Search found 483 matches

by SoShootMe
Tue Dec 12, 2023 8:06 am
Forum: Gameplay Help
Topic: Artillery Wagon with Destination Full
Replies: 7
Views: 835

Re: Artillery Wagon with Destination Full

wobbycarly wrote:
Tue Dec 12, 2023 7:55 am
I think fill cargo will never be met if the wagon fires at least once. Probably need to use an item count condition on the iron plates.
Yes, good catch :).
by SoShootMe
Tue Dec 12, 2023 7:43 am
Forum: Gameplay Help
Topic: Artillery Wagon with Destination Full
Replies: 7
Views: 835

Re: Artillery Wagon with Destination Full

I'm not sure what you mean about the inactivity. Artillery wagons on an automated train will only operate from when the train arrives at a stop until the wait conditions in the schedule allow it to leave. The fact a train may not move away from a stop when the wait conditions are met (eg because it...
by SoShootMe
Sat Dec 09, 2023 8:05 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9965

Re: Maximum throughput of a rail line

But that doesn't means all trains must hit a block boundary at the same time. So I don't think the optimal distance between trains (nose to nose) must be a multiple of the block length. This is exactly why I doubt my (second) model. In fact I'm convinced it is wrong, but I am not at all convinced t...
by SoShootMe
Sat Dec 09, 2023 1:41 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9965

Re: Maximum throughput of a rail line

For a fixed speed, if you round up train length + braking distance + block length to the next multiple of block length I think you have the minimum "steady state" distance (nose-to-nose) between trains. I agree with the idea, that the occupied space in game is a multiple of block length, ...
by SoShootMe
Sat Dec 09, 2023 9:38 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9965

Re: Maximum throughput of a rail line

Actually no. The maximum density of trains (with signals) is when trains are exactly breaking distance apart. And for that there must be a signal right after each train at all times. Best you can do for signals is a signal every 2 meters which then puts a gap between trains of breaking distance + 2...
by SoShootMe
Fri Dec 08, 2023 12:24 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9965

Re: Maximum throughput of a rail line

On a straight track with constant signal spacing, with identical trains as close to each other as can be (train -> braking distance -> signal block length -> train), and assuming trains move at a constant speed, this graph on desmos should show how throughput varies with speed. [...] Interestingly,...
by SoShootMe
Thu Dec 07, 2023 3:39 pm
Forum: Ideas and Suggestions
Topic: Chain signals that consider the train length
Replies: 5
Views: 581

Re: Chain signals that consider the train length

Then the system is already a path system because chain signals follow the path of the train reserving all blocks until they hit one with a normal signal. As I understand it, the defining quality of path-based signalling is that multiple trains may reserve/occupy a single block provided the paths do...
by SoShootMe
Sat Nov 25, 2023 4:30 pm
Forum: Questions, reviews and ratings
Topic: Readout Item requested/missing in Bot network
Replies: 1
Views: 272

Re: Readout Item requested/missing in Bot network

Without mods (if at all), you can't read the items requested by a requester chest, but if you set the requests in a constant combinator wired to the chest and configure the chest circuit connection to "Set requests", you can also read the requests from the constant combinator. You can read...
by SoShootMe
Tue Nov 21, 2023 12:01 pm
Forum: Ideas and Suggestions
Topic: Add a logic latch as a default with Combinators 2.0
Replies: 6
Views: 755

Re: Add a logic latch as a default with Combinators 2.0

The 2.0 decider combinator has added functionality for combining multiple conditions. So you add 2 conditions, one for checking the lower threshold, and the other for checking the upper threshold, and combine them with AND. Since conditions can additionally be combined with OR, complex conditions a...
by SoShootMe
Thu Nov 09, 2023 9:10 am
Forum: Ideas and Suggestions
Topic: Radar Research
Replies: 1
Views: 350

Re: Radar Research

Radar scan speed can already be increased with more radars and unlike a global increase, this can be targeted. An infinite technology might become a performance problem. I don't think technologies (infinite or not) to increase scan speed would add much to the game. With the expansion, visibility ran...
by SoShootMe
Sun Nov 05, 2023 1:46 pm
Forum: Gameplay Help
Topic: Nuclear reactor strange power production
Replies: 36
Views: 4576

Re: Nuclear reactor strange power production: bug?

