Search found 136 matches

by Factorio2016
Thu Mar 17, 2016 9:49 pm
Forum: Ideas and Requests For Mods
Topic: [Q] Camera Angle
Replies: 8
Views: 8820

Re: [Q] Camera Angle

It was a concept title for the second part of the game! :)
:lol: :lol: :lol:
by Factorio2016
Thu Mar 17, 2016 9:40 pm
Forum: Mods
Topic: [MOD 0.14.x] Wind Turbines - Simplistic Power Source
Replies: 28
Views: 14146

Re: [MOD 0.12.26] Wind Turbines - Changing the electricity game!

The requested file isn't available anymore!
Error: 410
by Factorio2016
Tue Mar 15, 2016 2:59 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 80500

Re: [MOD 0.12.x] Flare Stack v1.0.0

can add thier MK2 that produces electricity?
So a little useless, but still fun. :mrgreen:
by Factorio2016
Mon Mar 14, 2016 8:42 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Faccalc [Factorio Accumulator Calculator]
Replies: 4
Views: 4229

Re: Faccalc [Factorio Accumulator Calculator]

Good, but very simple. Little information.
Add information about the solar panels.
And the ability to change the values of the voltages for the panels and batteries.
To use for modifications.
by Factorio2016
Sat Mar 12, 2016 12:27 pm
Forum: Ideas and Requests For Mods
Topic: Planting (wild) trees
Replies: 4
Views: 2816

Re: Planting (wild) trees

Hey, I would like to plant back trees, the natural ones, not treefarms. Mostly for embellishing my base. Does a mod do that? On the same trend, any mod adding 'cultural objects', i.e they are just there to be cool, like a statue? Treefarm REDUX - Can around the entire base to plant trees! Well if y...
by Factorio2016
Sat Mar 12, 2016 11:57 am
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 127574

Re: [Official] ShadowsComboPack 0.12.20

ShadowsComboPack is a difficult mod (collection) You have oil - quickly build laser guns. As I see on the map the enemy bases are small. two to four hives. A factor of evolution small - 20. Take five to ten laser cannons and fight. (don't forget about the electricity, do the first few updates for ca...
by Factorio2016
Sat Mar 12, 2016 11:41 am
Forum: Mods
Topic: [0.11.13]Teleporter Belts 0.0.2
Replies: 23
Views: 29963

Re: [0.11.13]Teleporter Belts 0.0.2

herman925 wrote:This MOD is officially DEAD, remove this from the forum
if worked in the old version, it is possible to make the new version
someone will come and fix it
the idea is good
by Factorio2016
Sat Mar 12, 2016 10:56 am
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 63288

Re: [0.12]Ideas, suggestions & discussion

if I understood you correctly :)
YES
train rides, flying robots that cut down trees
P.S.sorry I accidentally sent you this message in PM, messed up button
by Factorio2016
Thu Mar 10, 2016 8:57 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 422851

Re: Games Like Factorio

game factorio is the one! similar in spirit no
by Factorio2016
Thu Mar 10, 2016 8:51 pm
Forum: Ideas and Requests For Mods
Topic: hunger
Replies: 3
Views: 1431

Re: hunger

probably not, but someone later :P :)
by Factorio2016
Thu Mar 10, 2016 8:49 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34206

Re: Hardcorio from fans

there's nothing new
yeah I missed something
:?: Will he be back?
by Factorio2016
Thu Mar 10, 2016 6:31 pm
Forum: Fentus Challenge & Tool Mods
Topic: [0.12.x] MoreBelts [1.0.4]
Replies: 4
Views: 5194

Re: [0.12.x] MoreBelts [1.0.1]

:?: why so many??? Uncomfortable.
:!: on the first screenshot - inserters. What mod?
by Factorio2016
Thu Mar 10, 2016 4:09 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] the blast wave (relocation and damage)
Replies: 0
Views: 478

[Idea] the blast wave (relocation and damage)

The destruction to Assembly machines, chemical plants, trains, cars, tanks there was an explosion and the blast wave . Parameters : the radius of the offset of the character and enemies, the radius of damage to living specimens and adjacent buildings. the offset of the character and all the enemies ...
by Factorio2016
Thu Mar 10, 2016 3:50 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 121613

Re: [MOD 0.12.12+] Research queue 1.2.4

after completion of the study technology is always popping up menu with a choice of the following technology.
The option not to pop up? Only the sound?
Greatly interfere during the planning and construction of new buildings.
by Factorio2016
Thu Mar 10, 2016 3:43 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 309111

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

thank you! But...
you can sign them in detail
for example WaiTex_1.0.0_Full.zip - WaiTex_1.0.0.zip
one name for all is a bad idea
2) 2GB version, 1GB version, Full
it is unclear what it means! Write an explanation in the header.
3) what does it mean WaiTex?
by Factorio2016
Thu Mar 10, 2016 2:37 pm
Forum: Ideas and Requests For Mods
Topic: [request] chest with items inside!
Replies: 5
Views: 1661

[request] chest with items inside!

You can create a chest with items inside?
-Can be used as packaging for items.
-Can be made as the ore spawning and put random objects.

please share the code
by Factorio2016
Thu Mar 10, 2016 2:19 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 127574

Re: [Official] ShadowsComboPack 0.12.20

What stops? They ruin everything and kill you?
it is necessary to write in detail. what version of the game, what mods and what you're doing. Screenshot?
by Factorio2016
Tue Mar 08, 2016 3:03 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 34206

Re: Hardcorio from fans

OK
How about Stx3?

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