Search found 91 matches
- Sun May 07, 2017 3:19 am
- Forum: Gameplay Help
- Topic: Is this intersection going to work?
- Replies: 30
- Views: 19013
Re: Is this intersection going to work?
Yellow signals do not mean that a train somewhere down the line has reserved that block, but that a train will move into it because its speed is too high to stop before the signal. if a train could say 'Hey, the block past this signal is reserved, but it's reserved only by me, I'm going to ignore th...
- Sun May 07, 2017 2:36 am
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 44921
Re: Version 0.15.9
Are you sure the chest was inside the logistics range? Note that the con-/destruction range is bigger, so you may have misplaced the chest.
- Sun Apr 30, 2017 1:59 am
- Forum: Technical Help
- Topic: Game does not start
- Replies: 4
- Views: 1548
Re: Game does not start
I´d guess this is related to bobsmods. Did you download the current version of the mod? The old ones from .14 arent compatible.
- Sun Apr 30, 2017 1:58 am
- Forum: Technical Help
- Topic: [0.14.23] 32bit version won't update to 0.15
- Replies: 11
- Views: 6674
Re: [0.14.23] 32bit version won't update to 0.15
The message basically explains why.
From .15 onwards, Factorio will only run on a 64-bit OS. Afaik, the devs made this decision since it was getting quite time-intensive to keep the 32- and 64-Bit Versions in Sync. Furthermore, most users are running 64-Bit nowadays anyway.
From .15 onwards, Factorio will only run on a 64-bit OS. Afaik, the devs made this decision since it was getting quite time-intensive to keep the 32- and 64-Bit Versions in Sync. Furthermore, most users are running 64-Bit nowadays anyway.
- Sun Apr 30, 2017 1:54 am
- Forum: Gameplay Help
- Topic: Question about centrifuge
- Replies: 9
- Views: 8558
Re: Question about centrifuge
The chance to get U-235 is extremely low, but its there. They best way to get nuclear power up and running is to save the first 40 U-235 so you can use them in the Kovarex Enrichment Process which does basically convert 3x U-238 into 1x U-235. Xterminator has just uploaded a video covering the nucle...
- Sat Apr 29, 2017 8:14 pm
- Forum: Gameplay Help
- Topic: Train with 2 engines
- Replies: 8
- Views: 17754
Re: Train with 2 engines
Like they have always done, multiple engines increase the acceleration but not the topspeed of trains.PSS wrote:So, did second engine add some acceleraion/speed?
- Thu Apr 27, 2017 9:32 pm
- Forum: Gameplay Help
- Topic: Steam power, I'm missing something
- Replies: 8
- Views: 4499
Re: Steam power, I'm missing something
Indeed; And one pump can feed 20 boilers.Green_Baron wrote:So 1 boiler for 2 steam engines is the new ratio ?
- Tue Apr 25, 2017 8:18 pm
- Forum: Technical Help
- Topic: 0.15 Small interrupts during game
- Replies: 14
- Views: 4118
Re: 0.15 Small interrupts during game
Nope, i do not - Or rather nothing that wasnt running before the stutters occured. As a matter of fact, my Chrome is currently running without HW-Acceleration because i had some issues watching Netflix a few days back. After mentioned playtime of a few hours without problems i did just restart Facto...
- Tue Apr 25, 2017 7:34 pm
- Forum: Technical Help
- Topic: 0.15 Small interrupts during game
- Replies: 14
- Views: 4118
Re: 0.15 Small interrupts during game
Hi, check out your page faults. I am getting the same issue. At the moment of the pause happens (every 4-5 seconds), the page faults (PF) delta hits about 263k. And before anyone asks, I have 6gb of ram and Factorio is only using 2.2gb of it when on a new map. It goes away if I go back to the stand...
- Tue Apr 25, 2017 4:11 pm
- Forum: Technical Help
- Topic: Unable to Load Mod Portal
- Replies: 11
- Views: 4169
Re: Unable to Load Mod Portal
I guess the portal is just under heavy load due to .15; I was just able to get through after a few refreshes.
If it doesnt work for you at all, i´d suggest to try it at non-peak hours or simply waiting a few days.
If it doesnt work for you at all, i´d suggest to try it at non-peak hours or simply waiting a few days.
- Sun Jun 19, 2016 10:39 pm
- Forum: General discussion
- Topic: Belt balancers, an "Ah ha!" moment..
