Not sure if that's the exact use case you're looking for but if you're interested, I already made a Factorio-IRC bridge via log parsing/RCON commands: https://forums.factorio.com/viewtopic.php?f=133&t=29019
Well, it's exactly the sort of rube-goldberg machine I was hoping not to have to write ...
Search found 100 matches
- Wed Aug 17, 2016 12:47 pm
- Forum: Modding help
- Topic: Possible to open TCP connections?
- Replies: 7
- Views: 3235
- Wed Aug 17, 2016 12:45 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 268613
Re: Uranium Power
So I have to ask, because nothing seems to be happening -- do fuel assemblies actually get used up?
- Thu Aug 11, 2016 5:07 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.13] Modpack: Farlands v0.13.1
I don't know if you're familiar with Unix tools already, or even running this on Linux (or OS X!), but you'd save yourself a lot of trouble by learning to use the diff / patch tools.
Slightly complicated by the mod directories having version names in their names. Still, you might find http ...
Slightly complicated by the mod directories having version names in their names. Still, you might find http ...
- Thu Aug 11, 2016 9:35 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.13] Modpack: Farlands v0.13.1
Thanks for the modpack. I'm quite eager to try it out. One question though:
Did you change any settings inside the files or can we just update with the ingame update option?
I did. I tried not to do that and used my Tweak mod instead to modify other configs. Some mods didn't have global config ...
Did you change any settings inside the files or can we just update with the ingame update option?
I did. I tried not to do that and used my Tweak mod instead to modify other configs. Some mods didn't have global config ...
- Tue Aug 09, 2016 3:21 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.13] Modpack: Farlands v0.13.1
Thanks for the modpack. I'm quite eager to try it out. One question though:
Did you change any settings inside the files or can we just update with the ingame update option?
I did. I tried not to do that and used my Tweak mod instead to modify other configs. Some mods didn't have global config ...
Did you change any settings inside the files or can we just update with the ingame update option?
I did. I tried not to do that and used my Tweak mod instead to modify other configs. Some mods didn't have global config ...
- Mon Aug 08, 2016 7:33 pm
- Forum: Modding help
- Topic: Possible to open TCP connections?
- Replies: 7
- Views: 3235
Re: Possible to open TCP connections?
It turns into a rube-goldberg machine. I'd need to combine it with ii, or something.aubergine18 wrote:You can write files via the API - why not make something that tails a file and sends new entries to IRC?
Which is fine for *me*, but makes it a lot harder to contemplate offering it for others to use.
- Sun Aug 07, 2016 9:51 pm
- Forum: Modding help
- Topic: Possible to open TCP connections?
- Replies: 7
- Views: 3235
Re: Possible to open TCP connections?
As an end-user, I'd find any game that allows this level of modding (either access to file system or network) to be very dubious. I've seen some games that do allow this level of modding (eg. cities skylines) but the game devs have to check the source of every single non-content mod (ie. any code ...
- Sun Aug 07, 2016 1:53 pm
- Forum: Modding help
- Topic: Possible to open TCP connections?
- Replies: 7
- Views: 3235
Possible to open TCP connections?
I'd like to build a Factorio-to-IRC bridge, similar to EiraIRC.
This would require me to either load arbitrary C code (probably straight out), or at least open a TCP connection to the IRC server. Is that latter something I can do with the current API?
This would require me to either load arbitrary C code (probably straight out), or at least open a TCP connection to the IRC server. Is that latter something I can do with the current API?
- Tue Aug 02, 2016 5:39 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.10] Modpack: Farlands v0.13.0
Does the pack have anything like viewtopic.php?f=97&t=17271&hilit=radio yet?
That is, wireless circuit signals. Would go well with spread-out bases, I think.
That is, wireless circuit signals. Would go well with spread-out bases, I think.
- Mon Aug 01, 2016 9:48 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.10] Modpack: Farlands v0.13.0
I don't know if this is something you'd want to copy or not, but: Back on 0.12 by setting the starting area resource generation to 30%, and turning off infinite ores, I ended up with just enough ores to make it to railways, but not much beyond. It puts a bit of extra pressure on the players, when I ...
- Mon Aug 01, 2016 8:26 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.10] Modpack: Farlands v0.13.0
This script should do the trick:
Requires imagemagick to be installed.
