Hmmmm, now the problem becomes, how do I make 1/32 of the alien sample production go to research, and 31/32 get recycled?
This is my crude 1:32 selector
Search found 49 matches
- Sat Mar 13, 2021 4:08 pm
- Forum: Angels Mods
- Topic: angel mod automating garden replication
- Replies: 5
- Views: 3305
- Sat Mar 13, 2021 4:05 pm
- Forum: Angels Mods
- Topic: angel mod automating garden replication
- Replies: 5
- Views: 3305
Re: angel mod automating garden replication
I think I have an answer, which is probably not the most elegant. The problem boils down to: how to always guarantee that the gardens are distributed evenly between the farm and seed extractor. Logistics doesn't work, because I couldn't figure out how to control the "round robin" distribut...
- Sat Mar 13, 2021 2:56 pm
- Forum: Angels Mods
- Topic: angel mod automating garden replication
- Replies: 5
- Views: 3305
angel mod automating garden replication
I have a couple desert gardens, seed extractors and desert farms. I know that one can slowly grow the number of gardens by looping through the cycle: -- garden + 30 alien sample -> 2 garden -- garden -> 32 alien sample I carefully hand-carry the gardens and distribute them to seed extractor or farm ...
- Wed Mar 10, 2021 2:25 pm
- Forum: Not a bug
- Topic: Search, especially with angel+bob mods, is frustrating
- Replies: 7
- Views: 1873
Re: Search, especially with angel+bob mods, is frustrating
Thanks, that's almost exactly what I was wanting
Perhaps these options could be more discoverable? I would have never found it on my own.
The hidden hotkey access is ... unexpected.
Cheers
john
Perhaps these options could be more discoverable? I would have never found it on my own.
The hidden hotkey access is ... unexpected.
Cheers
john
- Wed Mar 10, 2021 2:01 pm
- Forum: Not a bug
- Topic: Search, especially with angel+bob mods, is frustrating
- Replies: 7
- Views: 1873
Re: Search, especially with angel+bob mods, is frustrating
the search seems to be working here as expected One man's bug is another's missing feature is another's treasured behavior, and these things can be a matter of opinion. I call it a bug because the interface makes me take the additional steps of clicking around the potentially numerous result catego...
- Tue Mar 09, 2021 1:25 pm
- Forum: Not a bug
- Topic: Search, especially with angel+bob mods, is frustrating
- Replies: 7
- Views: 1873
Re: Search, especially with angel+bob mods, is frustrating
Let me give a concrete example (fuzzy search off). I want to logistic request "chemical furnace 4". So I bring up the logistic tab and start typing. I can get all the way through "chemical furnace" and not see it: https://i.imgur.com/VhxsWxy.png only after adding the space at the...
- Mon Mar 08, 2021 2:00 pm
- Forum: Not a bug
- Topic: Search, especially with angel+bob mods, is frustrating
- Replies: 7
- Views: 1873
Search, especially with angel+bob mods, is frustrating
Please forgive if this is already fixed, or I am missing something obvious. I posted this as a "gameplay help" but received no reply. I love playing the angel+bob mod packs, but I find the item search to be incredibly frustrating. At this point I can't remember if vanilla has similar issue...
- Sat Feb 27, 2021 8:39 pm
- Forum: Gameplay Help
- Topic: How to improve item search with angel+bob mod?
- Replies: 0
- Views: 492
How to improve item search with angel+bob mod?
I love playing the angel+bob mod packs, but I find the item search to be incredibly frustrating. At this point I can't remember if vanilla has similar issues or if they are worse with the mods. The main problem is, the search often makes me type a near-exact match of the item name, along the way pro...
- Tue Feb 16, 2021 1:31 pm
- Forum: Angels Mods
- Topic: angel+bob: loading cargo wagon mk2
- Replies: 3
- Views: 1457
Re: angel+bob: loading cargo wagon mk2
Ah, I had an extra train stop where it shouldn't have been! But it is weird that the mk1 cargo worked?
Thanks for the help!
john
Thanks for the help!
john
- Sun Feb 14, 2021 1:39 pm
- Forum: Gameplay Help
- Topic: How to prevent passive chest from filling with empty bottles due to nearer producer?
