Search found 204 matches
- Sat Mar 08, 2014 7:22 pm
- Forum: Mods
- Topic: [MOD 0.9.x] More Inserters! v1.1
- Replies: 13
- Views: 16148
Re: [MOD 0.9.x] More Inserters! v1.1
I used your small inserter mod to find out the values for the half inserters, as yours seem to work
- Sat Mar 08, 2014 6:12 pm
- Forum: Mods
- Topic: [MOD 0.9.x] More Inserters! v1.1
- Replies: 13
- Views: 16148
Re: [MOD 0.9.x] More Inserters! v1.1
Sadly, it's a bit harder than this for the insert_position, but I found values that seem to be working. Do note that I could not load my old save, so I could not fully test those values, but they seem to be fine. Hoping it helps a bit. 'normal' pickup_position = {0, -1}, insert_position = {0, 1.35},...
- Mon Mar 03, 2014 8:08 am
- Forum: General discussion
- Topic: A way to check recipes using an item in game?
- Replies: 3
- Views: 3237
Re: A way to check recipes using an item in game?
I might be doing something wrong, but I don't seem to find the correct way to have the tool working. I installed Lua 5.1 on my windows, as well a graphviz, but I can't seem to find how to make graphviz available from lua. The only Lua/graphviz I found does not provide 'gv' but 'graph' for the requir...
- Sat Mar 01, 2014 8:02 pm
- Forum: General discussion
- Topic: A way to check recipes using an item in game?
- Replies: 3
- Views: 3237
A way to check recipes using an item in game?
Good day fellow engineers, I've been having a lot of fun with Factorio so far, but there is something that I am missing greatly, and I thought that I might have missed an obvious feature. I often want to be able to check "all recipes requiring electronic circuits" or something like a resou...