Search found 182 matches
- Wed May 11, 2022 1:58 am
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 37467
Re: Version 1.1.57
Hello. My game on Steam is still at version 1.57, although the update is active in the settings. Why is Steam auto? not updating? What should I do?
- Fri Apr 15, 2022 7:50 pm
- Forum: Technical Help
- Topic: Factorio cannot be optimized (N. Geforce)
- Replies: 7
- Views: 2048
Re: Factorio cannot be optimized (N. Geforce)
no one has any idea :/
- Wed Apr 13, 2022 9:51 pm
- Forum: Technical Help
- Topic: Factorio cannot be optimized (N. Geforce)
- Replies: 7
- Views: 2048
Factorio cannot be optimized (N. Geforce)
Hello, In Nvidia Geforce application, unlike all my other games, I cannot optimize only factorio. Frankly, I'm not entirely sure if this affects the graphics quality in-game. But only in factorio I get this error. "Cannot get current settings." Note: Even if I open the game from the "...
- Thu Dec 16, 2021 10:37 am
- Forum: Questions, reviews and ratings
- Topic: List of Little-Known, High-Quality Utility Mods (Personal Rankings)
- Replies: 2
- Views: 2021
Re: List of Little-Known, High-Quality Utility Mods (Personal Rankings)
In this post, I will list my favorite mods that have not exceeded 10k downloads (or their popularity is outdated). I'm sure you'll find a mod that you don't know about but is necessary... These mods are more for ease of use, mods that do not change the game. First of all, let me start by stating th...
- Thu Dec 16, 2021 12:06 am
- Forum: General discussion
- Topic: Why do pipes stick?
- Replies: 7
- Views: 2605
Re: Why do pipes stick?
All of the buildings that require fluid input have them spaced anyway. But the installation of related buildings is often more than one. So, for example, chemical plant and refinery buildings... These are built in a series. The result is this: The mandatory 1 gap between them affects the current ef...
- Wed Dec 15, 2021 2:23 pm
- Forum: General discussion
- Topic: Why do pipes stick?
- Replies: 7
- Views: 2605
Re: Why do pipes stick?
If I had to guess, I’d say ease. Vanilla’s auto join allows you to use and place 1 entity for all (aboveground) possibilities, vs 4 entities, some of which need rotation to line up, like in Flow Control. Okay, but that's never a convenience. Or I didn't express what I wanted to say correctly. Pipes...
- Wed Dec 15, 2021 1:16 am
- Forum: General discussion
- Topic: Why do pipes stick?
- Replies: 7
- Views: 2605
Why do pipes stick?
In the game, we see that there are various ease/difficulties based on ''balance, logic, reality, functionality,''. For example, having a very low gun range, being able to carry tons of weight in a pocket, etc. I can explain "coherent explanations" of things. But all this time passed, I can...
- Sun Dec 12, 2021 7:33 pm
- Forum: Questions, reviews and ratings
- Topic: I can't place k2 teleporter
- Replies: 0
- Views: 736
- Fri Dec 10, 2021 12:47 pm
- Forum: Questions, reviews and ratings
- Topic: k2 mod liquid burner, how to get electricity?
- Replies: 3
- Views: 1516
Re: k2 mod liquid burner, how to get electricity?
https://i.hizliresim.com/h1wq1t1.png thank you. I think it can only burn "petroleum gas" and "biomethanol". I remember being able to burn oxyene or hydrogen in my game for a while, it was either a bug or so it seemed to me. Anyway. Invalid information given. Gas usage seems expe...
- Fri Dec 10, 2021 6:32 am
- Forum: Questions, reviews and ratings
- Topic: k2 mod liquid burner, how to get electricity?
- Replies: 3
- Views: 1516
- Thu Dec 09, 2021 10:47 pm
- Forum: Questions, reviews and ratings
- Topic: List of Little-Known, High-Quality Utility Mods (Personal Rankings)
- Replies: 2
- Views: 2021
List of Little-Known, High-Quality Utility Mods (Personal Rankings)
In this post, I will list my favorite mods that have not exceeded 10k downloads (or their popularity is outdated). I'm sure you'll find a mod that you don't know about but is necessary... These mods are more for ease of use, mods that do not change the game. First of all, let me start by stating tha...