- Replies: 4
- Views: 1467
- Sun Feb 14, 2021 1:38 pm
- Forum: Angels Mods
- Topic: angel+bob: loading cargo wagon mk2
- Replies: 3
- Views: 1457
angel+bob: loading cargo wagon mk2
I must be missing something really basic, but I can't seem to load cargo wagon mk2 in angel+bob. At least, the normal method of using inserters doesn't seem to do anything, they just sit there. help?
john
john
- Tue Jan 12, 2021 6:01 pm
- Forum: Gameplay Help
- Topic: How to prevent passive chest from filling with empty bottles due to nearer producer?
- Replies: 4
- Views: 1467
Re: How to prevent passive chest from filling with empty bottles due to nearer producer?
Ah, found it. I need to control the inserter into the passive chest by reading the network contents out of a robobox or zone extender.
Thanks
john
Thanks
john
- Tue Jan 12, 2021 5:53 pm
- Forum: Gameplay Help
- Topic: How to prevent passive chest from filling with empty bottles due to nearer producer?
- Replies: 4
- Views: 1467
How to prevent passive chest from filling with empty bottles due to nearer producer?
I am playing angel+bob mod pack and have this situation: There is a little cluster that produces barrels, canisters and bottles and puts them into a passive chest with a certain limit. This is used to "seed" the bottling/unbottling recycling processes. Meanwhile, I have oxygen bottler fair...
- Sun Jan 10, 2021 1:29 am
- Forum: Gameplay Help
- Topic: Angel: How do crawler and faster logistic bots negotiate for work?
- Replies: 0
- Views: 627
Angel: How do crawler and faster logistic bots negotiate for work?
I am playing angel+bob mod pack and recently researched "normal" bots. I've noticed that I can mix both logi bot types in the mesh, and they seem to cooperate. But given the vastly different speed/capacity profiles of the two technologies, how do they decide when a slow/big bot should be u...
- Fri Jan 08, 2021 1:11 pm
- Forum: Angels Mods
- Topic: How to flare only "excess" output?
- Replies: 3
- Views: 2310
Re: How to flare only "excess" output?
Thanks mmmPI! I hadn't thought of the vanilla pump. And your caution about "pumps on when both empty" is wise, that would be a problem because then nothing would ever fill. I can simplify your logic using an arithmetic combinator to calculate residual-propene -> A signal and then testing A...
- Fri Jan 08, 2021 1:43 am
- Forum: Angels Mods
- Topic: How to flare only "excess" output?
- Replies: 3
- Views: 2310
How to flare only "excess" output?
I have a steam cracker turning methanol into propene + residual, both of which are useful. I can buffer them to a point, but if one use dominates, the other will eventually starve. I'd like to flare off the "excess" output, which seems simple if I could cross-control two valves: Valve1: fl...
- Tue Dec 29, 2020 12:34 pm
- Forum: Mods
- Topic: FNEI Last recipes size
- Replies: 1
- Views: 470
Re: FNEI Last recipes size
Of course I found it after posting
- Tue Dec 29, 2020 12:32 pm
- Forum: Mods
- Topic: FNEI Last recipes size
- Replies: 1
- Views: 470
FNEI Last recipes size
Is there any way to adjust the "last recipes" size? I could have sworn it was 2x5 or 2x6 earlier, but now it is a puny 2x3.
Also could use a hint for how to save something in Favorites.
Thanks
john
Also could use a hint for how to save something in Favorites.
Thanks
john
- Sun Dec 27, 2020 1:56 pm
- Forum: Gameplay Help
- Topic: angel+bob struggling to void purified water
- Replies: 2
- Views: 1061
- Sun Dec 27, 2020 1:10 am
- Forum: Gameplay Help
- Topic: angel+bob struggling to void purified water
- Replies: 2
- Views: 1061
angel+bob struggling to void purified water
I'm using angel+bob mod pack, and I've checked the option "do not hide void recipes", but I'm just not finding the void recipe, or what to machinery to use. In the crafting menu, searching for "void" comes up empty. FNEI also comes up empty for "void". I got here becaus...