Code: Select all
find . -name \*.png -exec identify {} + | grep -v 8-bit | awk '{print $1}' | \
while read img; do
mogrify -depth 8 "$img";
done
- Sun Jul 31, 2016 10:44 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.10] Modpack: Farlands v0.13.0
I'm not sure if it's the pack or my GPU, but for some reason the first ore processing tech -- that is, the one that lets you "pack" ores into "suitably sized packages" -- shows up as noise on the tech screen. It's not just that the texture is missing, it seems to be grabbing random bits of GPU ...
- Fri Jul 29, 2016 4:39 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.10] Modpack: Farlands v0.13.0
Poking at it.
Well, it hasn't crashed yet, but I'm not very far in either.
Well, it hasn't crashed yet, but I'm not very far in either.
- Mon Jul 25, 2016 4:18 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 115068
Re: [0.13.10] Modpack: Farlands v0.13.0
Well, a question and a suggestion.
Would you like to add Nixie Tubes, from https://mods.factorio.com/mods/justaran ... ixie-tubes? It looks very nifty, and would go well in my yet-to-be-built control room. And--
Nucular did get updated to 0.13, so why the switch? I'm just curious.
Would you like to add Nixie Tubes, from https://mods.factorio.com/mods/justaran ... ixie-tubes? It looks very nifty, and would go well in my yet-to-be-built control room. And--
Nucular did get updated to 0.13, so why the switch? I'm just curious.
- Wed Feb 03, 2016 8:38 pm
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 33498
Re: TLS problems & packaging for NixOS
Moved to tools, leaving a link in technical help. I recommend to edit the first post with the current solution. Nice work. :)
As per NixOS standards, the current solution for installing Factorio on NixOS is to type "nix-env -i factorio".
None of what we went through in this post is necessary. The ...
As per NixOS standards, the current solution for installing Factorio on NixOS is to type "nix-env -i factorio".
None of what we went through in this post is necessary. The ...
- Sat Jan 23, 2016 12:51 am
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 33498
Re: TLS problems & packaging for NixOS
Okay, so overwriting the config file on every startup wasn't a good idea; the user's configuration gets mixed in with the paths I'm setting. So what I ended up doing was to edit that config file with sed, instead of overwriting it. I don't like this approach.
(Can I have a flag for setting the data ...
(Can I have a flag for setting the data ...
- Sat Jan 23, 2016 12:10 am
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 33498
Re: TLS problems & packaging for NixOS
I've *almost* got it working now. Just one slight glitch remaining...
17.254 Error GlobalContext.cpp:881: Couldn't write /nix/store/v5m978fprjn2fq4lavarz37158958hjl-factorio-0.12.20/share/factorio/config-path.cfg: boost::filesystem::copy_file: Read-only file system: "/home/svein/.factorio/config ...
17.254 Error GlobalContext.cpp:881: Couldn't write /nix/store/v5m978fprjn2fq4lavarz37158958hjl-factorio-0.12.20/share/factorio/config-path.cfg: boost::filesystem::copy_file: Read-only file system: "/home/svein/.factorio/config ...
- Wed Jan 20, 2016 8:22 pm
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 33498
Re: TLS problems & packaging for NixOS
I figured it out, by looking at the config file from an old pre-Nix backup. 

- Wed Jan 20, 2016 6:17 pm
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 33498
Re: TLS problems & packaging for NixOS
One more question:
Can I set system-read-path from the command line, using a flag or envvar? Because the data is not going to be in /usr/share. /usr/share doesn't exist.
Can I set system-read-path from the command line, using a flag or envvar? Because the data is not going to be in /usr/share. /usr/share doesn't exist.
- Wed Jan 20, 2016 4:56 pm
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 33498
TLS problems & packaging for NixOS
Hi,
I'm working on packaging Factorio for NixOS.
Because I love pain, I decided to teach it how to download Factorio, rather than depending on the user to supply a tarball, and that... *sort of* worked, but not quite; I'm having TLS problems. The procedure goes somewhat like this:
> curl -c ...
I'm working on packaging Factorio for NixOS.
Because I love pain, I decided to teach it how to download Factorio, rather than depending on the user to supply a tarball, and that... *sort of* worked, but not quite; I'm having TLS problems. The procedure goes somewhat like this:
> curl -c ...