Search found 782 matches
- Sat Nov 14, 2020 12:48 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 100262
Re: Friday Facts #363 - 1.1 is getting close
I like the tidy little window that opens up when you click an entity, like I'm not sure if I necessarily want a whole useless inventory when I'm just clicking an electric inserter. Not something to uninstall the game over, but seems like more of a weird downgrade in many cases for the sake of... I c...
- Sat Oct 31, 2020 5:11 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 80226
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I like that the Start screen is finally getting some animation! However it looks weird like it is currently now since you cannot really tell it apart from ingame intuitively. I know there is the logo and such, but still just deosn't feel like its a start screen. Did you consider adding the "gl...
- Fri Oct 30, 2020 1:38 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 80226
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Oh wow, you've just reminded me of the Locomotion (Transport Tycoon sequel) main menu
https://www.youtube.com/watch?v=-PwD6YIEKHQ
I didn't exactly realize the magnitude of how much I really wanted this. Thank you.
https://www.youtube.com/watch?v=-PwD6YIEKHQ
I didn't exactly realize the magnitude of how much I really wanted this. Thank you.
- Thu Jun 18, 2020 4:40 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30837
- Tue Jun 16, 2020 8:06 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470
Re: Friday Facts #348 - The final GUI update
I feel there's a big leap between personal preference and accessibility. You shouldn't need to rely on modders to make your game playable, that's more of a Bethesda thing. Besides, as I said multiple times before - colorblindness accessibility isn't some massive undertaking that's gonna uproot the e...
- Sun Jun 14, 2020 12:16 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470
Re: Friday Facts #348 - The final GUI update
Trying to find new colors or adjust them so that they are easy to distinguish for all people is harder to do and comes with more compromises for all, than just having two different color themes. At least from my perspective. It's actually not that big of a problem. Changing the colors of the few pr...
- Sun Jun 14, 2020 10:27 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470
Re: Friday Facts #348 - The final GUI update
New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
- Fri Jun 12, 2020 3:45 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470
Re: Friday Facts #348 - The final GUI update
New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
- Fri Jun 05, 2020 10:32 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 53516
Re: Friday Facts #350 - Electric mining drill redesign
Would it be possible for each tile that just got actually mined to spawn a brief plume of dust particles underneath the miner sprite? A bit like how manual mining already does. More crucially, would it look good or stupid? I'm thinking it might be an easy way to give feedback on the mining radius, a...
- Fri Jun 05, 2020 9:55 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 53516
Re: Friday Facts #350 - Electric mining drill redesign
I like these much more than the old design. Much more rough, violent, and satisfying to watch. The pollution factor is now far more believable. Maybe the drill bit itself could be a bit larger, maybe I'm just insecure though. The sound is a bit echo-ey when there's multiple of them on the screen, bu...
- Tue Jun 02, 2020 8:19 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30837
Re: Friday Facts #349 - The 1.0 plan
You're gonna be sorry you ever asked when it comes out, it's gonna be absolutely everywhere.
- Tue Jun 02, 2020 7:46 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 19755
Re: Version 0.18.29
Just put bob+angels into vanilla for 1.0 and walk away from the explosion.
- Mon Jun 01, 2020 7:46 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470
- Sat May 30, 2020 4:19 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30837
Re: Friday Facts #349 - The 1.0 plan
- Fluid mechanics: Fluids work right now. Major risk releasing fluids post 1.0, especially if it breaks something. Beyond that, fluid upgrades can fairly easily be done as a patch. I recommend a lot of testing of fluid mechanics prior to releasing them post 1.0 They work as long as you're not in th...
- Fri May 29, 2020 2:53 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30837
Re: Friday Facts #349 - The 1.0 plan
Oh that's neat then.
- Fri May 29, 2020 2:32 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30837
Re: Friday Facts #349 - The 1.0 plan
Gonna be epic when Cyberpunk inevitably honors its tradition of never releasing and shunts itself into 2021. Well I guess if you know you're gonna make it without adjusting your current rate of development, it shouldn't really matter. Except to all the people whose window of opportunity to snag the ...
- Thu May 28, 2020 10:45 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470
Re: Friday Facts #348 - The final GUI update
It is a PR stunt. Their statement reads like an ad. "Today we use some of the most sophisticated proprietary anti-fraud AI technology of any online marketplace for digital products..." give me a break.
- Thu May 28, 2020 5:30 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470
Re: Friday Facts #348 - The final GUI update
The item icons looking minimalistic is fine by me given they're kinda, well, minimal by nature. I mean, you don't want a lot of details on things that appear en masse on belts and in cramped inventory grids. In fact, one of the worst offenders on this front had been the old battery redesign, which f...
- Sun May 24, 2020 2:43 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470
Re: Friday Facts #348 - The final GUI update
I would trade all of the art and sound changes for functionality polishing. Blueprint book library and a creation date displayed on the save game loading screen at the very least and sort on that date would be nice. Every time I want to start playing with a major mod, I resist because I already hav...
- Sat May 23, 2020 9:43 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54470