Search found 946 matches

by vanatteveldt
Fri Dec 04, 2015 10:41 am
Forum: Gameplay Help
Topic: Pave around water / is there a mod?
Replies: 12
Views: 22011

Pave around water / is there a mod?

I've been going OCD on paving my base, paving everything with concrete and using brick paving to mark roads. I think the result is quite pretty: http://i.imgur.com/jpDjLyR.png However, it really bothers me that I can't do anything with the waterfronts, as there are quite a couple of lakes in my base...
by vanatteveldt
Thu Dec 03, 2015 3:06 am
Forum: Gameplay Help
Topic: [Random thoughts] make water tanks any sense ?
Replies: 6
Views: 13248

Re: [Random thoughts] make water tanks any sense ?

I actually do it the other way around: I connect my refineries to a storage system, and have a pump that pumps into the cracking plants if the pressure in the tank > 250 (depending on how many tanks are connected). It is a simple red wire from the tank to the pump, with a condition "light/heavy...
by vanatteveldt
Tue Dec 01, 2015 11:21 pm
Forum: Gameplay Help
Topic: beacon and module use advice
Replies: 1
Views: 5082

beacon and module use advice

I haven't used beacons and modules at all yet, so I was wondering what the consensus on using them is. This is what makes sense to me (more or less in order of priority): * High-end recipes such as science pack 3/4, advanced circuits should get productivity modules, since there they give most bang f...
by vanatteveldt
Wed Nov 25, 2015 12:33 pm
Forum: Gameplay Help
Topic: Rail junctions
Replies: 8
Views: 23868

Re: Rail junctions

Factorio 0.12.17 (Build 17307, linux64)

mods:

Code: Select all

FARL_0.4.41.zip
rso-mod_1.4.6.zip
ScienceCostTweaker_0.12.10.zip
SmartTrains_0.3.7.zip
STRS_0.0.5.zip
by vanatteveldt
Wed Nov 25, 2015 12:10 pm
Forum: Gameplay Help
Topic: First Mods + other questions
Replies: 10
Views: 18319

Re: First Mods + other questions

I started a new game a couple days back, after reaching (but not completing) the end game a bit too easily on my first real play-through. I wanted to get more train action, and spice up the difficulty a little bit, so I added RSO (to have less nearby ore) and ScienceCostTweaker to add higher science...
by vanatteveldt
Wed Nov 25, 2015 11:59 am
Forum: Gameplay Help
Topic: Rail junctions
Replies: 8
Views: 23868

Rail junctions

I've been playing factorio for a couple weeks, and I'm trying to optimize some of my designs. I play with smart trains, RSO, and FARL to get some more rail action. I started by building basic roundabouts for my rails, with a signal going on and off the roundabout, but the whole roundabout as a singl...

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