Search found 238 matches

by Nidan
Wed May 15, 2024 7:40 pm
Forum: Modding interface requests
Topic: Remove all simple forms of properties that are defined in table and simple form
Replies: 11
Views: 607

Re: Remove all simple forms of properties that are defined in table and simple form

The tracking of which mod changed which prototype seems to be very reliable, so that could be used to figure out what may need normalization. But instead of each data:extend I'd do it after each individual data/data-updates/data-final-fixes.lua is done. The problem is not that the game has to handl...
by Nidan
Wed May 15, 2024 12:58 pm
Forum: Modding interface requests
Topic: Remove all simple forms of properties that are defined in table and simple form
Replies: 11
Views: 607

Re: Remove all simple forms of properties that are defined in table and simple form

A less breaking version of this would be to normalize in data:extend(), so you can initially set either version but when reading you always get the array version. That would probably be more implementation work though. You could do that with a mod. But also dealing with direct assignment will be co...
by Nidan
Mon May 13, 2024 7:11 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 170
Views: 21982

Re: Friday Facts #409 - Diminishing beacons

dominis wrote: ↑
Mon May 13, 2024 1:00 am
Is a 1/sqrt(n) lookup table faster than doing the computation directly? Maybe if Lua I guess.
Yes. Only the most simple functions will break even or be faster than a predictable memory load. But more importantly, having it as a table makes it trivially modable.
by Nidan
Mon May 13, 2024 6:54 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 1754

Re: Code-Convention for circuit networks

mmmPI wrote: ↑
Mon May 13, 2024 5:57 am
I went throught my "pair wise operation" book, which is the one you published plus some of the wonky addition i made but i don't have something similar.
You're on the right track there. Is your copy older than the latest burst of conversation in that thread?
by Nidan
Sun May 12, 2024 8:15 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 1754

Re: Code-Convention for circuit networks

if I read your post right, you forbid connecting inputs with only other inputs, same with outputs. However, you can see this being done in blueprints to correctly join the overall inputs and outputs; possibly even with both colors to designate that the input or output can take either wire color. I ...
by Nidan
Sun May 12, 2024 6:28 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 1754

Re: Code-Convention for circuit networks

I have reassembled this, it should have been obvious in retrospect that without any constant combinators or instruction for attaching the blueprint to something else, it can do a whole range of things, from nothing at all if you just look at it, to any of the individual operation if you attach rand...
by Nidan
Sun May 12, 2024 4:13 pm
Forum: Modding interface requests
Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
Replies: 3
Views: 248

Re: Collision masks for whole surfaces OR collision mask of hidden tiles

You can take a look at how Space Exploration solved this, which, I believe, is done via collisions on ground tiles. Space-only building collide with all natural ground tiles, land-only buildings collide with the space platform tile. Obviously, this wont help you in case some ground tiles are used on...
by Nidan
Thu May 09, 2024 8:36 pm
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 1360

Re: Railway stations – Hell for a perfectionist

Space the stations in such a way that an odd number of rolling stock fits in between. Then they'll line up in both directions.

Your pictured 1-4 is six rolling stock long after accounting for the locomotive going the opposite direction. Try e.g. a 1-3 or 1-5 setup instead.
by Nidan
Thu May 09, 2024 1:23 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 1754

Re: Code-Convention for circuit networks

I agree with Tertius and mmmPI, this probably wont take off. For exact replication there's blueprints, for other conversations the syntax will be made up on the spot. Also, for larger contraptions this gets unwieldy very quickly. But I'll attempt a bit of a review: distinction between arithmetic, de...
by Nidan
Wed May 01, 2024 1:04 am
Forum: Technical Help
Topic: Nintendo switch out of system ram
Replies: 16
Views: 835

