Yes, good catch .wobbycarly wrote: ↑Tue Dec 12, 2023 7:55 amI think fill cargo will never be met if the wagon fires at least once. Probably need to use an item count condition on the iron plates.
Search found 483 matches
- Tue Dec 12, 2023 8:06 am
- Forum: Gameplay Help
- Topic: Artillery Wagon with Destination Full
- Replies: 7
- Views: 835
Re: Artillery Wagon with Destination Full
- Tue Dec 12, 2023 7:43 am
- Forum: Gameplay Help
- Topic: Artillery Wagon with Destination Full
- Replies: 7
- Views: 835
Re: Artillery Wagon with Destination Full
I'm not sure what you mean about the inactivity. Artillery wagons on an automated train will only operate from when the train arrives at a stop until the wait conditions in the schedule allow it to leave. The fact a train may not move away from a stop when the wait conditions are met (eg because it...
- Sat Dec 09, 2023 8:05 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9965
Re: Maximum throughput of a rail line
But that doesn't means all trains must hit a block boundary at the same time. So I don't think the optimal distance between trains (nose to nose) must be a multiple of the block length. This is exactly why I doubt my (second) model. In fact I'm convinced it is wrong, but I am not at all convinced t...
- Sat Dec 09, 2023 1:41 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9965
Re: Maximum throughput of a rail line
For a fixed speed, if you round up train length + braking distance + block length to the next multiple of block length I think you have the minimum "steady state" distance (nose-to-nose) between trains. I agree with the idea, that the occupied space in game is a multiple of block length, ...
- Sat Dec 09, 2023 9:38 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9965
Re: Maximum throughput of a rail line
Actually no. The maximum density of trains (with signals) is when trains are exactly breaking distance apart. And for that there must be a signal right after each train at all times. Best you can do for signals is a signal every 2 meters which then puts a gap between trains of breaking distance + 2...
- Fri Dec 08, 2023 12:24 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9965
Re: Maximum throughput of a rail line
On a straight track with constant signal spacing, with identical trains as close to each other as can be (train -> braking distance -> signal block length -> train), and assuming trains move at a constant speed, this graph on desmos should show how throughput varies with speed. [...] Interestingly,...
- Thu Dec 07, 2023 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Chain signals that consider the train length
- Replies: 5
- Views: 581
Re: Chain signals that consider the train length
Then the system is already a path system because chain signals follow the path of the train reserving all blocks until they hit one with a normal signal. As I understand it, the defining quality of path-based signalling is that multiple trains may reserve/occupy a single block provided the paths do...
- Sat Nov 25, 2023 4:30 pm
- Forum: Questions, reviews and ratings
- Topic: Readout Item requested/missing in Bot network
- Replies: 1
- Views: 272
Re: Readout Item requested/missing in Bot network
Without mods (if at all), you can't read the items requested by a requester chest, but if you set the requests in a constant combinator wired to the chest and configure the chest circuit connection to "Set requests", you can also read the requests from the constant combinator. You can read...
- Tue Nov 21, 2023 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Add a logic latch as a default with Combinators 2.0
- Replies: 6
- Views: 755
Re: Add a logic latch as a default with Combinators 2.0
The 2.0 decider combinator has added functionality for combining multiple conditions. So you add 2 conditions, one for checking the lower threshold, and the other for checking the upper threshold, and combine them with AND. Since conditions can additionally be combined with OR, complex conditions a...
- Thu Nov 09, 2023 9:10 am
- Forum: Ideas and Suggestions
- Topic: Radar Research
- Replies: 1
- Views: 350
Re: Radar Research
Radar scan speed can already be increased with more radars and unlike a global increase, this can be targeted. An infinite technology might become a performance problem. I don't think technologies (infinite or not) to increase scan speed would add much to the game. With the expansion, visibility ran...
- Sun Nov 05, 2023 1:46 pm
- Forum: Gameplay Help
- Topic: Nuclear reactor strange power production
- Replies: 36
- Views: 4576
Re: Nuclear reactor strange power production: bug?
