Search found 117 matches
- Fri Jul 01, 2016 4:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] Low performance and black screen on Win XP
- Replies: 3
- Views: 1137
Re: [0.13.2] Low performance and black screen on Win XP
Disabled compatibility mode (which I activated on the faint hope) and restarted - same problem (Black Screen, slowness). Played with graphics settings and restarted couple of times). Lo and behold, now it works without issues. It was the graphics settings and the AMD card. Performance and graphics a...
- Fri Jul 01, 2016 12:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] Low performance and black screen on Win XP
- Replies: 3
- Views: 1137
[0.13.2] Low performance and black screen on Win XP
The UI response is quite bad, it takes a noticeable amount of time to activate any button (even in the start menu). Opening existing save (even with reduced graphic settings ) results in this (ignore the task manager) f13v2.gif Now look at the task manager. It's cycling (in my case) between 50-90%. ...
- Thu Jun 30, 2016 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Factorio no longer works on Windows XP
- Replies: 20
- Views: 12066
Re: [0.13] Factorio no longer works on Windows XP
I was not serious when I hinted that XP will be no longer supported. We all know that the proper way of doing these things, is to post an announcement along the lines of "Due to circumstances beyond our control XXXX will not be supported in the future releases.. Sorry" I think too much of ...
- Wed Jun 29, 2016 11:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Factorio no longer works on Windows XP
- Replies: 20
- Views: 12066
Re: [0.13] Factorio no longer works on Windows XP
Yep 13.1 is borked as well. I get "Unable to execute file- CreateProcess failed, code 193" " %1 is not a valid Win32 application" So what's going on? Intern that's not working out? Microsoft hit team? I realize that we (XP'ers) are few (but proud!), but a bug confirmation would b...
- Wed Jun 29, 2016 1:28 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36815
And now MK3 - this time with interrupts
I've done some additional work on MK2 CPU in order to improve the throughput and responsiveness. The new MK3 has approx 30% better throughput and supports interrupts which should allow much better reaction to unanticipated events. A brief video overview showing interrupt handling and explanation of ...
- Tue Jun 28, 2016 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Factorio no longer works on Windows XP
- Replies: 20
- Views: 12066
Re: [0.13] 32bit factorio on 32bit windows produces error
Same symptoms, running on XP. Auto update failed so I tried downloading 32 bit full install from Factorio.com (unzipped version). Message "Factorio.com is not a valid win32 app"
Now what?
Now what?
- Fri Jun 24, 2016 5:30 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95831
Re: Combinator Contraptions
much like what piriform posted on the previous page on this thread, but without the caveats... I like write once register design and can see uses for it, but I think that the two are different in use and operation. I believe that the write once register performs destructive (sic?) update, i.e. the ...
- Mon May 16, 2016 10:59 pm
- Forum: Show your Creations
- Topic: FactorioScript - If Statements
- Replies: 4
- Views: 2869
Re: FactorioScript - If Statements
This is very exciting work with tremendous potential. Is your plan to partition it and do a staged release or wait until it's fully baked?
- Mon May 16, 2016 10:26 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36815
Computer control of a factory
Here is a video of MK2 computer controlling a factory https://youtu.be/fA92JYrDzh8 During the demo, MK2: issues build instructions for several different items monitors build progress and when complete issues commands to collect the products into logistics inventory monitors status of raw materials (...
- Mon May 02, 2016 11:10 pm
- Forum: Show your Creations
- Topic: ASCII Display
- Replies: 7
- Views: 7738
Re: ASCII Display
Nice!.
- Mon Apr 25, 2016 8:12 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95831
Re: Combinator Contraptions
Here's a scheme for a cheap memory capable of storing all the signals (albeit with a reduced range) Caveats: - incoming signals must be 1 tick wide signals must be conditioned: -if negative values are desired and interval is 10M then 5M must be added to the incoming and 5M subtracted from the output...
- Mon Apr 18, 2016 11:05 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95831
Re: Combinator Contraptions
I don't have time to test it right now but it looks Really Good. I think that this approach will be very useful. Off the top of my head I can think of the following apps 1. Input port 2. Your memory "compactification" scheme reader 3. A big one- Lookup Tables - fix the inputs in a constant...
- Mon Apr 18, 2016 4:45 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95831
Re: Combinator Contraptions
Nice, clean design, but I have to apologize for wasting your and everybody's time (again). I read your spec (on a remote monitor) and saw this Input: 123 "A" , 0000246 "B", 0000500 "C", 2 "Blu instead of Input: 123 "A" , 10000246 "B", 20000500 &...
- Sun Apr 17, 2016 9:51 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95831
Re: Combinator Contraptions
Yes, of course! Your (re)statement of the problem is correct, and I should have started with a formal problem statement ( my fault).Am I right?
- Sun Apr 17, 2016 7:30 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95831
Re: Combinator Contraptions
Dr. Walrus encoding/decoding method led me to create a mux circuit in which a value of a specific signal can be selected from several (many) signals, via numeric address (1..N). EDIT ------ XKnight kindly provided a more complete description of requirements (in lieu of the above vagueness). In summa...
- Fri Apr 15, 2016 12:25 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95831
Re: Combinator Contraptions
This is my first attempt at a computer in factorio. It's 256, 5 by 7 displays arranged in a 16 by 16 grid and it can type, by placing copper plates in the "keyboard", do very basic maths and algebra and has some basic memory. Was hoping to put in a game next (chess??) and any advice would...
- Mon Apr 11, 2016 12:20 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36815
Re: combinator computer MK2
Once accomplished change the name from computer MK2 to SkyNet. Sure, no problem. I'll just put it on my list of things to do ;) let's see... #786 Skynet! What's on top of the list #1 Assembler and loader - OK, working on it #2 Beg for a compiler "Please Sir, Can you spare a compiler" :oops:
- Sun Apr 10, 2016 11:19 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36815
Re: combinator computer MK2
Will try to oblige, although it might take a week or two. BTW I got started down this path after watching your tutorials #46,#47 and had a thought hm... . Thanks for all the great videos you've made so far, please continue!
- Sat Apr 09, 2016 9:57 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36815
Re: combinator computer MK2
Hi, thanks for the feedback. MK2 is not quite ready for the pipelining as I don't have a good solution for the problem of Locks (i.e. certain instructions overrunning or colliding with the others), and I'm not interested in crocheting the code. I'd be very interested in seeing your approach. RAM is ...
- Sat Apr 09, 2016 8:09 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36815
combinator computer MK2
Just in case you were itching to TOTALLY automate your factory and were wondering how to go about it, here's your answer. New, Improved, MK2 computer (some assembly required :D ). MK2 is fast(er) ( up to 12 IPS), better ( 32 instructions including BLT & BXRP) and greener (all those adder combina...