Search found 782 matches

by Drury
Sat Dec 28, 2019 12:18 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53575

Re: Friday Facts #327 - 2020 Vision

There is a 0% chance I would have ever heard of Factorio, much less bought it if the game wasn't on Steam. I already had a payment/trust relationship with Steam that I wouldn't have been willing to create with some random "Wube" company. Of course I wouldn't have gotten that far as my onl...
by Drury
Sat Dec 28, 2019 8:25 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53575

Re: Friday Facts #327 - 2020 Vision

I have a potentially simple solution ... E: Upon further consideration, Welcome to the rabbit hole! One of the things that Kovarex and I agree on, is that the burner phase of the game is currently the right length. Any shorter and you may as well remove it, and any longer it would become annoying. ...
by Drury
Sat Dec 28, 2019 6:36 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 53575

Re: Friday Facts #327 - 2020 Vision

morsk wrote: ↑
Sat Dec 28, 2019 4:07 am
If they really cut Compilatron, can they at least give us spoilers for what would have happened to him at the end of the campaign? I wanted to know if he'd secretly betray us, or if we'd leave him behind, or adopt him as a pet or something.
He'd probably turn into a bike and ride off.
by Drury
Fri Nov 29, 2019 3:05 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24649

Re: Friday Facts #323 - Animated water

Is that a hint of tree sway that I read between those lines?
by Drury
Fri Nov 08, 2019 10:17 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75527

Re: Friday Facts #320 - Color correction

I already have issues to see trees on the map preview and the new color scheme doesn't make it better. As an example: I can see that there are trees on the left side of the slider but i barely see trees on the right side - only a few 'brighter' dots within the red circle https://imgur.com/a/L9Xi1kl...
by Drury
Fri Nov 08, 2019 9:50 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75527

Re: Friday Facts #320 - Color correction

Yeah I'm not gonna even try for subtlety, this is straight up awful. I follow FFFs dilligently since almost the absolute beginning, and this has to be one of the worst ideas you guys have presented, if not the worst. It is that bad, sorry. The upped saturation and brightness is hard on the eyes, doe...
by Drury
Sat Oct 12, 2019 7:51 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30948

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Unknow0059 wrote: ↑
Sat Oct 12, 2019 12:11 am
At a glance, that gear game looks like something Zachtronics would make.
It follows a very similar formula. Play it!
by Drury
Mon Sep 23, 2019 7:14 am
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 26150

Re: Friday Facts #313 - Light at the end of the bug tunnel

BlueTemplar wrote: ↑
Sun Sep 22, 2019 4:00 pm
Oughties I could understand (and even RockPaperShotgun seems to have gotten worse in the recent years...), but game journalism websites in the 90's ?!?
Well, yes, a lot of the big ones date back to the 90s.
by Drury
Fri Sep 20, 2019 12:46 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 26150

Re: Friday Facts #313 - Light at the end of the bug tunnel

This is probably why you shouldn't have admitted it. Because some out-of-the-loop journalists decide to put a spin on it? They'd find a way either way. This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break. Agreed.
by Drury
Fri Sep 20, 2019 12:30 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 26150

Re: Friday Facts #313 - Light at the end of the bug tunnel

What an odd angle in the PCGamesN article. Like devs announcing a break from bugfixing is some kind of negligence.

Good to know there's progress being made on the wretched fluids, and the bugs in general. Nice landfill redesign too, reminds me a bit of oldschool isometric games.
by Drury
Sat Sep 14, 2019 12:27 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 65105

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

dominik_irl.png
dominik_irl.png (150.9 KiB) Viewed 7241 times
by Drury
Tue Sep 10, 2019 3:29 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 362027

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Just playing around to figure out how to make stuff and how to better at least start the game (because first time i just done a 6hour hand crafting list) and so im starting to get the hang of it ... And surprise i'm making water out of nothing testing stuff around, bad point is you can not really g...
by Drury
Mon Sep 09, 2019 1:28 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 362027

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I could spare some diamonds. Got dozens of the things lying around.
by Drury
Mon Sep 09, 2019 1:32 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 362027

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Iron situation seems tenable, I'm dealing with it right now. I set up a forward base where I smelt ingots into chests, then I ferry them back to main base while I have an assembler dedicated to crafting rails. It goes pretty fast, soon I'll have a train ready. I've noticed a lot of iron era research...
by Drury
Sat Sep 07, 2019 2:38 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 362027

Re: [MOD 0.17+] Industrial Revolution (0.9.x)

Noticed something a little odd with the autoforester. https://i.imgur.com/MuX1gBX.png I assume the negative pollution number means it sucks pollution up? Makes sense, it uses CO2 from the environment around it to grow trees. No complaints. https://i.imgur.com/oQ9MMdu.png But in that case, it's weird...
by Drury
Fri Sep 06, 2019 9:03 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27621

Re: Friday Facts #311 - New remnants 3

Only one little constructive suggestion, maybe make the rubble extend out of its tile more? Might help with the odd tiled look. I can assure you, artists would love to do that :D Didn't expect it to be problematic, considering no moving entities can ever be rendered behind the rubble. I suppose it'...
by Drury
Fri Sep 06, 2019 8:31 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27621

Re: Friday Facts #311 - New remnants 3

I've never seen community spotlight steal the show quite to this degree :lol: Nice remnants guys. Especially fond of the car, sorta comically spreading its wheels apart. Only one little constructive suggestion, maybe make the rubble extend out of its tile more? Might help with the odd tiled look. ED...
by Drury
Fri Aug 30, 2019 12:12 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 41035

Re: Friday Facts #310 - Glowing Heat pipes

very nice concept, but i'd say it's not visually perfect yet. Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker. kinda like this? I'd contest that. The pipes may look intense against a dark background, but ...
by Drury
Fri Aug 30, 2019 11:01 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 41035

Re: Friday Facts #310 - Glowing Heat pipes

Have fun guys, may your queues not be too long ;)

Image

And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.
by Drury
Wed Aug 28, 2019 9:14 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 113148

Re: Friday Facts #309 - Controversial opinions

Deadlock989 wrote: ↑
Tue Aug 27, 2019 9:36 pm
Koub wrote: ↑
Tue Aug 27, 2019 9:32 pm
I always try to be respectful
Try harder. You're not very good at it.
no u

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