Search found 782 matches
- Fri May 22, 2020 10:41 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 54473
Re: Friday Facts #348 - The final GUI update
HUGE thanks for rotation sounds, that ought to be very useful. I'm liking the menu sounds, too. Very satisfying. The new icons seem pretty readable at a glance, although yeah, you're right in that I'll need to adjust. I am liking how you removed details and highlighted the iconic shape of each entit...
- Sat Feb 29, 2020 7:44 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 22044
Re: Friday Facts #336 - Offshore pump redesign
The new pump design looks great :> The pipe with water rushing past the little window looks very fast by comparison though. It looks like there's no way that slow pump could produce such a torrent of water. Maybe the "water-window" on the pipe should move slower, or the pump should move f...
- Tue Feb 25, 2020 5:47 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75547
Re: Friday Facts #320 - Color correction
I desaturated everything in settings, but my main issue now is that everything has these artifacts now. You know, that grainy look of a picture that got oversaturated and then desaturated via filters.
- Sat Feb 15, 2020 12:55 am
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 26325
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
You're probably already aware, but throwing this out for others tooownlyme wrote: ↑Fri Feb 14, 2020 11:59 pmand you still haven't added a grenade arc
viewtopic.php?f=6&t=71441
https://mods.factorio.com/mod/KS_Combat
- Thu Feb 06, 2020 11:49 pm
- Forum: Releases
- Topic: Version 0.18.4
- Replies: 22
- Views: 17641
Re: Version 0.18.4
The one that's a tiny bit game changing and is the one that I think would add the most is MushroomCloud (which has not yet been ported to 0.18). The atomic bomb is... underwhelming. It doesn't need to be more powerful from a game mechanics perspective, but the way it shows up needs to be a little m...
- Fri Jan 31, 2020 7:37 am
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 29024
Re: Version 0.18.2
We are? Dang, I forgot we got a promotion.
- Fri Jan 31, 2020 1:50 am
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 29024
Re: Version 0.18.2
That's us.coppercoil wrote: ↑Thu Jan 30, 2020 7:16 pmI wonder: aren’t there external alpha testers involved? Theyshouldmust spot mentioned issues.
- Tue Jan 28, 2020 11:46 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 29024
Re: Version 0.18.2
jesus tapdancing christ you weren't kiddingDeadlock989 wrote: ↑Tue Jan 28, 2020 6:56 pmBut the red and blue belts are deep, deep into dentist's drill territory. Have already modded them out. The yellow belt is tolerable.
https://vocaroo.com/lcC7oAs3ByD
guys.
- Sat Jan 25, 2020 1:18 am
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 63805
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
So it's essentially just down to graphical improvements from now on. Those have been quite hit and miss lately, to be completely honest. The campaign could have been potentially interesting, potentially redundant, we won't get to see now I suppose. What I foremostly had high hopes for though, was th...
- Sun Jan 19, 2020 10:46 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53595
Re: Friday Facts #327 - 2020 Vision
I've just got the joke from the title. WOW I'm fast! https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Internet_Explorer_9_icon.svg/64px-Internet_Explorer_9_icon.svg.png I assume you mean the reference to Foreigner's 1978 hit "Double Vision"? Yeah it's pretty vague but I saw it to...
- Sat Jan 11, 2020 9:26 am
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 33795
Re: Friday Facts #329 - Campaign reassessment
The plan makes a lot of sense all things considered, especially the fact that it has to be put together and spit-shined in 8 months and a half. Adding a storytelling dimension can increase dev time exponentially.
- Tue Jan 07, 2020 4:36 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 362127
Re: [MOD 0.17] Industrial Revolution
I was never much swayed by the big mods like angels, bobs etc., but this one had me intrigued right from the get-go with its strong direction, theme and production value. A truly rare combination for a game mod. Hats off to Deadlock for seeing it through this far, and high hopes for the mod's contin...
- Fri Jan 03, 2020 8:16 pm
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 14535
Re: Friday Facts #328 - 2019 recap
hmm, from these graphs I deduce rseding is the only person worthy of the title of the god emperor of mankind. because why not him? kovarex, on the other hand, was actually scrooge mcduck all along. an interesting development indeed the pageview graph shows a clear hedgehog tendency. it is obviously ...
- Thu Jan 02, 2020 6:10 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53595
Re: Friday Facts #327 - 2020 Vision
Yes, however at the start of the graph the juxtaposition should be slight, whereas in Factorio it's way out of whack. It takes hours before you even start automating. It leaves people confused and bored. That is an exaggeration. In the context of a new player it is most certainly not an exaggeratio...
- Wed Jan 01, 2020 2:17 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53595
Re: Friday Facts #327 - 2020 Vision
Whilst I agree that once you know what you are doing, starting a new game in Factorio can be a little slow, it doesn't take hours to get started (assuming you know what you are doing, and have used the map preview to pick a reasonable map). For me the start of a new game goes something like this. T...
- Wed Jan 01, 2020 7:05 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53595
Re: Friday Facts #327 - 2020 Vision
The flow/zone/"fun" is actually a rhytmical progression between frustration/anxiety and boredom. They're both a part of the package. Yea, there is no satisfaction without frustration Getting your first coal mining automated doesn't have meaning unless you went through the pain of mining t...
- Tue Dec 31, 2019 10:36 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53595
Re: Friday Facts #327 - 2020 Vision
Not what I meant. By "it plays itself past a certain point" I meant what psychologists and game designers sometimes refer to as "the zone". Simply put, the point where the game clicks and you engage with it without friction, frustration, confusion, or boredom. Even more simply p...
- Tue Dec 31, 2019 1:47 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53595
Re: Friday Facts #327 - 2020 Vision
You can't truly appreciate accessibility until you've made a game, had someone play the game for 5 minutes - and then drop it, telling you it's fun but not their thing... far before they even got to engage with the main hook of the game. The most insidious part of this kind of failure is that it do...
- Tue Dec 31, 2019 4:35 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53595
Re: Friday Facts #327 - 2020 Vision
You can't truly appreciate accessibility until you've made a game, had someone play the game for 5 minutes - and then drop it, telling you it's fun but not their thing... far before they even got to engage with the main hook of the game. The most insidious part of this kind of failure is that it doe...
- Sun Dec 29, 2019 12:49 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53595
Re: Friday Facts #327 - 2020 Vision
That reads so funny to me, I just blindly dropped a couple dozen euro on them before they even had the name of the company figured out. How did you even know they existed? I certainly didn't know until Steam told me about this cool indie game I might like. I'm actively on the lookout for cool games...