Search found 230 matches

by Nidan
Wed May 09, 2018 12:45 am
Forum: Ideas and Suggestions
Topic: Could the map be rotated?
Replies: 9
Views: 7354

Re: Could the map be rotated?

No, because there would need to be many more graphics made to accomodate this rotation. Some entities already exist in all possible rotations, e.g. biters, players, cars, trains, ... The main problems are buildings. But, due to the HR graphics update, most entities should already have proper 3D mod...
by Nidan
Tue Mar 13, 2018 7:46 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42671

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

I posted an error message for the mod Science Pack Dependencies stated below, however the issue seems to lie within your mod instead. ...snip... I'm pretty sure it's related to the bug mentioned at the end of last page which is already fixed by now. I couldn't get our mods to crash using 1.1.2 of N...
by Nidan
Mon Jan 22, 2018 10:39 pm
Forum: Resolved Problems and Bugs
Topic: [16.17][linux] Game won't start without libssl.so.1.0.0
Replies: 4
Views: 3406

Re: [0.16.17] Game won't start without libssl.so.1.0.0 on Linux

Same issue here, game wants libssl/libcrypto 1.0.0, I have 1.0.2 and 1.1 installed. Tricking the linker into using them doesn't work due to missing symbols.
Debian oldstable still has version 1.0.0, but that's, well... old

I recommend linking against a less ancient version of libssl and libcrypto
by Nidan
Thu Sep 07, 2017 1:03 pm
Forum: Ideas and Suggestions
Topic: Run process at higher priority
Replies: 7
Views: 2498

Re: Run process at higher priority

Jap2.0 wrote:Is there a Linux equivalent?
nice (or renice for a process that's already running)
But decreasing niceness (aka increasing the priority) usually requires root privileges.
by Nidan
Wed Aug 30, 2017 8:59 pm
Forum: Ideas and Suggestions
Topic: power visualisation change
Replies: 11
Views: 3693

Re: power visualisation change

+1 This bothered me for a long time before I got used to the current system but I would prefer this too. I'm thinking about something like this: http://i.imgur.com/2aaaf9M.png I think this is the best option. Except that the numbers on the left (consumption) aren't really necessary as they'll alway...
by Nidan
Fri Jun 09, 2017 3:35 pm
Forum: Implemented Suggestions
Topic: Missing Research Requirements fix [0.15]
Replies: 19
Views: 9452

Re: Missing Research Requirements fix [0.15]

I chuckle at this whole discussion, because as a new player I find the entire tech tree (beginning at 3 layers down) to be so convoluted and confusing that probably only the most experienced players would even notice these issues. The UI for the tech tree needs work. Fear not! After adding all thos...
by Nidan
Fri Jun 09, 2017 2:17 am
Forum: Implemented Suggestions
Topic: Missing Research Requirements fix [0.15]
Replies: 19
Views: 9452

Re: Missing Research Requirements fix [0.15]

I just made a mod to add these dependencies. For a vanilla game it adds 66 new dependencies advanced-electronics (blue) to 2 progress techs: advanced-oil-processing, electric-energy-distribution-2 11 bonus only techs: braking-force-1, bullet-damage-5, bullet-speed-5, flamethrower-damage-3, grenade-d...
by Nidan
Sun Mar 19, 2017 5:40 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 42699

Re: Friday Facts #182 - Optimizations, always more optimizations

They use the A* algorithm which is normally algoritmically fast, but only gives approximate optimal results, since pathfinding is NP hard. And solving NP hard problems exact can take exponential time. Well, while A* being in NP is technically correct, A* is actually in P. The worst case, exploring ...
by Nidan
Sat Nov 21, 2015 4:57 am
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60697

Re: Friday Facts #113 - Better rail building

A* (and Dijkstra) are designed in a way that the very first solution found is the best. Correct; but this doesn't apply to the bidirectional variants of either algorithm. The last scanned node of the first complete path needn't be on a global optimal path at all. Instead, once those path trees have...
by Nidan
Sat Nov 21, 2015 2:38 am
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60697

Re: Friday Facts #113 - Better rail building

In the next example, the first solution found is not optimal, as the curves can be straightened, so extra steps of the algorithm is needed to find a better solution. I take it the heuristic function is not quite admissible (i.e., the cost-to-goal estimate can sometimes be slightly higher than the a...

Go to advanced search