Search found 66 matches
- Sat Dec 05, 2020 2:15 am
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 4048
- Sat Dec 05, 2020 1:52 am
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 4048
[Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
With map editor enabled/creative mode dragging power poles over other entities when an autosave occurred, followed by a hard lock and a crash with a message asking me to make a bug report. Here I am. Log file attached. I can provide a save but it seems too big to attach in the forum.
- Mon Nov 30, 2020 6:11 am
- Forum: Not a bug
- Topic: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused
- Replies: 3
- Views: 1004
Re: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused
Maybe this is a feature request then. It can be annoying when the purpose of increasing the time scale is to test things, e.g. if a blueprint will deadlock after a long time.
- Sun Nov 29, 2020 11:41 pm
- Forum: Not a bug
- Topic: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused
- Replies: 3
- Views: 1004
Re: Increasing the in-game time scale also increases the rate of auto-saving when paused
I'm not certain this only happens when the game is paused.
- Sun Nov 29, 2020 11:35 pm
- Forum: Not a bug
- Topic: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused
- Replies: 3
- Views: 1004
[1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused
Testing this in 1.1.2.
To reproduce:
- Open a factorio game
- Type /editor in the console
- Click on "Time"
- Increase timescale to 64x
- Depress the "pause" button
Watch as you get many auto-saves in (relatively) quick succession.
To reproduce:
- Open a factorio game
- Type /editor in the console
- Click on "Time"
- Increase timescale to 64x
- Depress the "pause" button
Watch as you get many auto-saves in (relatively) quick succession.
- Sat Sep 12, 2020 4:29 am
- Forum: Pending
- Topic: [Klonan] [1.0.0] Can't meet tutorial truck storage requirement after truck is destroyed and rebuilt
- Replies: 1
- Views: 913
[Klonan] [1.0.0] Can't meet tutorial truck storage requirement after truck is destroyed and rebuilt
I'm playing the tutorial level where I learn how to make rail schedules. I started the level with the truck I built previously, but I got the truck destroyed in an encounter with some zerglings, and rebuilt it. Now that I have successfully scheduled rail deliveries I am tasked with loading up the tr...