- Replies: 8
- Views: 4725
Re: Belt balancers, an "Ah ha!" moment..
You're kidding, right? Exactly what search would I do that wouldn't get hundreds (if not thousands) of results? Can you say which forum it is in, or the title, or preferably provide a link? Click on his Username, click on "Search user´s posts" under "User Statistics" and you onl...
- Sun Jun 19, 2016 10:31 pm
- Forum: General discussion
- Topic: Game FPS at End game
- Replies: 56
- Views: 19505
Re: Game FPS at End game
The amount of scanned area has no impact on game performance as virtually all of the scanned area is not active because you're not near it or pollution is not near it. Does that mean that polluted chunks affect game performance? Yes. Thats the case because polluted chunks stay active - At least to ...
- Fri Jun 17, 2016 2:31 pm
- Forum: Ideas and Suggestions
- Topic: Multi Screen - Map on one side, player on the other
- Replies: 18
- Views: 10707
Re: Multi Screen - Map on one side, player on the other
- have another computer on the Server, as a Client, standing in the middle of your Factory, with the Map open. Thinking that way, yes, you´d have the normal map. However, i interpreted his post as "run XSplit on your Pc (the one you´re playing on) and just stream the map-region" which wou...
- Fri Jun 17, 2016 11:11 am
- Forum: Ideas and Suggestions
- Topic: Chainsaw as early item
- Replies: 11
- Views: 4300
Re: Chainsaw as early item
The idea sounds great, however, i´m not sure if the current implementation of tools allows specific harvest-times or "levels" per resource since all current tools can mine / destroy items (even modded afaik).
- Fri Jun 17, 2016 8:26 am
- Forum: General discussion
- Topic: Production down indicator.
- Replies: 23
- Views: 7980
Re: Production down indicator.
You cant. Either edit the picture or share the blueprint-string. There is no ingame-overview for combinator logic.wahming wrote:How do you post pictures of what combinators are doing?
- Thu Jun 16, 2016 9:07 pm
- Forum: General discussion
- Topic: What is your most anticipated feature in Factorio 0.13?
- Replies: 17
- Views: 6186
Re: What is your most anticipated feature in Factorio 0.13?
I dont think i´ll use the flamethrower in combat that often, but it should prove useful for clearing away forests - Either because you dont want to use bots or just dont care about the wood.
- Thu Jun 16, 2016 10:46 am
- Forum: General discussion
- Topic: New Cargo Wagon.
- Replies: 4
- Views: 1480
Re: New Cargo Wagon.
They just want to tease us a bit more.
In another post he has "confirmed" to speak about the wagon which they havent shown to us yet. They might either show a gif in the near future or we´ll have to wait until .13
In another post he has "confirmed" to speak about the wagon which they havent shown to us yet. They might either show a gif in the near future or we´ll have to wait until .13
- Wed Jun 15, 2016 5:52 pm
- Forum: Gameplay Help
- Topic: Driving the car
- Replies: 3
- Views: 1262
Re: Driving the car
Sorry, but i dont understand your problem.
Obviously, the car can drive forwards and backwards but is slower when doing the latter.
With default keybinding, W accelerates and S decelerates the car. Invert those effects when going in reverse.
Obviously, the car can drive forwards and backwards but is slower when doing the latter.
With default keybinding, W accelerates and S decelerates the car. Invert those effects when going in reverse.
- Wed Jun 15, 2016 5:49 pm
- Forum: Gameplay Help
- Topic: Home Key
- Replies: 3
- Views: 1359
Re: Home Key
No, there isnt (and will probably never be).
If you want to travel faster, either use exoskeletons in a power-armor, or go by car or train. Obviously, the train would need a rail at first, but as of now, a single loco is the fastest way to travel.
If you want to travel faster, either use exoskeletons in a power-armor, or go by car or train. Obviously, the train would need a rail at first, but as of now, a single loco is the fastest way to travel.
- Wed Jun 15, 2016 4:51 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Early Building Store
- Replies: 129
- Views: 63126
Re: Early Building Store
That is indeed a good idea. I have never thought about mixing copper and iron on (yellow) belts because of throughput issues, but it could provide quite useful when starting and just needing a few of each item. In addition, one could mix the circuits and gears so you could use 2 blue inserters on bo...