Search found 47 matches

by Mskvaer
Sun May 09, 2021 1:22 pm
Forum: Ideas and Suggestions
Topic: Achievement: Fully Automated
Replies: 7
Views: 2519

Re: Achievement: Fully Automated

Thanks for replying Please define "runs" in this sentence. : Would I get the achievement if my factory constantly makes 1 electronic circuit per 10 minutes over the period of one hour? 6 in total? Would that be a worthy achievement? : Get the point? Yep, and I have thought about before pos...
by Mskvaer
Sat May 08, 2021 9:22 pm
Forum: Ideas and Suggestions
Topic: Achievement: Fully Automated
Replies: 7
Views: 2519

Achievement: Fully Automated

TL;DR Suggestion for another Achievement : The base works without player attention. What ? Get the achievement when the factory runs for - say - an hour, without any action of the player , i.e. no commands issued. As in : I dare you to go outside for an hour, leave Factorio running, and come back a...
by Mskvaer
Wed Mar 17, 2021 10:38 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 15558

Re: Some ideas for the "One big expansion pack"

Just a quick and small thought: Walls made from Concrete, not Stone, are much harder, and more with refined concrete.
by Mskvaer
Mon Mar 08, 2021 3:48 pm
Forum: Not a bug
Topic: [1.1.26] Cut-n-paste created impossible wire
Replies: 1
Views: 738

[1.1.26] Cut-n-paste created impossible wire

WeirdWire.jpg Inside the green circle a "gadget" that switches to coal when solid fule is no longer available I copy-n-pasted it to the Red position. The circuit was not complete, no box on belt. The Blue circle is the ghost of the copy/blueprint, just for info, and it does show the corre...
by Mskvaer
Wed Mar 03, 2021 2:15 pm
Forum: General discussion
Topic: Factorio confessions
Replies: 34
Views: 10415

Re: Factorio confessions

I learned another important lesson last night - while fooling around with chain signals, do not stand in the middle of the track! I'll add to that, do not activate train while standing in front of it. Been there, Done it ... Now, the real question: Do you relaod from last fast save point Do you tak...
by Mskvaer
Sun Feb 28, 2021 8:30 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 15558

Re: Some ideas for the "One big expansion pack"

Factorio is about building factories. More items and complexity is one way for the expansion to go, although not very inventive. The choice of maps, costs and enemies give enough difficulty levels as it is now. Achievments (layzy dog, speedrun) are challenges, but all still "end" with same...
by Mskvaer
Mon Feb 22, 2021 3:58 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 303536

Re: You know you play Factorio too much when...

When that little jingle on starting Factorio gives you a dopamine rush : "Yes! It's FACTORIO time!"
by Mskvaer
Wed Feb 17, 2021 6:32 pm
Forum: General discussion
Topic: Stages of Factorio gameplay
Replies: 10
Views: 4396

Re: Stages of Factorio gameplay

Nice list. I'm sort of between 4 and 5. I have about half the achievments, and honing skills to do the <15 h. I'm a solo vanilla kind of player.
by Mskvaer
Tue Feb 16, 2021 9:52 am
Forum: Releases
Topic: Version 1.1.23
Replies: 5
Views: 9820

Re: Version 1.1.23

On Steam you can set that you want the 1.1.21 beta, so you can continue your game. (My pc verson crashed in 1.1.22 the menu screen all on its own after a minute or so - you're not alone. Check the bug section viewforum.php?f=47)
by Mskvaer
Tue Feb 16, 2021 12:57 am
Forum: Releases
Topic: Version 1.1.22
Replies: 9
Views: 12968

Re: Version 1.1.22

Loewchen wrote: ↑
Mon Feb 15, 2021 11:34 pm
This version is bugged. If you have not updated already, don't. If you have, wait for the next version which will likely come soon.
Ah, yes, hmmm... :? auto update is very efficient :|
by Mskvaer
Sun Feb 07, 2021 11:23 am
Forum: Releases
Topic: Version 1.1.21
Replies: 10
Views: 16969

Re: Version 1.1.21

Shouldn't this be available in the "betas" on Steam? Factorio.com lists 1.1.21 as experimental. My steam client shows it as available in the latest 1.1 experimental branch. Allowing for failing eyesight earlier, I agree it is there, now. BTW - Kudos, praise and more for having a system th...
by Mskvaer
Sun Feb 07, 2021 8:58 am
Forum: Releases
Topic: Version 1.1.21
Replies: 10
Views: 16969

Re: Version 1.1.21

Shouldn't this be available in the "betas" on Steam?
by Mskvaer
Sat Feb 06, 2021 3:13 pm
Forum: Releases
Topic: Version 1.1.20
Replies: 8
Views: 11978

Re: Version 1.1.20

Woot-woot! Added hotkey (default O) to toggle the train overview GUI. Just because of that I have to leave the saftey of the stable release and use this version. Now I just want a hotkey to switch between Manual and Automatic of the train I am sitting in. (Cant think of an easy way to choose which t...
by Mskvaer
Sat Jan 23, 2021 8:42 am
Forum: Not a bug
Topic: [1.1.13] Train content to circuit stops when adding wagons
Replies: 2
Views: 856

[1.1.13] Train content to circuit stops when adding wagons

I have the inserters controlled by circuit from the train stop with "Read Train Contents". Works fine. When adding (or removing) a wagon to the train, it stops reporting the content. (This caused inserters to start loading again) I can set it manual, reverse it a little and then schedule t...
by Mskvaer
Thu Jan 14, 2021 7:30 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 11206

Re: Version 1.1.11

by Mskvaer
Thu Jan 14, 2021 12:25 pm
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 5552

Re: Implement Super Ultrawide support?

I have a widescreen, too. This is great for my private hobby/work, having 3-5 windows open with graphic/circuits/listings without a distracting artificial divide in the middle by a two screen solution is great. Incidentally, the wide screen is exactly two "ordinary" screens in pixels. Fact...
by Mskvaer
Fri Jan 08, 2021 4:04 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 23570

Re: Version 1.1.8

Actually an old point (since I started in 1.0.0) but as you make so many other graphics tweaks in the 1.1.x: I find the damagebars on walls hard to see. Here are 6 damaged walls. Clipboard01.png It might be my eyesight, but when they are on an "inside" wall they are easily overlooked. Unti...
by Mskvaer
Fri Jan 08, 2021 3:55 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 23570

Re: Version 1.1.8

Diablo wrote: ↑
Fri Jan 08, 2021 3:43 pm
* Biter behaviour/spawning seems to have been ramped up a lot.
I have that feeling, too (even in 1.1.6)

Yes, I can adjust it, but my conviction is to play a game unmodded/unadjusted.
by Mskvaer
Wed Dec 30, 2020 9:55 pm
Forum: Gameplay Help
Topic: Lessons learned. Please tell me more.
Replies: 11
Views: 4319

Re: Lessons learned. Please tell me more.

Hi, I've been there, too, even recently. Now I like the experimentation, I have avoided looking at "solutions". I only got the rocket done on the 3rd game - the previous two got stuck on impossible dense layouts (something you have avoided) and getting exhusted on maintaining wall/turret/a...

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