Search found 946 matches
- Fri Dec 04, 2015 10:41 am
- Forum: Gameplay Help
- Topic: Pave around water / is there a mod?
- Replies: 12
- Views: 22011
Pave around water / is there a mod?
I've been going OCD on paving my base, paving everything with concrete and using brick paving to mark roads. I think the result is quite pretty: http://i.imgur.com/jpDjLyR.png However, it really bothers me that I can't do anything with the waterfronts, as there are quite a couple of lakes in my base...
- Thu Dec 03, 2015 3:06 am
- Forum: Gameplay Help
- Topic: [Random thoughts] make water tanks any sense ?
- Replies: 6
- Views: 13248
Re: [Random thoughts] make water tanks any sense ?
I actually do it the other way around: I connect my refineries to a storage system, and have a pump that pumps into the cracking plants if the pressure in the tank > 250 (depending on how many tanks are connected). It is a simple red wire from the tank to the pump, with a condition "light/heavy...
- Tue Dec 01, 2015 11:21 pm
- Forum: Gameplay Help
- Topic: beacon and module use advice
- Replies: 1
- Views: 5082
beacon and module use advice
I haven't used beacons and modules at all yet, so I was wondering what the consensus on using them is. This is what makes sense to me (more or less in order of priority): * High-end recipes such as science pack 3/4, advanced circuits should get productivity modules, since there they give most bang f...
- Wed Nov 25, 2015 12:33 pm
- Forum: Gameplay Help
- Topic: Rail junctions
- Replies: 8
- Views: 23868
Re: Rail junctions
Factorio 0.12.17 (Build 17307, linux64)
mods:
mods:
Code: Select all
FARL_0.4.41.zip
rso-mod_1.4.6.zip
ScienceCostTweaker_0.12.10.zip
SmartTrains_0.3.7.zip
STRS_0.0.5.zip
- Wed Nov 25, 2015 12:10 pm
- Forum: Gameplay Help
- Topic: First Mods + other questions
- Replies: 10
- Views: 18319
Re: First Mods + other questions
I started a new game a couple days back, after reaching (but not completing) the end game a bit too easily on my first real play-through. I wanted to get more train action, and spice up the difficulty a little bit, so I added RSO (to have less nearby ore) and ScienceCostTweaker to add higher science...
- Wed Nov 25, 2015 11:59 am
- Forum: Gameplay Help
- Topic: Rail junctions
- Replies: 8
- Views: 23868
Rail junctions
I've been playing factorio for a couple weeks, and I'm trying to optimize some of my designs. I play with smart trains, RSO, and FARL to get some more rail action. I started by building basic roundabouts for my rails, with a signal going on and off the roundabout, but the whole roundabout as a singl...