Search found 117 matches

by piriform
Sun Mar 13, 2016 7:57 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 150497

Re: Digital Display, Yay!

And here's an oldie but an oldie :lol: . I call it The Motivator!
bdisplay.jpg
bdisplay.jpg (87.36 KiB) Viewed 14147 times
by piriform
Thu Mar 10, 2016 10:54 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95851

Re: Combinator Contraptions

The following is NOT a solution that was asked for, but may be of use to some as it deals with a similar type of a problem. Specifically, how to quickly time sort many signals into relatively few time slots. There are 5 time slots In the diagram, although the circuit can be extended indefinitely pro...
by piriform
Wed Mar 09, 2016 5:04 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 150497

Re: Digital Display, Yay!

Nice!

aaaaaand he's gone.. (as he books it with the Precious)
by piriform
Tue Mar 08, 2016 7:34 pm
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 7069

Re: Functional Blocks

Yes, I can be obscure at times, sometimes deliberately so. For example, I forgot to explain what the two little icons in the lower left hand corner represent cube - collision box smiley face- icon animation (i.e. the Skin) Koub's comment got me thinking about the meta game. So let's say, this featur...
by piriform
Tue Mar 08, 2016 3:31 pm
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 7069

Re: Functional Blocks

I'm, of course, disappointed that you won't support the proposal and won't argue your decision. In closing however I do wish to point out the following: a)If you look at my previous posts you'll find a reference to NESTT, and yes there are some obvious similarities. b)Frames are used in two contexts...
by piriform
Tue Mar 08, 2016 2:36 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 150497

Re: Digital Display, Yay!

I have a requirement for a nice compact N character parallel alphameric display (i.e sp,a-z,.0-9, maybe some special chars) but haven't had the time. Currently I'm wrestling with micro code, stomping out ticks and other bugs, so it'll be a while.

PS and I'm not too proud.
by piriform
Tue Mar 08, 2016 4:32 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 151251

Re: RTS direction

this is what factorio is about when you play with the character. the difference is xp is translated into research, and the more direct killing nests for making research packs. Hmm, I can see some parallels between research and say, power armor and weapons, giving the character enhanced abilities. B...
by piriform
Mon Mar 07, 2016 10:26 pm
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 7069

Re: Functional Blocks

in this example ;). In general :idea:
p.s. thx for letting me know about the legibility. It was pretty bad. Hopefully now it's better.
by piriform
Mon Mar 07, 2016 10:01 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 151251

Re: RTS direction

Thanks! Just goes to show you what preconceptions will get you. All along I had this notion that the engineer character would play the role of a builder King. Essentially vulnerable but able to form and direct armies. MOBA style of RTS would be quite a switch.
by piriform
Mon Mar 07, 2016 9:02 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 150497

Re: Digital Display, Yay!

Here is a 60 FPS version.
I shamelessly stole it gratefully used it. Now you wouldn't happen to know of an equivalent version with 0 blanking and maybe alphamerics?
Thanks!
by piriform
Mon Mar 07, 2016 8:55 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 151251

Re: RTS direction

I had to look up a definition of MOBA game, and found this: http://www.urbandictionary.com/define.php?term=MOBA . If this is what you have in mind then I'm confused. MOBA focuses on Hero development via xp mechanisms and killing of minions in personal combat. Base and infrastructure building is not ...
by piriform
Mon Mar 07, 2016 8:18 pm
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 7069

Re: Functional Blocks

Nope! As Sheriff Buford Pusser would say: "What we have heah is a failure to communicate!" :lol:
Take a look at the following diagram *

funcblockexmp.jpg
funcblockexmp.jpg (48.29 KiB) Viewed 6559 times


*This is a test


edit- updated the pic to make it more legible
by piriform
Mon Mar 07, 2016 2:43 am
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 7069

Re: Functional Blocks

I see two questions here a) Is it possible to implement this with a reasonable amount of development resources yielding expected results? b) Will this be a change for the worse To answer the last question first, I ask myself how do I see Factorio? I mean what is it all about? Is it landing on a plan...
by piriform
Sun Mar 06, 2016 10:23 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 151251

Re: RTS direction

Question is: Would people be alright with such a shallow combat element? Well the current combat system is shallow. The fact that this discussion is taking place, indicates that some are not satisfied. In my response I was referring mainly to stutter stepping micro management of units or having 4 o...
by piriform
Sun Mar 06, 2016 3:53 am
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 7069

Re: Functional Blocks

OK, I'll try to answer in a point by point form For example with the trains with lasers: Where is the functional difference between your suggestion vs. a train with a (not yet existing) module-slot where you can plug in a (not yet existing) laser module? That's one of the reasons to develop this. No...
by piriform
Sun Mar 06, 2016 2:36 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 151251

Re: RTS direction

Agree in general that adding features alien to Factorio would, if not corrupt, then certainly make it a very different game. So the question is:
What is the minimum necessary for a good PvP experience?
by piriform
Sun Mar 06, 2016 2:14 am
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 7069

Re: Functional Blocks

Sorry, I thought I was being perfectly clear (in my own mind maybe :lol: , I mean TRAINS with LASERS?) Seriously though, I guess I fell into that trap and did not state the formal objective. The intention of this feature is to allow the users to construct new and or modify the functionality of exist...
by piriform
Fri Mar 04, 2016 4:45 pm
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 7069

Re: Functional Blocks-Construction

This picture shows a possible approach on how these blocks could be used. Please note, the items used are Symbolic a=i.e representative. funcblocks1.jpg Thus stone floor = construction surface distinct from the Factorio terrain (sort of like the NESTT mod) Oil tanks = Wheels ( since they are round-i...
by piriform
Fri Mar 04, 2016 2:41 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95851

Re: Combinator Contraptions

I tried a number of configurations and No Joy. Best can output @2-3 ticks/signal. DaveMcW's comment led me to investigate the following. hmm2.jpg Interesting, but probably a distraction. Although, if the signals have an upper limit and the signals are subtracted from that limit then inverted??? I'd ...
by piriform
Thu Mar 03, 2016 2:54 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95851

Re: Combinator Contraptions

Would this do (the Task)?

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