The destructive distillation machine (aka, the first coal processing tool we have) makes a high-pitched noise that with my headphones is downright painful, and feels like it's provoking tinnitus.
Could that possibly be changed?
Search found 95 matches
- Tue Jul 07, 2020 5:29 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598477
- Mon May 25, 2020 4:35 pm
- Forum: Won't implement
- Topic: Pathfinding flag to avoid biters
- Replies: 1
- Views: 1188
Pathfinding flag to avoid biters
I have a group of bots, used for construction. They do not have any military ability, but they positively enjoy running towards walls in order to repair them. Specifically: They're given a movement command with the target set to the wall. Sometimes, the fastest path to the wall involves running outs...
- Mon May 25, 2020 2:49 pm
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 6686
Re: Factorio is not using GPU (Linux)
I agree that it should be possible. I just can't help you set it up, sorry.
- Wed May 20, 2020 11:32 pm
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 6686
Re: Factorio is not using GPU (Linux)
It's not, in general, possible to move an OpenGL application from one GPU to another. Multi-GPU setups require code that simply doesn't exist on Linux.
I bet it's doing software rendering. That said, I wouldn't even begin to know how to debug this. You're on your own here, I"m afraid.
I bet it's doing software rendering. That said, I wouldn't even begin to know how to debug this. You're on your own here, I"m afraid.
- Wed May 20, 2020 6:08 pm
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 6686
Re: Factorio is not using GPU (Linux)
Factorio thinks you have 6 monitors. Is that accurate? And can you post your xorg.conf, as well? If you don't actually have six, then my best guess is your Xinerama configuration is creating extra, virtual monitors, and Factorio is for some reason defaulting to one of those. That should be at least ...
- Tue May 19, 2020 9:41 pm
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 6686
Re: Factorio is not using GPU (Linux)
It seems you've disabled RANDR somehow. That extension can be summed up as "xinerama version 2"; you want it enabled. Custom xorg configuration? It should run fine without any config at all, assuming you're not on a laptop, so try that first. I don't know why a lack of RANDR would break Fa...
- Wed May 06, 2020 9:57 pm
- Forum: Desyncs with mods
- Topic: [0.18.22] Desynced in multiplayer
- Replies: 4
- Views: 2181
Re: [0.8.22] Desynced in multiplayer
Looks like I can track this down to Rampant.
I'm not sure how that makes sense with the other symptoms, but that's what I've got.
I'm not sure how that makes sense with the other symptoms, but that's what I've got.
- Wed May 06, 2020 9:41 pm
- Forum: Desyncs with mods
- Topic: [0.18.22] Desynced in multiplayer
- Replies: 4
- Views: 2181
Re: [0.8.22] Desynced in multiplayer
It *seemed* to work for some time, but once I started adding logistics requests again I desynced.
Yay.
Yay.
- Mon May 04, 2020 11:40 pm
- Forum: Desyncs with mods
- Topic: [0.18.22] Desynced in multiplayer
- Replies: 4
- Views: 2181
Re: [0.8.22] Desynced in multiplayer
Destroying the character with `game.player.character.destroy()` stopped the desyncs, after one final one. I was able to create a new character and it now seems to be working.
So the desync should be caused by the character object somehow? Not sure how to debug that.
So the desync should be caused by the character object somehow? Not sure how to debug that.
- Mon May 04, 2020 11:31 pm
- Forum: Desyncs with mods
- Topic: [0.18.22] Desynced in multiplayer
- Replies: 4
- Views: 2181
Re: [0.8.22] Desynced in multiplayer
Interestingly, each time I reconnect I can see my character in a different position -- further southwest from where I was last time I logged in. It then immediately desyncs.
- Mon May 04, 2020 11:23 pm
- Forum: Desyncs with mods
- Topic: [0.18.22] Desynced in multiplayer
- Replies: 4
- Views: 2181
[0.18.22] Desynced in multiplayer
Not much to say about this one. It worked for a long time, then very abruptly started desyncing two of the players immediately after login. Quickshot, for some reason, is still able to play. Attached is the savegame. The desync report is too large for the forum, so you can find it at https://brage.i...
- Sun May 03, 2020 2:46 am
- Forum: Technical Help
- Topic: Trouble connecting to dedicated server via Vodafone network
- Replies: 0
- Views: 1156
Trouble connecting to dedicated server via Vodafone network
Hi again. This time it's not a Linux issue. A friend of mine has been having intermittent problems connecting to the server, which we eventually tracked down to the cellphone network. Long story short, if too much data is sent via UDP in too short a time then the connection process somehow jams up a...
- Wed Mar 04, 2020 9:55 pm
- Forum: 1 / 0 magic
- Topic: [0.18.9] No longer playable on NixOS
- Replies: 13
- Views: 5195
Re: [0.18.9] No longer playable on NixOS
So when I confirmed that 0.18.8 worked fine, I didn't actually check 0.18.9. Turns out it also works fine, which means whatever was changed is in my OS. Fortunately I can git-bisect it... Unfortunately this didn't let me replicate the bug. This should mean it's environmental, and I've changed too ma...
- Wed Mar 04, 2020 5:56 pm
- Forum: Releases
- Topic: Version 0.18.10
- Replies: 16
- Views: 15861
Re: Version 0.18.10
This seems to have fixed viewtopic.php?f=7&t=81699&p=482973.
Was that deliberate? I'm not seeing a changelog entry.
Was that deliberate? I'm not seeing a changelog entry.
- Wed Mar 04, 2020 5:54 pm
- Forum: 1 / 0 magic
- Topic: [0.18.9] No longer playable on NixOS
- Replies: 13
- Views: 5195
Re: [0.18.9] No longer playable on NixOS
This appears to be fixed in 0.18.10, but there's no corresponding changelog entry. I'm worried it might be by accident.
- Mon Mar 02, 2020 5:18 pm
- Forum: 1 / 0 magic
- Topic: [0.18.9] No longer playable on NixOS
- Replies: 13
- Views: 5195
Re: [0.18.9] No longer playable on NixOS
Version 0.18.8 works fine, by the way.
- Mon Mar 02, 2020 12:53 am
- Forum: 1 / 0 magic
- Topic: [0.18.9] No longer playable on NixOS
- Replies: 13
- Views: 5195
Re: [0.18.9] No longer playable on NixOS
It doesn't get far enough to create config.ini, so I don't think that's an option.
- Thu Feb 27, 2020 12:33 am
- Forum: 1 / 0 magic
- Topic: [0.18.9] No longer playable on NixOS
- Replies: 13
- Views: 5195
[0.18.9] No longer playable on NixOS
I use the 'steam-run' package to run Factorio on NixOS, which provides a FHS environment by remapping the filesystem, pointing /usr at a package in /nix/store. /usr is normally nonexistent, making this a necessary prelude to running Factorio without patching the binary. However, somewhere in the 0.1...
- Fri May 03, 2019 7:57 pm
- Forum: Releases
- Topic: Version 0.17.36
- Replies: 15
- Views: 13019
Re: Version 0.17.36
Is there any way to automatically update the dedicated server?
I've probably downloaded it 20-30 times by now, just for 0.17.
I've probably downloaded it 20-30 times by now, just for 0.17.
- Sat Mar 30, 2019 1:17 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 38390
Re: Version 0.17.23
There may be a great reason, but unfortunately this means the game I was playing with some friends is stuck on .22, with the power pole crash.
I don't suppose there's any chance we could get a .22.5, which just fixes that bug but doesn't break the rest of the game?
I don't suppose there's any chance we could get a .22.5, which just fixes that bug but doesn't break the rest of the game?