- Thu Dec 09, 2021 9:21 pm
- Forum: Ideas and Suggestions
- Topic: Settings/Controls, interface
- Replies: 2
- Views: 991
Re: Settings/Controls, interface
Something like this maybe ? : https://forums.factorio.com/viewtopic.php?f=6&t=93810 Absolutely... This legendary game deserves more modern interfaces in many more parts. (Production, Logistics, Electricity, Key Assignments, etc.) These should definitely be dealt with, but I don't know exactly h...
- Thu Dec 09, 2021 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Settings/Controls, interface
- Replies: 2
- Views: 991
Settings/Controls, interface
https://i.hizliresim.com/2elwlu6.png https://i.hizliresim.com/d99i073.png Settings/Controls, interface 238 mods installed. I spend a lot of time with mods. I don't want to have to go down many lines each time for mod key assignments. There is a "tab page / open and close the curtain" logi...
- Wed Dec 01, 2021 8:40 pm
- Forum: Ideas and Suggestions
- Topic: Remember the Electric Network Time Span
- Replies: 26
- Views: 4460
Let Production Display remember "last call". (Search ease interface)
https://i.hizliresim.com/j0zrscj.png I am constantly checking the science packages from the P screen. It is troublesome to type and search for "science" every time you enter the screen. I'm sure the only/most thing that many players follow is "science packs". Suggestion: 1-With ...
- Wed Dec 01, 2021 8:22 pm
- Forum: Questions, reviews and ratings
- Topic: ''aai-programmable-vehicles'' tools are very close to each other. Damage occurs.
- Replies: 1
- Views: 1109
Re: ''aai-programmable-vehicles'' tools are very close to each other. Damage occurs.
https://i.hizliresim.com/a9aricq.png I watched many times on the map that the vehicles were able to move forward without being damaged (without collision) from the trains. But somehow I think here the "hauler" was crushed by a train. Do aai vehicles have protection against trains? Otherwi...
- Wed Dec 01, 2021 7:06 pm
- Forum: Questions, reviews and ratings
- Topic: ''aai-programmable-vehicles'' tools are very close to each other. Damage occurs.
- Replies: 1
- Views: 1109
''aai-programmable-vehicles'' tools are very close to each other. Damage occurs.
[ https://i.hizliresim.com/afqosh9.png https://i.hizliresim.com/3kriwq9.png As Hauler follows the miner, they bump into each other. This damage is not on the straight road, but during the "mining action". I lowered both the default (30-60) values in the settings to 1 but no change/benefi...
- Wed Dec 01, 2021 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Get the 'Sulfuric acid barrel' tank ammo. (Vehicle version of Personal Poison capsules)
- Replies: 4
- Views: 1172
- Tue Nov 30, 2021 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Shoot artilery with an optional different key
- Replies: 5
- Views: 1715
Re: Shoot artilery with an optional different key
It would be nice if one could select an area and have the artillery target all nests in the area instead of having to click for each shot. https://mods.factorio.com/mod/artillery-bombardment-remote There is a very good mod that does this. Adds 3 new controllers. I never use 1st and 3rd. The 2nd con...
- Tue Nov 30, 2021 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Get the 'Sulfuric acid barrel' tank ammo. (Vehicle version of Personal Poison capsules)
- Replies: 4
- Views: 1172
Get the 'Sulfuric acid barrel' tank ammo. (Vehicle version of Personal Poison capsules)
-The description of poison capsules is meaningless, but the fact that they are cheap is a balanced thing. (balanced at 8 damage/s) The fact that they are from "Coal" instead of "Sulfuric acid" suggests that these are for personal use for the beginning of the game. -It's always be...
- Tue Nov 30, 2021 1:51 pm
- Forum: Ideas and Suggestions
- Topic: Option for disabling artillery auto target
- Replies: 11
- Views: 22062
Artillery Turret Climbing/Sitting for manual targeting
This is something I expect to add more "visual" richness to the game. But of course, I don't expect/want something extraordinary in the game, which is 2d. -Artillery turrets are "off" by default. When the user enters it, there are configurations such as "auto targeting / aim...