Search found 136 matches

by Factorio2016
Sat Apr 02, 2016 8:53 pm
Forum: Mods
Topic: [MOD 0.12.x]Logistic Turrets
Replies: 24
Views: 24989

Re: [MOD 0.12.x]Logistic Turrets

Release: 2016-02-29
Last edited by Bl4ckmail on 02 Apr 2016
:(
by Factorio2016
Sat Apr 02, 2016 12:26 pm
Forum: Mods
Topic: [MOD 0.12.26] Topography
Replies: 7
Views: 5782

Re: [MOD 0.12.26] Topography

Only visually? And will actually be like in a normal game? Very often the segmentation, for this game is not suitable. This is not Minecraft. :) Need a bulldozer to flatten some vertices. :) Source code (zip) [name] -> 1.0.1.zip [link] -> Topography-1.0.1.zip [download] Topography-1.0.1.zip -> Topog...
by Factorio2016
Sat Apr 02, 2016 8:22 am
Forum: Mods
Topic: [MOD 0.11.x] Miniaturization
Replies: 13
Views: 16386

Re: [MOD 0.11.x] Miniaturization

can someone update it?
by Factorio2016
Sat Apr 02, 2016 6:53 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309096

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

QUESTION:
:?: And if I replace the original files in the game, then memory consumption will be much the same?
just curious 8-)
by Factorio2016
Sat Apr 02, 2016 6:43 am
Forum: Mods
Topic: [MOD 0.12] Hazzard's Gravestone Mod
Replies: 34
Views: 42028

Re: [MOD 0.12] Hazzard's Gravestone Mod

MOD - larger inventories? Which increases the capacity of the character?
YES, with this mod all compatible.
by Factorio2016
Fri Apr 01, 2016 7:39 am
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 97
Views: 69410

Re: [MOD 0.12.29+] TimeBar v1.0.0

confirm! when you create a new game same thing! :(
by Factorio2016
Fri Apr 01, 2016 7:12 am
Forum: Mods
Topic: [MOD 0.12.x]Ross Bugden's Music 1.0.0
Replies: 7
Views: 5135

Re: [MOD 0.12.x]Ross Bugden's Music 1.0.0

Space music! It is suitable for playing.
But something was missing...
Ross Bugden (@RossBugden)
Composer (aspiring), Cinephile (passionate) and Canadian (to the bones).
https://twitter.com/rossbugden
by Factorio2016
Fri Apr 01, 2016 6:30 am
Forum: Mods
Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
Replies: 22
Views: 14536

Re: [MOD 0.12.29] Worm Attack 0.1.0 (errors fixed)

Make video with Behemoth. Use Test-mode for speed.
I want to see his size and how he looks. He's so great?

:?: You can do that on a normal enemy bases turrets-worms crawled from place to place in a certain radius from the base?
To make the game more dynamic!
by Factorio2016
Thu Mar 31, 2016 8:35 pm
Forum: Mods
Topic: [MOD 0.12.29] Worm Attack 0.1.2 (update 3rd April)
Replies: 22
Views: 14536

Re: [MOD 0.12.29] Worm Attack 0.1.0

need new building to the game that will distract his attention. To save the buildings. For Example, Flare Stack (making a very loud noise, attracts attention, consumes resources) https://forums.factorio.com/viewtopic.php?f=93&t=21586&hilit=Flare+Stack The video shows only Colossal worms! Whe...
by Factorio2016
Thu Mar 31, 2016 5:27 pm
Forum: Modding help
Topic: [SOLVED]Assign entity ID error
Replies: 16
Views: 4310

Re: Assign entity ID error

viewtopic.php?f=25&t=22778
this is not the first attempt :)
difficult Yes? :)
by Factorio2016
Thu Mar 31, 2016 5:13 pm
Forum: Modding help
Topic: [SOLVED]Assign entity ID error
Replies: 16
Views: 4310

Re: Assign entity ID error

stone-walls
Next you have a problem with graphics! Not enough file!
by Factorio2016
Thu Mar 31, 2016 5:08 pm
Forum: Modding help
Topic: [SOLVED]Assign entity ID error
Replies: 16
Views: 4310

Re: Assign entity ID error

entity.lua
(
add { at the beginning
and } in the end
)
2)the technology is stone-wall does not exist!
by Factorio2016
Thu Mar 31, 2016 4:56 pm
Forum: Modding help
Topic: [SOLVED]Assign entity ID error
Replies: 16
Views: 4310

Re: Assign entity ID error

sorry, can't find why wrong
I'm also new to lua
:(
by Factorio2016
Thu Mar 31, 2016 4:31 pm
Forum: Modding help
Topic: [SOLVED]Assign entity ID error
Replies: 16
Views: 4310

Re: Assign entity ID error

You need to put the whole mod! There must be a recipe, Item, entity!
Check you have it all? Attach the file.
by Factorio2016
Thu Mar 31, 2016 4:12 pm
Forum: Mods
Topic: ATV (All Terrain Vehicles) PRE-PRE-ALPHA 0.0.1
Replies: 2
Views: 1738

Re: ATV (All Terrain Vehicles) PRE-PRE-ALPHA 0.0.1

Where is the mod?
In development?
by Factorio2016
Mon Mar 28, 2016 6:05 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85890

Re: [MOD 0.12.+] Oxygen

1) imagine that a lot of oxygen and your lungs burn.
2) a Different composition of the air you can't breathe normally.
3) you are not forced to use mod. :)
by Factorio2016
Fri Mar 25, 2016 8:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Alien Engineering
Replies: 4
Views: 3523

Re: [MOD 0.12.x] Reverse Alien Engineering

It's fun! But what's the point? What is the logic? Why?
As you play so that you have something extra?
by Factorio2016
Thu Mar 24, 2016 6:00 pm
Forum: Modding discussion
Topic: *
Replies: 2
Views: 3057

Re: How to clean up mods pack

the easiest and fastest way is to simply not use them.

2 ways
1) fix one of the mods.
2) make a mod to disable the recipes in one of the mods.

:!: you wrote your message in the wrong topic! :!:
by Factorio2016
Tue Mar 22, 2016 4:21 pm
Forum: Tools
Topic: Translator-for-Factorio-mods by kissoncheg
Replies: 4
Views: 3123

Re: Translator-for-Factorio-mods by kissoncheg

a new website from the author (only in Russian) :P
:!: http://factoriorus-mod.do.am/

downloads:
http://factoriorus-mod.do.am/forum/2

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