Search found 665 matches

by blazespinnaker
Sat Oct 21, 2023 1:31 am
Forum: General discussion
Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
Replies: 17
Views: 3434

Re: Anyone else got hyped enough about space age that they had to dive into space exploration?

so, this thread will probably get yanked, but fwiw. SE by a mile. my guess is that the expansion/dlc is going to be more for new mods than it is going to be for some kind of huge new space thing. Which, I suppose in retrospect is just fine. The whole reason SE is so good is because what wube did for...
by blazespinnaker
Sat Oct 21, 2023 1:20 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43370

Re: Friday Facts #381 - Space Platforms

"the only reasonable solution to do that was weird." lulz. even factorio devs calling its combinators weird. niiiiice. "In the past we've had multiple versions of ways how to trash items from platforms, including having a special storage entity which was able to do that. It all got so...
by blazespinnaker
Sat Oct 14, 2023 9:53 pm
Forum: General discussion
Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
Replies: 17
Views: 3434

Re: Anyone else got hyped enough about space age that they had to dive into space exploration?

Yes, like a new game. The first hour is still the weakest part of Factorio. Restarting 4+ times with no access to a powergrid or logistics network is ass. Well, you generally have bots at this point. The trick is just to build everything remote first with ghosts and than load up your rocket with th...
by blazespinnaker
Sat Oct 14, 2023 9:43 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 30888

Re: Friday Facts #380 - Remote view

I like how they just casually drop this in "Ghosts entities on ghost tiles" The one thing I was hoping to see was deconstructing blueprint pasting This was a huge request, where bots would remove what was already present and replace it with new stuff. They already do this with trees, rocks...
by blazespinnaker
Wed Oct 04, 2023 12:11 pm
Forum: General discussion
Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
Replies: 17
Views: 3434

Re: Anyone else got hyped enough about space age that they had to dive into space exploration?

Yeah, I admit I saved a few games before launching. That said, planning your rocket inventory before launching I think is one of the key aspects of the mod. Another is the idea that each new planet you land on is a green field for development. Sort of like starting a new game. If you don't bring som...
by blazespinnaker
Wed Oct 04, 2023 12:04 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79511

Re: Friday Facts #378 - Trains on another level

While very cool and will be lots of fun to play with, I doubt it will be a panacea - especially for dense stuff, like city blocks close together. With only two levels, there is only so much you can do. I suspect the biggest over all impact that levels will have will be vastly simplifying trains and ...
by blazespinnaker
Sun Oct 01, 2023 9:51 pm
Forum: General discussion
Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
Replies: 17
Views: 3434

Re: Anyone else got hyped enough about space age that they had to dive into space exploration?

Yeah, SE doesn't get a lot of play in the factorio forums because everyone is on the discord. This is sad, because I really really really dislike discord, except for work type stuff. I've done two full play throughs of SE. The cognitive overload of some of the recipes can be a bit challenging at fir...
by blazespinnaker
Sun Oct 01, 2023 9:42 pm
Forum: General discussion
Topic: FFF is killing me
Replies: 25
Views: 4262

Re: FFF is killing me

I've been thinking I may break down and use creative mod to simulate quality and start coming up with blueprints. :D
by blazespinnaker
Sun Oct 01, 2023 9:41 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Speedrunning burner/furnace/belt/inserter factory.
Replies: 4
Views: 4967

Re: Speedrunning burner/furnace/belt/inserter factory.

I've been trying to speedrun with a controller on the switch. Oh boy this just would not play!
by blazespinnaker
Sun Oct 01, 2023 9:32 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79511

Re: Friday Facts #378 - Trains on another level

solidzaku wrote:
Sat Sep 30, 2023 11:40 pm
I'm going to have a gluten overdose because of all the spaghetti this is going to facilitate. Great addition.
Yeah, the spaghetti potential here is a bit crazy. Underground belts hide a lot of the spaghetti, while elevated trains are clearly going to accentuate it.
by blazespinnaker
Sun Oct 01, 2023 9:02 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79511

Re: Friday Facts #378 - Trains on another level

Sometimes there are long stretches where I literally have nothing to do except wait. This explains quite a bit. :) Seriously though, if you are curious where some people find factorio 'puzzling', it's often in the 'no waiting' department. Try launching a rocket in just a few hours without having to...
by blazespinnaker
Sat Sep 30, 2023 12:08 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79511

Re: Friday Facts #378 - Trains on another level

Ok, Factorio isn't a puzzle game, but we can all agree it's a game designed to test ingenuity or knowledge, right? ;)
by blazespinnaker
Sat Sep 30, 2023 5:02 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79511

Re: Friday Facts #378 - Trains on another level

Another example of bang for buck realism, a perfect example really, is Quality.

So, no, I wouldn't say "Factorio is not about realizm"
by blazespinnaker
Sat Sep 30, 2023 4:58 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79511

Re: Friday Facts #378 - Trains on another level

No, i decided it would not be fun mechanic and it would have its own performance impact for all trains running in all cases since i would have to scan entire train if each rolling stock is on a slope to compute some additional forces acting on a train, so i just skipped it. There are also some inte...
by blazespinnaker
Sat Sep 30, 2023 4:43 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79511

Re: Friday Facts #378 - Trains on another level

Fundamentally changes trains. Contention was the bottleneck for mass rail / short trains, but this removes contention.

Minor critique - be nice if we could paint the elevation to something other than red as it will become somewhat dominant.
by blazespinnaker
Wed Sep 20, 2023 8:27 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57766

Re: Friday Facts #376 - Research and Technology

Can't be that skilled, they did after all crash their spaceship.
by blazespinnaker
Tue Sep 19, 2023 5:58 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57766

Re: Friday Facts #376 - Research and Technology

FuryoftheStars wrote:
Mon Sep 18, 2023 3:17 pm
Technically speaking, anything that does not meet the required specs and either goes back to be recycled or is rebranded as a lower tier product is a "failure" for the specs that it was being manufactured for.
Heh, well, even quality has varying levels of quality. :D
by blazespinnaker
Mon Sep 18, 2023 3:28 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57766

Re: Friday Facts #376 - Research and Technology

So, a core part of your argument for you not liking the system is “they got it and didn’t have to ‘work’ as hard as I did for it”? Huh. Where did I say I didn't like it? I must have typed that without even knowing it. Anyways, I'm pretty sure there is a cap on over all machine prod, so I'm not goin...
by blazespinnaker
Sun Sep 17, 2023 2:49 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131468

Re: Friday Facts #375 - Quality

And how exactly have you QA tested quality? RNG systems are a nightmare for software QA test engineers, because combinations of RNG lead to emergent behaviour , where unexpected results are commonplace. QA engineers can't write proper test scripts and test plans for complex RNG systems, it just doe...
by blazespinnaker
Sun Sep 17, 2023 2:35 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 57766

Re: Friday Facts #376 - Research and Technology

In addition, they already mentioned there will be the 300% cap on the productivity bonus you can achieve, so even if you had an absurdly high productivity bonus from research, all it would accomplish is to allow you to swap in other modules instead of productivity modules.
:) Agreed.

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