Re: Nintendo switch out of system ram

Will the current version of Factorio support the next Switches 12gb of system ram or will it need a patch to work on that system since I heard it will be backwards compatible with the current switch software. It should be fine. Ram doesn't require anything special to support differing amounts. If i...
by Nidan
Sat Apr 27, 2024 6:47 pm
Forum: Combinator Creations
Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
Replies: 6
Views: 526

Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)

Only if A = B it shows nothing. There could be a special derivation to show the number that's just 1 combinator connected to both constant and doing if A=B output A then a wire of the appropriate color to connect the ouput as both LCM and GDC. The same seems to happen if A is an exact multiple of B...
by Nidan
Fri Apr 05, 2024 4:56 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 139
Views: 17686

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

As far as I understand, correct if it is not so, all logistics networks are polled in turn. For example, there are now 25 networks on my map: 1 is large in the main production, several in small-scale industries, and the rest of the networks are on the perimeter of defense and on resource extraction...
by Nidan
Tue Apr 02, 2024 6:01 pm
Forum: Not a bug
Topic: [1.1.104] Decider combinator Output input count uses wrong value on Each
Replies: 7
Views: 799

Re: [1.1.104] Decider combinator Output input count uses wrong value on Each

If I understand correctly you want to output signal-A with the input count of signal-A when any condition passes. This is what the Anything special signal does already. The current behavior is more useful, especially for counting the number of signals that pass. While inconsistent, not a bug, and u...
by Nidan
Mon Mar 25, 2024 12:47 am
Forum: Ideas and Suggestions
Topic: Blueprints should be available on game start.
Replies: 22
Views: 4126

Re: Blueprints should be available on game start.

Aren't the keybinds still available? In any case: /unlock-shortcut-bar
by Nidan
Tue Mar 19, 2024 3:04 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 25698

Re: Friday Facts #402 - Lightspeed circuits

If there was a distinction between "can't fix" and "wont fix", […] And then we get posts pointing at any 3D engine showing that such situation could be properly rendered to get it moved out of "can't fix". Or on how to attach height information to every sprite and movi...
by Nidan
Tue Mar 19, 2024 2:03 pm
Forum: Combinator Creations
Topic: Average troughput for the last second using memory
Replies: 7
Views: 705

Re: Average troughput for the last second using memory

Is this an average throughput or rather an exact throughput ? if i understood the description it's not an average, it's a perfect count, I'd call it a running or moving average, but since the measured duration and the displayed duration are the same, it ends up being the same as a sum and exact. ev...
by Nidan
Mon Mar 18, 2024 11:51 am
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 179
Views: 85248

Re: pY Alternative Energy - Discussion

ColdGate wrote: ↑
Mon Mar 18, 2024 11:45 am
Thank you! Fix saves me a lot of time!
It has been fixed upstream in the meantime, so just update your mods
by Nidan
Sun Mar 17, 2024 3:48 pm
Forum: General discussion
Topic: Nintendo switch current status
Replies: 3
Views: 515

Re: Nintendo switch current status

As far as I'm aware, the Switch version is identical and interoperable with the PC version, with the exception of mod support (due to Nintendo) and some limitations due to the limited hardware capabilities. For definite answers check the announcement and staff posts in the related forum thread , or ...
by Nidan
Sat Mar 16, 2024 1:28 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 25698

Re: Friday Facts #402 - Lightspeed circuits

brunzenstein wrote: ↑
Sat Mar 16, 2024 1:16 pm
No, it is not because it Features, Only a Single Combinator.
I was referring to this
radarclock.png
radarclock.png (54.55 KiB) Viewed 1205 times
, which is described on the wiki, including a picture.
Addendum: Which Trig90 now copied here.
by Nidan
Sat Mar 16, 2024 12:50 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 25698

Re: Friday Facts #402 - Lightspeed circuits

"To avoid this dilemma, we added a long requested feature of wireless circuit transmission using Radars." I tried to replicate the clock combinator setting and could not figure out - pls anyone share the setting for the constant and the decider combinator for this clock or S/R latch That'...

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