Search found 528 matches
- Thu Jun 08, 2017 3:31 pm
- Forum: Releases
- Topic: Version 0.15.19
- Replies: 19
- Views: 21123
Re: Version 0.15.19
thank you
- Wed Jun 07, 2017 7:08 pm
- Forum: Modding help
- Topic: game.pause() or script.pause()
- Replies: 6
- Views: 2728
Re: game.pause() or script.pause()
darkfrei wrote:And on next tick unpause?
event join or gui click
- Wed Jun 07, 2017 4:33 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 61370
Re: Personal robots prioritize nearest first
Simplest solution: User controlled construction zone size. With ctrl-scroll. User reduce zone size, and bots works exactly as in lower example. Or bots focus on a certain area around the mouse cursor, as long as it is within the selected work area. If outside, then it switches to its default decons...
- Wed Jun 07, 2017 4:31 pm
- Forum: Gameplay Help
- Topic: Red Circuit build question
- Replies: 13
- Views: 16645
Re: Red Circuit build question
I used this in my old 0.14 megafactory. I wanted a tile-able design that didn't put the copper wires on belts, so this was the result. It takes in an entire belt of green circuits and plastic each, plus 2/3 of a belt of copper, outputs 1.6-1.7k/min of red circuits. Mine looks similar for 0.15 but w...
- Wed Jun 07, 2017 3:01 pm
- Forum: Not a bug
- Topic: machine orientation is not copied when copying the recipe.
- Replies: 1
- Views: 671
machine orientation is not copied when copying the recipe.
eg.
- place 2 assemblers (A,B).
- set the recipe of A to blue circuits.
- rotate A 1 time.
- Copy from A (shift + right)
- paste to B (shift + left)
conclusion: B is now a blue circuit assembler but has the acid input in the wrong place.
- place 2 assemblers (A,B).
- set the recipe of A to blue circuits.
- rotate A 1 time.
- Copy from A (shift + right)
- paste to B (shift + left)
conclusion: B is now a blue circuit assembler but has the acid input in the wrong place.
- Wed Jun 07, 2017 2:57 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 61370
Re: Personal robots prioritize nearest first
rather than see this as a suggestion. I'd say it's currently a bug that should be fixed.
- Wed Jun 07, 2017 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Autopause desktop hosted games after inactivity
- Replies: 0
- Views: 513
Autopause desktop hosted games after inactivity
Autopause factorio when hosting using a desktop client, not the headless one.
Your thoughts?
Your thoughts?
- Wed Jun 07, 2017 2:45 pm
- Forum: Modding help
- Topic: game.pause() or script.pause()
- Replies: 6
- Views: 2728
game.pause() or script.pause()
Is there a way to pause the game in lua?
- Wed Jun 07, 2017 2:30 pm
- Forum: Gameplay Help
- Topic: Red Circuit build question
- Replies: 13
- Views: 16645
Re: Red Circuit build question
In my book there is an endgame blueprint for beaconed red circuits.
It has 3 blue belts in: plastic, copper plate, green circuits.
It has 3 blue belts in: plastic, copper plate, green circuits.
- Tue Jun 06, 2017 9:47 pm
- Forum: Won't fix.
- Topic: free research ?
- Replies: 6
- Views: 2380
Re: free research ?
Probably an Integer Overflow, as a side effect of you using console commands. Pretty sure its not feasible to get that high legitimately, at least in the same sense that it is infeasible in Minecraft to walk the entire way to the edge of the map. Possible, but would take forever. Correct. If you ev...
- Tue Jun 06, 2017 7:26 pm
- Forum: Won't fix.
- Topic: free research ?
- Replies: 6
- Views: 2380
- Tue Jun 06, 2017 6:07 pm
- Forum: Mods
- Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
- Replies: 50
- Views: 25029
Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)
changelog:
- 20170606
* add command: /acquire - Get all your requests in your inventory. (admin only)
* add command: /robotspeedresearch - Increases the robot speed research level. (admin only)
- 20170606
* add command: /acquire - Get all your requests in your inventory. (admin only)
* add command: /robotspeedresearch - Increases the robot speed research level. (admin only)
- Tue Jun 06, 2017 2:24 pm
- Forum: Implemented Suggestions
- Topic: Cameras and Terminal to monitor different parts of your fac
- Replies: 3
- Views: 1668
Re: Cameras and Terminal to monitor different parts of your fac
implemented in vanilla 0.15.x
- Tue Jun 06, 2017 2:21 pm
- Forum: General discussion
- Topic: Infinity water
- Replies: 26
- Views: 13022
Re: Infinity water
don't forget the nuclear plants, stacksize 50 ...
- Tue Jun 06, 2017 2:17 pm
- Forum: Implemented Suggestions
- Topic: Multiplayer Modded Server auto download mods
- Replies: 6
- Views: 4705
Re: Multiplayer Modded Server auto download mods
luajamilnielsen wrote:you know there's a problem when people start modding your game fixing issues with python programming or similar.
think of how badly the community easily can get split due to such things.
- Tue Jun 06, 2017 1:53 pm
- Forum: Implemented Suggestions
- Topic: Multiplayer Modded Server auto download mods
- Replies: 6
- Views: 4705
Re: Multiplayer Modded Server auto download mods
this is exactly the reason why I made SL-extended. It just works in multiplayer. No need to download mods, sync them through dropbox etc..
Also the mod.factorio.com is soooo sssslloowww.
Also the mod.factorio.com is soooo sssslloowww.
- Tue Jun 06, 2017 1:16 pm
- Forum: Balancing
- Topic: 0.15 Pumpjack gives too much oil.
- Replies: 19
- Views: 7846
Re: 0.15 Pumpjack gives too much oil.
you are researching mining productivity 219 ...
- Tue Jun 06, 2017 10:27 am
- Forum: Show your Creations
- Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
- Replies: 22
- Views: 19989
Re: [0.15.9] all science +-120/min/color(bluebelt & prod3)
in my book are 2 science setups.
this one is the beginner science.
the other is a science module which has everything for the end game (train unloading > labs)
this one is the beginner science.
the other is a science module which has everything for the end game (train unloading > labs)
- Tue Jun 06, 2017 7:44 am
- Forum: Modding help
- Topic: Having trouble modifying player.auto_trash_filters
- Replies: 5
- Views: 1953
Re: Having trouble modifying player.auto_trash_filters
copying to a local variable, then replacing worked for me. thanks! do you know what event is triggered when the players logistic request/auto trash slots are modified? There is none. So if I want to do something when that happens, I would need to use on_tick and then somehow check if the slots have...
- Tue Jun 06, 2017 7:20 am
- Forum: General discussion
- Topic: Help calculating materials for One Rocket
- Replies: 10
- Views: 5390
Re: Help calculating materials for One Rocket
was correct for 0.14, changed:
- 3 prod 3 in refinery, chem
- red circuits 8 > 6 seconds
spreadsheet:
- 3 prod 3 in refinery, chem
- red circuits 8 > 6 seconds
spreadsheet: