Search found 483 matches

by SoShootMe
Mon Sep 07, 2020 7:51 am
Forum: Not a bug
Topic: [1.0]wrong max length value underground belt recipies
Replies: 12
Views: 2679

Re: [1.0]wrong max length value underground belt recipies

Here is the Newbies(*) point of view: Belt2.png <sarcasm with a smile, ON> This is clearly a one length belt, measured center to center. Strange I have to use two tiles. Let's say you are placing items on the ground and want them to travel via belt a distance of 1 square. Would you place 1 belt or ...
by SoShootMe
Sun Sep 06, 2020 8:36 pm
Forum: Ideas and Suggestions
Topic: Tab to focus numeric textfield selects the text
Replies: 25
Views: 5475

Re: Tab to focus numeric textfield selects the text

When I press tab to move the focus into a numeric textfield containing "50", it is really unlikely that what I want to change it to is "501" or "50999", and very likely that I want to change it to "1" or "999". To that end, the UX would be streamlin...
by SoShootMe
Sun Sep 06, 2020 7:03 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 8315

Re: [POLL] Left- or Right- hand rails and roads?

5thHorseman wrote:
Sat Sep 05, 2020 3:56 pm
I tried to think of everything, but probably forgot something.
Like "Drive Left / Train Right" ;).
by SoShootMe
Fri Sep 04, 2020 8:34 am
Forum: Gameplay Help
Topic: Energy production
Replies: 14
Views: 3166

Re: Energy production

efficency modules? I have 2 sorts, speed , energy saving and efficiency which one is the best? "Best" depends on how you measure it, but in the context of pollution: on their own, a speed module will increase pollution per item produced and an efficiency module will decrease it. This is q...
by SoShootMe
Thu Sep 03, 2020 4:22 pm
Forum: Gameplay Help
Topic: Energy production
Replies: 14
Views: 3166

Re: Energy production

I have a lot of energy from steam and sun cells.... ... So I wonder what is going on why the accumulators are not fully charged? The amount of energy stored in accumulators varies; you can't tell much from a single figure. Did you just have one or more attacks, so you've had additional drain due to...
by SoShootMe
Sun Aug 30, 2020 8:17 pm
Forum: Not a bug
Topic: Game Speed multiplier capping for no apparent reason
Replies: 7
Views: 1682

Re: Game Speed multiplier capping for no apparent reason

So Windows (or whatever OS you use) is the one that's bouncing the Factorio threads over multiple CPU cores. That behavior can be changed by setting the CPU affinity for a program in the task manager. ... But you probably don't want to do that, as it will likely reduce performance because it forces...
by SoShootMe
Sun Aug 30, 2020 7:15 am
Forum: Modding discussion
Topic: Reserch from 1-∞
Replies: 2
Views: 1304

Re: Reserch from 1-∞

There are several infinite researches in vanilla. The increase in research requirements and the benefit for successive levels varies, detailed on https://wiki.factorio.com/Technologies# ... chnologies.

Infinite researches don't become too expensive, your factory becomes too small :).
by SoShootMe
Sun Aug 30, 2020 6:34 am
Forum: Gameplay Help
Topic: Circuit / Crate Supply all in one place?
Replies: 15
Views: 3181

Re: Circuit / Crate Supply all in one place?

Honestly my goal is simply to clean up where the heck I've stored all my resources at. I've got them spread out in storage boxes throughout the map in different locations and at times its easier to run to the nearest roboport than to craft all that I need at the moment. I think robot256's suggestio...
by SoShootMe
Sat Aug 29, 2020 9:12 pm
Forum: Gameplay Help
Topic: Circuit / Crate Supply all in one place?
Replies: 15
Views: 3181

Re: Circuit / Crate Supply all in one place?