I haven't looked at the save but, assuming sufficient heat exchangers and turbines, fluid rates being too high are nearly always the root cause of problems with nuclear power setups, especially "it works differently when I rotate it". The weirdness with Satisfaction in Electric network inf...
by SoShootMe
Fri Nov 03, 2023 9:15 am
Forum: Off topic
Topic: New generation of (chatgpt(?) bots
Replies: 6
Views: 2046

Re: New generation of (chatgpt(?) bots

Sorry for the spambots I may have let through, I will try to step up my bot detection game. Maybe it's because I'm not a native English speaker, I have to admit they are far from obvious to me so far. I am a native English speaker: the examples in this thread are not obvious to me either and there ...
by SoShootMe
Thu Nov 02, 2023 11:04 pm
Forum: Off topic
Topic: New generation of (chatgpt(?) bots
Replies: 6
Views: 2046

Re: New generation of (chatgpt(?) bots

I wonder what the new anti-spam has to be, to detect these, they are almost undetectable even by humans. I also wonder what the endgame is, upping the post count until they can spam links? There was one I reported recently which (from boskid's comment about hidden links) was similar to those you qu...
by SoShootMe
Wed Oct 25, 2023 9:21 am
Forum: Duplicates
Topic: [1.1.91] Train station is not "released" when removed from schedule
Replies: 2
Views: 359

Re: [1.1.91] Train station is not "released" when removed from schedule

1) Have a station with Train Limit set to 1 2) Have two (or more) trains which have this station as destination 3) Make sure one train starts moving towards it, so this station becomes "full" 4) During this movement, remove this destination from train schedule so it stops Related: 104381 ...
by SoShootMe
Fri Oct 13, 2023 2:42 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 508244

Re: Simple Questions and Short Answers

Is there a compact way to siphon evenly from both lanes, so that it doesn't back up one half of the belt? Note your example can be made more compact by placing the underground directly after the splitter. An input-balanced lane balancer like https://forums.factorio.com/viewtopic.php?p=215565#p21556...
by SoShootMe
Sun Oct 01, 2023 3:49 pm
Forum: Ideas and Suggestions
Topic: Flare Stack (Vanilla)
Replies: 12
Views: 2344

Re: Flare Stack (Vanilla)

There are only two ways in vanilla to have extra petroleum, 1) lubricant for blue belts, 2) burning light oil (as solid fuel) for smelting/power without an option to fall back on petroleum gas. There are many ways to end up with extra petroleum gas or similar, but almost all can be solved by design...
by SoShootMe
Fri Sep 29, 2023 1:38 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79637

Re: Friday Facts #378 - Trains on another level

Well, this neatly sidesteps the issue of needing to redo rail blueprints due to the rail curve changes. Unless for some reason you don't buy the expansion.
Illiander42 wrote:
Fri Sep 29, 2023 12:26 pm
OH!
F***!
YES!
A generally applicable sentiment, I think... but have the FFF peaked too early?
by SoShootMe
Mon Sep 25, 2023 10:33 am
Forum: Not a bug
Topic: [1.1.91] Locomotive tooltip should say acceleration force instead of power
Replies: 3
Views: 592

Re: [1.1.91] Locomotive tooltip should say acceleration force instead of power

I get it, "power" is an objectively superior word to "force", but it'd be inaccurate to use it here. Either change it to force or change the train simulation to actually use power. "Acceleration power" is a questionable name, I think what it is actually telling you is ...
by SoShootMe
Fri Sep 22, 2023 2:31 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43406

Re: Friday Facts #374 - Smarter robots

Can I ask, why use a spiral search pattern? I assume because the spiral returns an approximation of the closest target by default. It should also run faster because it doesn't need a queue. More precisely: a spiral only checks a given location after checking all nearer locations. Since the search c...
by SoShootMe
Sat Sep 16, 2023 3:05 pm
Forum: General discussion
Topic: Quality Poll
Replies: 22
Views: 2707

Re: Quality Poll

Normal -> Normal Uncommon -> Scarce Rare -> Radiant Epic -> Pristine Legendary -> Superior "Scarce" is basically just a synonym of rare; "radiant" seems a fantasy term; "pristine" means unused. Overall I think these are even worse than the originals, which to me feel o...

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