I haven't looked at the save but, assuming sufficient heat exchangers and turbines, fluid rates being too high are nearly always the root cause of problems with nuclear power setups, especially "it works differently when I rotate it". The weirdness with Satisfaction in Electric network inf...
- Fri Nov 03, 2023 9:15 am
- Forum: Off topic
- Topic: New generation of (chatgpt(?) bots
- Replies: 6
- Views: 2046
Re: New generation of (chatgpt(?) bots
Sorry for the spambots I may have let through, I will try to step up my bot detection game. Maybe it's because I'm not a native English speaker, I have to admit they are far from obvious to me so far. I am a native English speaker: the examples in this thread are not obvious to me either and there ...
- Thu Nov 02, 2023 11:04 pm
- Forum: Off topic
- Topic: New generation of (chatgpt(?) bots
- Replies: 6
- Views: 2046
Re: New generation of (chatgpt(?) bots
I wonder what the new anti-spam has to be, to detect these, they are almost undetectable even by humans. I also wonder what the endgame is, upping the post count until they can spam links? There was one I reported recently which (from boskid's comment about hidden links) was similar to those you qu...
- Wed Oct 25, 2023 9:21 am
- Forum: Duplicates
- Topic: [1.1.91] Train station is not "released" when removed from schedule
- Replies: 2
- Views: 359
Re: [1.1.91] Train station is not "released" when removed from schedule
1) Have a station with Train Limit set to 1 2) Have two (or more) trains which have this station as destination 3) Make sure one train starts moving towards it, so this station becomes "full" 4) During this movement, remove this destination from train schedule so it stops Related: 104381 ...
- Fri Oct 13, 2023 2:42 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508244
Re: Simple Questions and Short Answers
Is there a compact way to siphon evenly from both lanes, so that it doesn't back up one half of the belt? Note your example can be made more compact by placing the underground directly after the splitter. An input-balanced lane balancer like https://forums.factorio.com/viewtopic.php?p=215565#p21556...
- Sun Oct 01, 2023 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Flare Stack (Vanilla)
- Replies: 12
- Views: 2344
Re: Flare Stack (Vanilla)
There are only two ways in vanilla to have extra petroleum, 1) lubricant for blue belts, 2) burning light oil (as solid fuel) for smelting/power without an option to fall back on petroleum gas. There are many ways to end up with extra petroleum gas or similar, but almost all can be solved by design...
- Fri Sep 29, 2023 1:38 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79637
Re: Friday Facts #378 - Trains on another level
Well, this neatly sidesteps the issue of needing to redo rail blueprints due to the rail curve changes. Unless for some reason you don't buy the expansion.
A generally applicable sentiment, I think... but have the FFF peaked too early?
- Mon Sep 25, 2023 10:33 am
- Forum: Not a bug
- Topic: [1.1.91] Locomotive tooltip should say acceleration force instead of power
- Replies: 3
- Views: 592
Re: [1.1.91] Locomotive tooltip should say acceleration force instead of power
I get it, "power" is an objectively superior word to "force", but it'd be inaccurate to use it here. Either change it to force or change the train simulation to actually use power. "Acceleration power" is a questionable name, I think what it is actually telling you is ...
- Fri Sep 22, 2023 2:31 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 43406
Re: Friday Facts #374 - Smarter robots
Can I ask, why use a spiral search pattern? I assume because the spiral returns an approximation of the closest target by default. It should also run faster because it doesn't need a queue. More precisely: a spiral only checks a given location after checking all nearer locations. Since the search c...
- Sat Sep 16, 2023 3:05 pm
- Forum: General discussion
- Topic: Quality Poll
- Replies: 22
- Views: 2707
Re: Quality Poll
Normal -> Normal Uncommon -> Scarce Rare -> Radiant Epic -> Pristine Legendary -> Superior "Scarce" is basically just a synonym of rare; "radiant" seems a fantasy term; "pristine" means unused. Overall I think these are even worse than the originals, which to me feel o...