But will the worker bots stash a particular item in that box or does it have to be a requester box? Logistic bots will move items from active provider chests (but not passive provider chests) to storage chests. They won't put anything in a storage chest with a filter except the filtered item, but n...
by SoShootMe
Fri Aug 28, 2020 6:03 am
Forum: Gameplay Help
Topic: Train Setup Help
Replies: 6
Views: 1452

Re: Train Setup Help

So here is my situation. I have three locations mining coal. I have one drop off point. I have the setup for unloading figured out. What I am wanting now is to get it so I can have multiple trains on the track. So far the route is a loop so it would support the idea. With a single train, you could ...
by SoShootMe
Mon Aug 24, 2020 5:54 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 4752

Re: Big problem on how to load ovens with coal

Better to filter iron ore to the left side of the splitter in the middle, instead of coal to the right, so it still works if you change fuel. Why use an expensive splitter when the (already existing) underground belt will do? Just move the underground entry one tile down so it gets side loaded and ...
by SoShootMe
Thu Aug 20, 2020 8:05 pm
Forum: Gameplay Help
Topic: Blueprint behaviour
Replies: 4
Views: 899

Re: Blueprint behaviour

I'm confused because when I used to grab one from the book it was always grabbing a copy before. What is the new way to "grab a copy" instead of the original?! Anyone have a youtube video talking about the new changes? There's a copy button. Not a video but https://www.factorio.com/blog/p...
by SoShootMe
Thu Aug 20, 2020 6:21 pm
Forum: Gameplay Help
Topic: I need iron
Replies: 14
Views: 2487

Re: I need iron

Double headed means one locomotive in each direction. One at each end. Like real life trains are set up. In real life, "double heading" means two locos at the front. One at each end is called "top and tail". Double heading is also possible in Factorio and useful to improve accel...
by SoShootMe
Thu Aug 20, 2020 4:41 pm
Forum: Gameplay Help
Topic: Big problem on how to load ovens with coal
Replies: 22
Views: 4752

Re: Big problem on how to load ovens with coal

disentius wrote:
Thu Aug 20, 2020 4:12 pm
Another simple one.

steel smelting early game.png
Better to filter iron ore to the left side of the splitter in the middle, instead of coal to the right, so it still works if you change fuel.
by SoShootMe
Wed Aug 19, 2020 5:28 pm
Forum: Gameplay Help
Topic: WHere to get oil and plastic?
Replies: 8
Views: 2266

Re: WHere to get oil and plastic?

the big problem is i am running out of iron, so I will have to constantly look for new resources, cause it runs out You can tune the resource generation to suit how you'd like to play. Size and frequency were mentioned by Serenity but increasing richness may be what you want. There is a bit of inte...
by SoShootMe
Sun Aug 16, 2020 7:18 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 508327

Re: Simple Questions and Short Answers

You may be surprised how much you can do without needing any combinators. Good. I don't understand how those work at all and would really prefer not to work with them if I don't have to. I know they add extra complexity and automation and stuff, but it's just not my thing. That's fair enough of cou...
by SoShootMe
Sat Aug 15, 2020 4:18 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 508327

Re: Simple Questions and Short Answers

I would need to use combinators, then, I assume? You may be surprised how much you can do without needing any combinators. This is mainly because you set a condition, similar to a decider combinator, directly on a controlled entity like an inserter. More complex requirements certainly need them, bu...
by SoShootMe
Sat Aug 15, 2020 9:24 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 508327

Re: Simple Questions and Short Answers

However, one thing I haven't yet understood (and feel like I didn't explain properly) is how to limit the number of robots available to be used within the network, not just the number in the network itself, if that makes sense. A roboport with a circuit connection can be set to signal the available...
by SoShootMe
Mon Aug 10, 2020 11:25 am
Forum: Ideas and Suggestions
Topic: [0.18.45] "Reselect New Contents for Blueprints" defaults to "Train Stop Names" selected
Replies: 9
Views: 2062

Re: [0.18.45] "Reselect New Contents for Blueprints" defaults to "Train Stop Names" selected

My guts tell me it's a new feature request. The devs read regularly read this subforum, if they think it is indeed a bug, they can say so, and even move the thread themselves. I would like all settings to be retained when you "Select new contents for the blueprint": name, icon, descriptio...
by SoShootMe
Mon Aug 10, 2020 7:55 am
Forum: Ideas and Suggestions
Topic: Better filesystem storage of Blueprints
Replies: 9
Views: 3200

Re: Better filesystem storage of Blueprints

1) Ability to have blueprint books based off directory 2) Having the game recognize file changes and automatically import changes to those blueprints 3) Sorting the content in some sane way (probably based off grid positions) so that version control can be effective 4) Having the json broken out by...

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