Search found 74 matches
- Thu Oct 01, 2020 5:47 pm
- Forum: Gameplay Help
- Topic: why is my oil and petroleum production decrease over time?
- Replies: 30
- Views: 7488
Re: why is my oil and petroleum production decrease over time?
You guys failed to notice that crude oil isn't her problem here.
- Thu Oct 01, 2020 10:15 am
- Forum: Gameplay Help
- Topic: why is my oil and petroleum production decrease over time?
- Replies: 30
- Views: 7488
Re: why is my oil and petroleum production decrease over time?
From what I've seen (and someone please correct me if I'm wrong), the storage tanks will slowly even out to fill to the same percentage level of the pipes, so, lets say if your pipes are filling up to 7 oil (out of a max 10), then the storage tanks will fill to 70% capacity. Adding a pump to the out...
- Wed Sep 30, 2020 9:37 pm
- Forum: General discussion
- Topic: Killing nest are becoming annoying - Strategy to play?
- Replies: 37
- Views: 13402
- Wed Sep 30, 2020 3:34 am
- Forum: General discussion
- Topic: Killing nest are becoming annoying - Strategy to play?
- Replies: 37
- Views: 13402
Re: Killing nest are becoming annoying - Strategy to play?
It's because you're Impatient.
- Wed Sep 30, 2020 1:41 am
- Forum: Gameplay Help
- Topic: Electric pole not connecting
- Replies: 2
- Views: 1190
Re: Electric pole not connecting
Did you try manually connecting it with copper wire?
- Wed Sep 30, 2020 1:40 am
- Forum: General discussion
- Topic: Killing nest are becoming annoying - Strategy to play?
- Replies: 37
- Views: 13402
Re: Killing nest are becoming annoying - Strategy to play?
It all still sounds a bit rampant. I designed what I call a “Defense Firebase” ... it is designed for integration into the rail network (or it was, before I widened my two track system, without updating this BP), contains four Artillery, a whole lot of Lasers, and is surrounded by Walls with some Ga...
- Sun Sep 27, 2020 5:38 am
- Forum: General discussion
- Topic: Killing nest are becoming annoying - Strategy to play?
- Replies: 37
- Views: 13402
Re: Killing nest are becoming annoying - Strategy to play?
Sounds rampant.
- Sat Sep 26, 2020 9:50 am
- Forum: Gameplay Help
- Topic: Need help with Multiplexers
- Replies: 4
- Views: 1163
Re: Need help with Multiplexers
it would end up strobing the lights. I know it's possible to create constant signals after demuxing if you think about it, since technically all the lines are already multiplexed on green and red. glad it could help. [...and stuff] Haha yeah, I'm going to have to make some notes before I start my n...
- Sat Sep 26, 2020 9:47 am
- Forum: General discussion
- Topic: Do i need to mute the music in-game when posting youtube videos?
- Replies: 10
- Views: 2796
Re: Do i need to mute the music in-game when posting youtube videos?
Just as long as it doesn't get zippadee-do-dah'd.
Okay okay, i'm done (...I think).
- Fri Sep 25, 2020 4:10 pm
- Forum: General discussion
- Topic: Do i need to mute the music in-game when posting youtube videos?
- Replies: 10
- Views: 2796
- Fri Sep 25, 2020 4:09 pm
- Forum: General discussion
- Topic: Who is the player character?
- Replies: 54
- Views: 18018
- Fri Sep 25, 2020 1:52 am
- Forum: General discussion
- Topic: Fluid Optimization not fixed for release?
- Replies: 38
- Views: 13326
Re: Fluid Optimization not fixed for release?
IMO wave (assuming that pipes are always partially filled) modelling of pipe flow is the main problem. The pipes should be modelled like water pipes in real life: always full and flow is controlled by pressure and flow resistance. Pressure should be decided by connected sources (including tanks whi...
- Thu Sep 24, 2020 5:25 pm
- Forum: General discussion
- Topic: Fluid Optimization not fixed for release?
- Replies: 38
- Views: 13326
- Thu Sep 24, 2020 12:41 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 219398
Re: Peace with Aliens
Let's say there is some sort of "Hive Overmind" that is a collective intelligence of the Biters. Sure, the individuals aren't at all smart, but the Overmind is. It just doesn't know who we are, all it can see is that we're on the planet, producing tons of pollution. Therefore it thinks we...
- Wed Sep 23, 2020 8:48 pm
- Forum: General discussion
- Topic: Do i need to mute the music in-game when posting youtube videos?
- Replies: 10
- Views: 2796
Re: Do i need to mute the music in-game when posting youtube videos?
The automated systems are really getting bad about stuff like this these days. Hopefully they fix all the bugs before they release Skynet, but knowing our current society they won't.
- Tue Sep 22, 2020 4:33 am
- Forum: Gameplay Help
- Topic: Need help with Multiplexers
- Replies: 4
- Views: 1163
Re: Need help with Multiplexers
Hopefully it helps, i made a similar system quite some time ago it was fun but overkill and overengineered for my needs. I learned from the forum i may not be able to explain a more advanced system than the one i did :). Hey so this is what i was working on, in case you were curious: https://forums...
- Tue Sep 22, 2020 4:24 am
- Forum: Combinator Creations
- Topic: LED Train Map
- Replies: 0
- Views: 1502
LED Train Map
V14.23 so no blueprints. So, i put a bunch of wires and lights together and made this thing: LED Train Map Prototype.png The map has 13 individual blocks, one of them being a 2-way block, which is represented with the big double line in the middle. I couldn't figure out how to get the LEDs to not o...
- Mon Sep 21, 2020 9:35 pm
- Forum: General discussion
- Topic: Planning vs Winging it
- Replies: 32
- Views: 8237
Re: Planning vs Winging it
Well for me, I had completely figured trains out on my own at one point in time, but then i came back after a long reprieve and was like "um, how do these work again?" and i didn't feel like banging my head against the same wall so i just looked them up.
- Mon Sep 21, 2020 7:08 pm
- Forum: General discussion
- Topic: Planning vs Winging it
- Replies: 32
- Views: 8237
Re: Planning vs Winging it
I don't like the phrase problem solving, I prefer invention. You are inventing new factories and the delight and spark of joy with each new invention is what keeps you coming back. Ohoho, but one could argue that you didn't truly invent it, but rather that it was always there, you simply discovered...
- Mon Sep 21, 2020 9:05 am
- Forum: Spread the Word
- Topic: Elon Musk tweets about factorio
- Replies: 11
- Views: 9593
Re: Elon Musk tweets about factorio
Plot twist: Grimmeld is Elon Musk