Search found 148 matches

by adamwong246
Tue Dec 01, 2020 8:14 pm
Forum: Modding help
Topic: Allow for shorter, rather than longer, reach.
Replies: 15
Views: 2579

Re: Allow for shorter, rather than longer, reach.

[Koub] I'm moving this to "Modding interface requests", because I'm pretty sure reach won't be reduced in vanilla, but it makes sense to request for it for modding purpose - as it's already possible to increase reach, why not decrease it. This change is more significant that just changing...
by adamwong246
Tue Dec 01, 2020 7:55 pm
Forum: Ideas and Requests For Mods
Topic: Idea: a mod which adds a "fatigue/sleep" meter to govern your cracktorio habit.
Replies: 3
Views: 1249

Idea: a mod which adds a "fatigue/sleep" meter to govern your cracktorio habit.

I think it goes without saying that many of us have binged on factorio to an unhealthy degree. My partner is really not happy that I played factorio for 12 hours a day over thanksgiving. Apparently my husbandly duties are more important that securing more copper ore but I digress... So here is my id...
by adamwong246
Tue Dec 01, 2020 7:39 pm
Forum: Modding help
Topic: Allow for shorter, rather than longer, reach.
Replies: 15
Views: 2579

Allow for shorter, rather than longer, reach.

TL;DR I would like to limit my reach to only 1 tile, rather than the default of 6. What ? By default you can place and destroy items within a box of 6 tiles surrounding your character. I would like to reduce that to 1, so you can only build in your surrounding tiles. As best I understand it, this w...
by adamwong246
Tue Dec 01, 2020 6:53 pm
Forum: Ideas and Suggestions
Topic: Multi-window / multi-monitor gaming
Replies: 8
Views: 3711

Re: Multi-window / multi-monitor gaming

I love this idea but it seems like it will never happen in vanilla and can't be achieved through mods.

However, I am imagining something like the Reddit Enhancement Suite- a secondary program, outside the game or mods, that runs as a client to the main executables server.
by adamwong246
Tue Dec 01, 2020 5:55 pm
Forum: Ideas and Suggestions
Topic: Tiny icons are causing me eye strain. What about a text based alternative to icon grids?
Replies: 10
Views: 1661

Re: Tiny icons are causing me eye strain. What about a text based alternative to icon grids?

It also occurs to me that this problem could be alleviated by making the modal windows full screen. Many of the modals take up ~1/3 of the screen, yet are placed dead center, obscuring much of the game play. So I'm not sure why the UI does not take up the full real estate, because in it's current st...
by adamwong246
Tue Dec 01, 2020 5:51 pm
Forum: Ideas and Suggestions
Topic: Tiny icons are causing me eye strain. What about a text based alternative to icon grids?
Replies: 10
Views: 1661

Re: Tiny icons are causing me eye strain. What about a text based alternative to icon grids?

I wonder if this would be moddable (and practically usable, without murdering game performance). If it could be modded practically, I suggest trying to give it a go. Can't be done unfortunately. The best way to avoid eye strain is to play the game less. You are sure about this? I want to know for c...
by adamwong246
Tue Dec 01, 2020 5:49 pm
Forum: Ideas and Suggestions
Topic: Tiny icons are causing me eye strain. What about a text based alternative to icon grids?
Replies: 10
Views: 1661

Re: Tiny icons are causing me eye strain. What about a text based alternative to icon grids?

I did not know about the UI scaling, but upon investigating I find it makes many UI elements unusable on my laptop. HOWEVER I dug my larger external monitor out of storage and the combination of 125% scaled UI + bigger monitor does help some. But even this is not a complete solution, because I play ...
by adamwong246
Tue Dec 01, 2020 6:29 am
Forum: Ideas and Suggestions
Topic: Tiny icons are causing me eye strain. What about a text based alternative to icon grids?
Replies: 10
Views: 1661

Tiny icons are causing me eye strain. What about a text based alternative to icon grids?

TL;DR I find myself straining to find items within a grid by their tiny icon. What about a more text-based approach? What ? The GUI is heavily invested in the "grid of icons" ui element. Examples: - your equipment grid - the crafting recipes grid - your logistics grid - you trash slots gr...

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