Search found 89 matches

by Pohybel
Sat Dec 19, 2015 1:36 pm
Forum: Ideas and Suggestions
Topic: Disassembling machine
Replies: 9
Views: 22890

Re: Disassembling machine

I've seen this suggestion a lot and there are actually a few mods that do just this. So it is a problem for users and maybe it's time to take careof this. However, every time I always wonder the same thing: what do you have that you want to disassemble and how many of that item do you plan on disas...
by Pohybel
Mon Dec 14, 2015 7:00 pm
Forum: Not a bug
Topic: 0.12.20 logistic trash problem
Replies: 2
Views: 6727

Re: 0.12.20 logistic trash problem

Ok but i think if items occuped to many places in quickbar it should by moved to logistic trash.
thx for respond.
by Pohybel
Mon Dec 14, 2015 1:23 pm
Forum: Ideas and Suggestions
Topic: Train derailment
Replies: 18
Views: 22501

Re: Train derailment

Nice but it not be look like this, train by destroy in the spectacular boom and only hole stay or will stop in vertical position and you can pickup it and put in on the trails because accident like this needed the finished sequence (do not forget how game physic work) so don't hype yourself and don'...
by Pohybel
Sun Dec 13, 2015 6:51 pm
Forum: Not a bug
Topic: 0.12.20 logistic trash problem
Replies: 2
Views: 6727

0.12.20 logistic trash problem

Factorio_Win64_0.12.20, problem is when i mark arrow on ammunition in equipment and click left mouse + ctrl everything should be moved to logistic trash but nothing happen, so some items i can put fast but some i can't and when you play for long time it make by tiring. it was already in earlier vers...
by Pohybel
Sun Dec 13, 2015 6:30 pm
Forum: Ideas and Suggestions
Topic: Disassembling machine
Replies: 9
Views: 22890

Disassembling machine

Like in title, deconstructive machine retrieve some resources from unnecessary objects.
by Pohybel
Sat Dec 12, 2015 2:25 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53472

Re: (0.12.20) MoWeather 0.3.07

It's not work for my but, i don't care because the new version factorio is on the horizon, and possibly she got damn all.
So it makes no sense to bother your head any way thanks for cooperation:D
Have you thought about puddle?
by Pohybel
Sat Dec 12, 2015 1:42 pm
Forum: Balancing
Topic: Biters ramming machine
Replies: 13
Views: 24399

Re: Biters ramming machine

It will be wonderful if you get that succeed, in Landfill_2.1.7 mod is nice graphic when bomb explode but it making a hole. In my imagination a Behemoth Exploder should be black, and have spots blinking from orange to bright yellow. I do not know it is possible but opponent should sleep from time to...
by Pohybel
Thu Dec 10, 2015 10:08 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53472

Re: (0.12.20) MoWeather 0.3.06

This was written back before mods that added UI clocks existed, and it plays with the game.daytime variable to simulate the sunlight making it to the surface. And to simulate lightning it shifts the daylight for a fraction of a second. (I'm working on a different way to do this.) I'm assuming those...
by Pohybel
Thu Dec 10, 2015 11:59 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53472

Re: (0.12.20) MoWeather 0.3.06

Nice but do you test this mod?
time have anomalies ,shift back and stay in one hour :shock:
I guess why it happens.
Don't get me wrong, im very respect you for creating your mods ;)
is any way to make clock normal, for example turn off the effect of darkness.
by Pohybel
Thu Dec 10, 2015 1:56 am
Forum: MoMods
Topic: (0.13.4) MoPack -MoMod Pack
Replies: 6
Views: 16982

Re: (0.12.20) MoPack -MoMod Pack

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error 2.png (330.9 KiB) Viewed 16973 times
by Pohybel
Tue Dec 08, 2015 5:45 pm
Forum: Ideas and Suggestions
Topic: Underground map and bosses
Replies: 2
Views: 6510

Re: Underground map and bosses

Ups thanks sorry. :D
by Pohybel
Tue Dec 08, 2015 4:54 pm
Forum: Ideas and Suggestions
Topic: Underground map and bosses
Replies: 2
Views: 6510

Underground map and bosses

Hi folks, what do you thing about undeground map like in Heroes of Might & Magic III,and boss who lives there his tentacles are sticking out on the ground,these are worms which we can now see.if you know what I mean. I think this is not a big problem, because map generator would be quite poor, s...
by Pohybel
Tue Dec 08, 2015 12:42 pm
Forum: Ideas and Suggestions
Topic: Variable weather climate.
Replies: 4
Views: 9416

Re: Variable weather climate.

Ideas of these threads what you give is too expanded, would need to rebuild the entire game. And I think that this might cause an increased CPU and GPU utilization and consequently cause the game unplayable on slower hardware. This causes a drop in sales and interest the game, do you remember tropic...
by Pohybel
Tue Dec 08, 2015 12:19 pm
Forum: Ideas and Suggestions
Topic: Street lights lamp
Replies: 9
Views: 16655

Re: Street lights lamp

Ha ha ha very funny sslik 8-)
by Pohybel
Mon Dec 07, 2015 4:13 pm
Forum: Ideas and Suggestions
Topic: Street lights lamp
Replies: 9
Views: 16655

Re: Street lights lamp

but the topic about the traffic lamp (signals) is interesting to maybe someone saw something like this in forum?
by Pohybel
Mon Dec 07, 2015 3:51 pm
Forum: Ideas and Suggestions
Topic: Street lights lamp
Replies: 9
Views: 16655

Re: Traffic lights lamp

I assume what you want to have is a street light: Wikipedia wrote: A street light, light pole, lamppost, street lamp, light standard, or lamp standard is a raised source of light on the edge of a road or walkway. Basically a lamp that is raised with a larger but directed light radius maybe only to ...
by Pohybel
Mon Dec 07, 2015 3:43 pm
Forum: Ideas and Suggestions
Topic: Street lights lamp
Replies: 9
Views: 16655

Re: Traffic lights lamp

lamps from a pictures look better, could give more light like in real life.
Pole with the lamp on the bottom it is possible only in Russia.
I am talking about the lights not about signals.
by Pohybel
Mon Dec 07, 2015 11:38 am
Forum: Ideas and Suggestions
Topic: Street lights lamp
Replies: 9
Views: 16655

Traffic lights lamp

Good lord, you know how its looks,In the end something like this should by

lamp in down pole looks s..t :geek:
by Pohybel
Sun Dec 06, 2015 2:59 pm
Forum: Ideas and Suggestions
Topic: Street lights lamp
Replies: 9
Views: 16655

Street lights lamp

It would be very nice to see traffic lights like this :
lampa niezalezna.jpg
lampa niezalezna.jpg (2.96 KiB) Viewed 16655 times
lampa podwojna.png
lampa podwojna.png (2.3 KiB) Viewed 16655 times
lampa pojedynicza.jpg
lampa pojedynicza.jpg (12.02 KiB) Viewed 16655 times
lamp should by like pole get cable because put electric pole round the lamp be a little stupid, or
or add underground cable give electricity in only one block be good idea
by Pohybel
Sun Dec 06, 2015 10:51 am
Forum: Ideas and Suggestions
Topic: More detailed graphics
Replies: 6
Views: 11114

Re: More detailed graphics

More trees, more rock, more detail .

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