'm drowning in intermediates and side products and have to ...
by MainTango
Mon Nov 09, 2015 11:09 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 229975

Re: [0.12.12] Warehousing

I've noticed an issue with your mod. When you place down the storage warehouse and pick it up again, you end up with only a storage chest in your inventory. Doesn't happen with any of the other warehouses, only the yellow storage one. Other than that, good stuff. Playing on 0.12.12 with bob's mods a...
by MainTango
Sat Nov 07, 2015 10:36 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289384

Re: [0.11.22/0.12.x][v0.12.9] Bob's Metals, Chemicals and Intermediates

bobingabout wrote: Sulphur Dioxide isn't a Gas, it's a Liquid, it doesn't vent. You need to use a chemical lab to turn it into either Sulfur, or Sulfuric Acid, each of which already have plenty of uses.
Aw, I thought it's a gas. Thanks.
by MainTango
Sat Nov 07, 2015 5:42 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 342010

Re: [MOD 0.12.x] Rail Tanker - Liquid transport

Extrien wrote: side note for the guy posting above me, mouse over the oil icon at the lowest points of it and you should be able to find it's hitbox and get a readout
Got it. Thanks for the advice.
by MainTango
Sat Nov 07, 2015 5:35 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289384

Re: [0.11.22/0.12.x][v0.12.9] Bob's Metals, Chemicals and Intermediates

I'm having trouble getting rid of my surplus of sulfur dioxide. I strapped a gas venting pump on a storage tank but the pump is not venting it out. It's working fine with the other gases. What am I missing?
by MainTango
Wed Nov 04, 2015 3:55 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 342010

Re: [MOD 0.12.x] Rail Tanker - Liquid transport

I just added Rail Tanker to my 0.12.12 installment and tried it out by pumping some liquids in and out of the tank cart. I've noticed that there's no indicator for how full the cart is. There's only the icon indicating what kind of liquid is inside. The pumping is working fine so far as the storage ...
by MainTango
Sun Nov 01, 2015 11:15 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 182816

Re: [0.12.x] RSO Discussion thread

orzelek wrote: I've readded 1.4.4 to releases.. will need to clean those up at some point since it's getting cluttered.
Good stuff. Thanks a bunch :D
by MainTango
Sun Nov 01, 2015 3:09 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 204060

Re: [MOD 0.12.11+] Advanced Logistics System 0.2.8

Does this happen just randomly? or when you change something related to the network? Do you have a personal roboport on you? I don't have to change anything about the networks, it feels like it just happens randomly. Don't quote me on that though since I haven't done any extensive testing. When giv...
by MainTango
Sun Nov 01, 2015 2:44 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 182816

Re: [0.12.x] RSO Discussion thread

Hi, I'm still on 0.12.11 and would like to try RSO. Is there anywhere I can get my hands on RSO v1.4.4? 1.4.5 or above gets redflagged since it requires Factorio 0.12.12. According to the changelog, v1.4.4 is the version that seems to be working with 0.12.11 but there's no link in the release thread...
by MainTango
Tue Oct 27, 2015 12:31 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 204060

Re: [MOD 0.12.11+] Advanced Logistics System 0.2.8

Anyone else having an issue where you have a couple of networks and after renaming them and playing for a while, they get all messed up and and the names get swapped around? Sorry if this has already been reported, haven't found anything about it after skimming through the last couple of pages. I'm ...

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