Search found 95 matches

by Baughn
Mon Aug 08, 2016 7:33 pm
Forum: Modding help
Topic: Possible to open TCP connections?
Replies: 7
Views: 2433

Re: Possible to open TCP connections?

aubergine18 wrote:You can write files via the API - why not make something that tails a file and sends new entries to IRC?
It turns into a rube-goldberg machine. I'd need to combine it with ii, or something.

Which is fine for *me*, but makes it a lot harder to contemplate offering it for others to use.
by Baughn
Sun Aug 07, 2016 9:51 pm
Forum: Modding help
Topic: Possible to open TCP connections?
Replies: 7
Views: 2433

Re: Possible to open TCP connections?

As an end-user, I'd find any game that allows this level of modding (either access to file system or network) to be very dubious. I've seen some games that do allow this level of modding (eg. cities skylines) but the game devs have to check the source of every single non-content mod (ie. any code-b...
by Baughn
Sun Aug 07, 2016 1:53 pm
Forum: Modding help
Topic: Possible to open TCP connections?
Replies: 7
Views: 2433

Possible to open TCP connections?

I'd like to build a Factorio-to-IRC bridge, similar to EiraIRC.

This would require me to either load arbitrary C code (probably straight out), or at least open a TCP connection to the IRC server. Is that latter something I can do with the current API?
by Baughn
Tue Aug 02, 2016 5:39 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 97733

Re: [0.13.10] Modpack: Farlands v0.13.0

Does the pack have anything like viewtopic.php?f=97&t=17271&hilit=radio yet?

That is, wireless circuit signals. Would go well with spread-out bases, I think.
by Baughn
Mon Aug 01, 2016 9:48 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 97733

Re: [0.13.10] Modpack: Farlands v0.13.0

I don't know if this is something you'd want to copy or not, but: Back on 0.12 by setting the starting area resource generation to 30%, and turning off infinite ores, I ended up with just enough ores to make it to railways, but not much beyond. It puts a bit of extra pressure on the players, when I'...
by Baughn
Mon Aug 01, 2016 8:26 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 97733

Re: [0.13.10] Modpack: Farlands v0.13.0

This script should do the trick:

Code: Select all

find . -name \*.png -exec identify {} + | grep -v 8-bit | awk '{print $1}' | \
  while read img; do
    mogrify -depth 8 "$img";
  done
Requires imagemagick to be installed.
by Baughn
Sun Jul 31, 2016 10:44 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 97733

Re: [0.13.10] Modpack: Farlands v0.13.0

I'm not sure if it's the pack or my GPU, but for some reason the first ore processing tech -- that is, the one that lets you "pack" ores into "suitably sized packages" -- shows up as noise on the tech screen. It's not just that the texture is missing, it seems to be grabbing rand...
by Baughn
Fri Jul 29, 2016 4:39 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 97733

Re: [0.13.10] Modpack: Farlands v0.13.0

Poking at it.

Well, it hasn't crashed yet, but I'm not very far in either.
by Baughn
Mon Jul 25, 2016 4:18 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 97733

Re: [0.13.10] Modpack: Farlands v0.13.0

Well, a question and a suggestion.

Would you like to add Nixie Tubes, from https://mods.factorio.com/mods/justaran ... ixie-tubes? It looks very nifty, and would go well in my yet-to-be-built control room. And--

Nucular did get updated to 0.13, so why the switch? I'm just curious.
by Baughn
Wed Feb 03, 2016 8:38 pm
Forum: Mod and installation managers
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 31752

Re: TLS problems & packaging for NixOS

Moved to tools, leaving a link in technical help. I recommend to edit the first post with the current solution. Nice work. :) As per NixOS standards, the current solution for installing Factorio on NixOS is to type "nix-env -i factorio". None of what we went through in this post is necess...
by Baughn
Sat Jan 23, 2016 12:51 am
Forum: Mod and installation managers
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 31752

Re: TLS problems & packaging for NixOS

Okay, so overwriting the config file on every startup wasn't a good idea; the user's configuration gets mixed in with the paths I'm setting. So what I ended up doing was to edit that config file with sed, instead of overwriting it. I don't like this approach. (Can I have a flag for setting the data ...
by Baughn
Sat Jan 23, 2016 12:10 am
Forum: Mod and installation managers
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 31752

Re: TLS problems & packaging for NixOS

I've *almost* got it working now. Just one slight glitch remaining... 17.254 Error GlobalContext.cpp:881: Couldn't write /nix/store/v5m978fprjn2fq4lavarz37158958hjl-factorio-0.12.20/share/factorio/config-path.cfg: boost::filesystem::copy_file: Read-only file system: "/home/svein/.factorio/confi...
by Baughn
Wed Jan 20, 2016 8:22 pm
Forum: Mod and installation managers
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 31752

Re: TLS problems & packaging for NixOS

I figured it out, by looking at the config file from an old pre-Nix backup. :)
by Baughn
Wed Jan 20, 2016 6:17 pm
Forum: Mod and installation managers
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 31752

Re: TLS problems & packaging for NixOS

One more question:

Can I set system-read-path from the command line, using a flag or envvar? Because the data is not going to be in /usr/share. /usr/share doesn't exist.
by Baughn
Wed Jan 20, 2016 4:56 pm
Forum: Mod and installation managers
Topic: TLS problems & packaging for NixOS
Replies: 10
Views: 31752

TLS problems & packaging for NixOS

Hi, I'm working on packaging Factorio for NixOS. Because I love pain, I decided to teach it how to download Factorio, rather than depending on the user to supply a tarball, and that... *sort of* worked, but not quite; I'm having TLS problems. The procedure goes somewhat like this: > curl -c cookies ...

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