Search found 89 matches
- Sun Jan 10, 2016 10:10 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 117443
Re: Friday Facts #120 - Spidertron
Factorio artstyle takes from these sources: 1. Dieselpunk 2. Steampunk ... 35343453. Realism It's pure fantasy. By the way, don't you find it weird how literally everything that you build is also dirty, worn, rusted and leaking? Maybe for you and for the people who looking for own prism but not for...
- Sun Jan 10, 2016 4:56 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 117443
Re: Friday Facts #120 - Spidertron
to your other quotes, this is a game and not reality. which does not mean the game does not have the logic,it is hard for me to explain why something that has been made immediately have to look like the destroyed. if it would cause external conditions it would be understandable, but no reason not. ...
- Sun Jan 10, 2016 3:06 pm
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 39038
Re: Friday Facts #119 - Happy 2016
Ok i will send e-mails for youtubers in Poland, I do not promise anything but I'm good thoughts.
I will try to do this week, I think everyone should just do it.Such mass action for sure will have response.
I will try to do this week, I think everyone should just do it.Such mass action for sure will have response.
- Sun Jan 10, 2016 2:10 pm
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 39038
Re: Friday Facts #119 - Happy 2016
If you give free version for youtubers who test game on their channel , I can write to them, in Poland factorio there is little popular.
You could do a separate department on forum for them.
You could do a separate department on forum for them.
- Sun Jan 10, 2016 1:17 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 117443
Re: Friday Facts #120 - Spidertron
Yeah, I'll mod back the old style if this is how concrete is going to look. Since when is "broken" the Factorio style? Since the start of developing this awsome game. All should look shabby or worn but work perfectly. Where did you get such information ? you are a developer? I agree. The ...
- Sun Jan 10, 2016 3:36 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 117443
Re: Friday Facts #120 - Spidertron
The graphics department was not happy enough with the concrete. The concrete tileset is now more consistent with the Factorio style. Concrete looked destroyed and this is a factorio style ? dingy ? when they will be look like that, immediately or after some time (200 years) ? This is the very early...
- Thu Jan 07, 2016 4:33 pm
- Forum: Ideas and Requests For Mods
- Topic: Two new enemies
- Replies: 2
- Views: 6613
Two new enemies
Hi, I noticed that in recent times factorio staff have their hands full job, and it's little probably they implement any sugestion and i understand this,so i I would like to ask you to create a little mod with two new enemies. Explosive bitter: 1) How it should look like? Sholuld look like Behemoth ...
- Thu Jan 07, 2016 3:28 pm
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 49088
Re: 12.20 Dytech and TreeFarm Lite
i get this, i can't run in Polish so i can't check correctness of translations.
- Thu Jan 07, 2016 1:50 am
- Forum: Mods
- Topic: [MOD 0.12.20] Concrete Lamppost
- Replies: 37
- Views: 49227
Re: [MOD 0.12.20] Concrete Lamppost
Finally :D I wrote about this idea some time ago here https://forums.factorio.com/forum/viewtopic.php?f=6&t=18213 I do not know if this has inspired you or do you figure alone, but thank you very much :P In the future, you can add rotation,because the lamp is not always set properly to road, and...
- Tue Jan 05, 2016 3:31 am
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 39038
Re: Friday Facts #119 - Happy 2016
CrushedIce wrote: You can play the game in windowed mode instead of fullscreen. Then you can resize the window to any size you want, which also changes the resolution. Everyone knows that, but resolution change give greater efficiency than playing in a window mod,secondly many laptops It has a grap...
- Sun Jan 03, 2016 1:50 pm
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 39038
Re: Friday Facts #119 - Happy 2016
One unfortunate news regarding the Steam release is that our marketing and community specialist Betka, is now longer working with us. At the moment we are looking for a replacement. However this probably means that we will have to do the Steam promotion for the game (namely contacting youtubers / b...
- Sun Dec 27, 2015 10:31 pm
- Forum: Mods
- Topic: [0.12.11+] Dynamic Expansion
- Replies: 7
- Views: 20764
Re: [0.12.11+] Dynamic Expansion
i download wrong version sorry now it works thx.What? I've been using it with 12.20...
- Sat Dec 26, 2015 1:18 pm
- Forum: News
- Topic: Friday Facts #118 - Improving productivity
- Replies: 24
- Views: 32453
Re: Friday Facts #118 - Improving productivity
This game for a long time is ready to sale on Steam delay does not make sense,you can already earn money. This would affect improvement and probably acceleration implementation of ideas. Do not waste time because time is money, Keep in mind that someone may relase game like yours and you will get lo...
- Sat Dec 26, 2015 2:12 am
- Forum: Ideas and Suggestions
- Topic: Expansion Candidate Radar
- Replies: 21
- Views: 22285
Re: Expansion Candidate Radar
if you change the current mechanics enemies to less aggressive, you will spoil the game look this is a few screen from my base some not so good came out sory. I use modification Misanthrope_0.1.0 I am still being attacked but nothing I have to do because opponents are too weak and my base is too str...
- Fri Dec 25, 2015 8:46 pm
- Forum: News
- Topic: Friday Facts #118 - Improving productivity
- Replies: 24
- Views: 32453
Re: Friday Facts #118 - Improving productivity
I do not understand why so long you delay with the premiere on Steam, the game is well written and personally I do not have any problem. i have old laptop with c2d t9600 2.8ghz 6gb ram and gf. 9700m gt and I can play with an open firefox with 25/45 fps average. These small changes which you want to ...
- Wed Dec 23, 2015 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Colonist and worker
- Replies: 4
- Views: 12299
Re: Colonist and worker
I thought about it too for example when you launch you first satelit It betrays your location in the solar system, and after some time from that moment merchant ship arrives with whom you can trade and buy blueprints with buildings for settlers. After the construction of the first building you can a...
- Mon Dec 21, 2015 5:26 pm
- Forum: Mods
- Topic: [0.12.11+] Dynamic Expansion
- Replies: 7
- Views: 20764
Re: [0.12.11+] Dynamic Expansion
Is there a chance for compatibility with 12.20.
- Mon Dec 21, 2015 12:14 am
- Forum: Ideas and Suggestions
- Topic: Intro cutscene
- Replies: 0
- Views: 3950
Intro cutscene
A short intro cutscene show how you found yourself on the planet and sec, when you launch rocket, i know is cutscene there but is very short and not show what's happening with rocket in space. This will improve immersion and adds epic,they can be done in the example launch rocket cutscene without co...
- Sun Dec 20, 2015 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Disassembling machine
- Replies: 9
- Views: 22890
Re: Disassembling machine
This problem Is caused bad gameplay balancing, example for good balancing is indi game "Craft the world" I think that you should take the example of this game. When you mention something (from other games) that are very unlikely that most users here know it is a good manner to describe th...
- Sun Dec 20, 2015 4:52 am
- Forum: Ideas and Suggestions
- Topic: Disassembling machine
- Replies: 9
- Views: 22890
Re: Disassembling machine
Well, I see this similarly. I don't see the worth for the gameplay. But I also understand players, that want to keep everything tidy. I think that has a worth. For those players, who wants to have everything cleaned up we need a simple dustbin. :) Put things in and they are away. You gain a very li...