Search found 230 matches
- Wed May 09, 2018 12:45 am
- Forum: Ideas and Suggestions
- Topic: Could the map be rotated?
- Replies: 9
- Views: 7354
Re: Could the map be rotated?
No, because there would need to be many more graphics made to accomodate this rotation. Some entities already exist in all possible rotations, e.g. biters, players, cars, trains, ... The main problems are buildings. But, due to the HR graphics update, most entities should already have proper 3D mod...
- Tue Mar 13, 2018 7:46 pm
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 42671
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
I posted an error message for the mod Science Pack Dependencies stated below, however the issue seems to lie within your mod instead. ...snip... I'm pretty sure it's related to the bug mentioned at the end of last page which is already fixed by now. I couldn't get our mods to crash using 1.1.2 of N...
- Mon Jan 22, 2018 10:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.17][linux] Game won't start without libssl.so.1.0.0
- Replies: 4
- Views: 3406
Re: [0.16.17] Game won't start without libssl.so.1.0.0 on Linux
Same issue here, game wants libssl/libcrypto 1.0.0, I have 1.0.2 and 1.1 installed. Tricking the linker into using them doesn't work due to missing symbols.
Debian oldstable still has version 1.0.0, but that's, well... old
I recommend linking against a less ancient version of libssl and libcrypto
Debian oldstable still has version 1.0.0, but that's, well... old
I recommend linking against a less ancient version of libssl and libcrypto
- Thu Sep 07, 2017 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Run process at higher priority
- Replies: 7
- Views: 2498
Re: Run process at higher priority
nice (or renice for a process that's already running)Jap2.0 wrote:Is there a Linux equivalent?
But decreasing niceness (aka increasing the priority) usually requires root privileges.
- Wed Aug 30, 2017 8:59 pm
- Forum: Ideas and Suggestions
- Topic: power visualisation change
- Replies: 11
- Views: 3693
Re: power visualisation change
+1 This bothered me for a long time before I got used to the current system but I would prefer this too. I'm thinking about something like this: http://i.imgur.com/2aaaf9M.png I think this is the best option. Except that the numbers on the left (consumption) aren't really necessary as they'll alway...
- Fri Jun 09, 2017 3:35 pm
- Forum: Implemented Suggestions
- Topic: Missing Research Requirements fix [0.15]
- Replies: 19
- Views: 9452
Re: Missing Research Requirements fix [0.15]
I chuckle at this whole discussion, because as a new player I find the entire tech tree (beginning at 3 layers down) to be so convoluted and confusing that probably only the most experienced players would even notice these issues. The UI for the tech tree needs work. Fear not! After adding all thos...
- Fri Jun 09, 2017 2:17 am
- Forum: Implemented Suggestions
- Topic: Missing Research Requirements fix [0.15]
- Replies: 19
- Views: 9452
Re: Missing Research Requirements fix [0.15]
I just made a mod to add these dependencies. For a vanilla game it adds 66 new dependencies advanced-electronics (blue) to 2 progress techs: advanced-oil-processing, electric-energy-distribution-2 11 bonus only techs: braking-force-1, bullet-damage-5, bullet-speed-5, flamethrower-damage-3, grenade-d...
- Sun Mar 19, 2017 5:40 pm
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 42699
Re: Friday Facts #182 - Optimizations, always more optimizations
They use the A* algorithm which is normally algoritmically fast, but only gives approximate optimal results, since pathfinding is NP hard. And solving NP hard problems exact can take exponential time. Well, while A* being in NP is technically correct, A* is actually in P. The worst case, exploring ...
- Sat Nov 21, 2015 4:57 am
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60697
Re: Friday Facts #113 - Better rail building
A* (and Dijkstra) are designed in a way that the very first solution found is the best. Correct; but this doesn't apply to the bidirectional variants of either algorithm. The last scanned node of the first complete path needn't be on a global optimal path at all. Instead, once those path trees have...
- Sat Nov 21, 2015 2:38 am
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60697
Re: Friday Facts #113 - Better rail building
In the next example, the first solution found is not optimal, as the curves can be straightened, so extra steps of the algorithm is needed to find a better solution. I take it the heuristic function is not quite admissible (i.e., the cost-to-goal estimate can sometimes be slightly higher than the a...