Search found 782 matches

by Drury
Fri Sep 22, 2023 12:55 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51346

Re: Friday Facts #377 - New new rails

What if I woke you up from your dream since the beginning of the post and told you this is reality? I'd be briefly surprised and then immediately skeptical whether it's actually useful since you can't fit any signals between the tracks. I've always kinda just accepted rails being the way they were ...
by Drury
Fri Sep 15, 2023 6:31 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 59277

Re: Friday Facts #376 - Research and Technology

Will you add an aerial / air / flying transport or will you touch that topic in some of the next FFF? You could write in the FFF "No, we will not add that, and that's why—" Here is one of the ideas on the air cargo transportation in the real world: https://www.youtube.com/watch?v=ZjBgEkbn...
by Drury
Fri Sep 08, 2023 1:50 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 134285

Re: Friday Facts #375 - Quality

Names & colors are a direct copy from World of Warcraft. I am not seeing people notice this. I prefer this to changing them for no reason. Baldurs Gate 3 changes Epic to Very Rare but otherwise uses them exactly. It's hard to notice because there's a million other games that also use this exact...
by Drury
Fri Sep 08, 2023 12:51 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 134285

Re: Friday Facts #375 - Quality

finally

the gacha update
by Drury
Fri Aug 25, 2023 6:55 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 72623

Re: Friday Facts #373 - Factorio: Space Age

Awesome ! :D And the return of the weekly FFF to tide us over the wait until release ! :D And is that a cooling system that I see on those engines ?! :D https://cdn.factorio.com/assets/img/blog/fff-373-platform-HR.mp4 (But where are the radiators to get rid of the heat ?) avatar_spaceship.jpg EDIT ...
by Drury
Fri Dec 30, 2022 3:03 pm
Forum: News
Topic: Friday Facts #372 - 2022 recap
Replies: 32
Views: 24714

Re: Friday Facts #372 - 2022 recap

Crazy to think it's been over 10 years and the factory still grows.

Appreciate the expansion tease, but I can make out just about nothing except angel's-style casting?

Anyways, happy new year!
by Drury
Sun Jun 19, 2022 4:41 am
Forum: News
Topic: [CLOSED] 2022 Mod Portal Survey
Replies: 19
Views: 6162

Re: 2022 Mod Portal Survey

The weirdest part of that question to me is how 1 stands for "Needs most improvement" and 5 stands for "Needs least improvement"

Surely 5 means the improvement is most dire?
by Drury
Sun Feb 06, 2022 4:45 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 129780

Re: Friday Facts #367 - Expansion news

And to those who want to pay less than $30: It is like a nature's law that there will be a sale one day or another. If you only want to spend $20, then you can do it. Just wait for a special offer. Well then this game breaks natural laws because it's never had a sale in the 9 years it's been availa...
by Drury
Sat Feb 05, 2022 3:24 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 129780

Re: Friday Facts #367 - Expansion news

I have seen a number of people raging that the expansion is going to cost more than the base game. so here is a little comparison: Factorio: Base £21, Expansion £30 Stellaris: Base £35, DLC £145 Civ 6: Base £50, DLC £127 Rimworld: Base £28, DLC £43 Oxygen not included: Base £19, DLC £11 (all prices...
by Drury
Fri Feb 04, 2022 1:57 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 129780

Re: Friday Facts #367 - Expansion news

Ohhh this seems like a violent type of expansion. That would be cool. The general goal is to make the expansion feel like as big an addition as the whole vanilla game. This is why we plan to price it at $30.00, and put in enough content to make it well worth the price. This means that for a new play...
by Drury
Wed Feb 10, 2021 11:08 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 15768

Re: Some ideas for the "One big expansion pack"

valneq wrote:
Sun Feb 07, 2021 2:30 pm
From what I understand, most of these exist as mods. Only bridges and tunnels (for trains?) are not possible with the game engine right now.
thats just cuz you're bad at searching the mod portal fam

Image
by Drury
Tue Feb 09, 2021 8:54 am
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 19113

Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework

The UPS improvements were only a part of the planned changes. It was more about getting liquid flow to be more predictable - like making pipe build order not matter. That ain't happening. And build order doesn't matter in 99% of the cases. If fluid evaluation order is somehow breaking some design, ...
by Drury
Sat Feb 06, 2021 2:15 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 19113

Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework

Durabys wrote:
Sat Feb 06, 2021 1:04 pm
Hello.
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
I think you may be referring to Dominik's attempt at overhauling the fluid system? He left the company before he could finish.
by Drury
Fri Feb 05, 2021 12:51 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 167785

Re: Friday Facts #365 - Future plans

I want clearly a weather aspect more important in the game. There should be rainy days with less solar production. Even better with regional affects, which makes desserts more effective for solar. And changing wind direction, which influences the direction of pollution, making it more unpredictable...
by Drury
Fri Feb 05, 2021 10:54 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 167785

Re: Friday Facts #365 - Future plans

... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
by Drury
Fri Feb 05, 2021 10:29 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 167785

Re: Friday Facts #365 - Future plans

Guys I know it's exciting and you want show your support and interest in the expansion, but please don't forget Wube sells games, not cheap GME stock. You don't get anything out of buying in early. They haven't let us down yet, but you never know. Always remember: 742482_b.jpg If there is a preorder...
by Drury
Fri Feb 05, 2021 9:52 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 167785

Re: Friday Facts #365 - Future plans

for the expansion thing have you thought about maybe multi planet stuff with new planets and new resources and enemies? aka you finish the base game and then travel around and building fantastic factories and transporting stuff around? Yeah that's kinda what I came here to say. HOWEVER We... alread...
by Drury
Tue Dec 29, 2020 12:48 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 49151

Re: Industrial Revolution 2 discussion

I just realized why copper assemblers always sounded so damn familiar.

https://www.youtube.com/watch?v=pAoDgCF-feg
by Drury
Tue Nov 24, 2020 5:00 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 132076

Re: Version 1.1.0

Oh I had to jog my brain a bit here to understand how quickbar works and what the change was... I don't use it at all. Just for grenades, poison and poisson 8-) But now that we're being promised new options, an idea: you know how you can set the amount of quickbars in the options? Make it go down to...
by Drury
Tue Nov 24, 2020 9:39 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 132076

Re: Version 1.1.0

I love the main menu scene where the character chases a biter offscreen, and then comes back being chased by a horde of biters.

I don't know if it's just a generic cartoon gag, but it reminded me of Prehistorik 2.

Go to advanced search