Search found 77 matches
- Sun Sep 26, 2021 2:25 pm
- Forum: Pending
- Topic: [1.1.41] Crashes randomly when playing
- Replies: 2
- Views: 1227
Re: [1.1.41] Crashes randomly when playing
to my knowledge the thing like that can happen if you exceed your available ram; i.e. I suspect a silent OOM killer. Mods number, pagefile size, suspect ram texture streaming; thus may be the case. Not sure why does it not go off the grid right at the startup, but maybe the "other" system ...
- Sun Sep 26, 2021 1:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.41] "Death" and "Game paused" notice together look bad
- Replies: 1
- Views: 3093
[Klonan] [1.1.41] "Death" and "Game paused" notice together look bad
fat boi made gui go brr what happens : the "me died" window gets disfigured under the nukey pressure. fat_boi_made_gui_go_brrr-fs8.png what was expected : text stays the same place (does not flip) the outer border may go as it pleases but the inner border follows suite and goes as the same...
- Fri Sep 24, 2021 10:50 pm
- Forum: Not a bug
- Topic: [1.1.39] Server without players not paused while catching up
- Replies: 3
- Views: 1918
Re: [1.1.39] Server without players not paused while catching up
hello,
can you pls check how often the rcon "usually" goes for the server?
I want to cross-check if this one is related again yet another time.
(i.e. I expect something like this)
can you pls check how often the rcon "usually" goes for the server?
I want to cross-check if this one is related again yet another time.
(i.e. I expect something like this)
webm
(to be the reason underneath)- Fri Sep 24, 2021 10:40 pm
- Forum: Not a bug
- Topic: [1.1.41] you wanted friction-slowed cars? We've got warp drives.
- Replies: 1
- Views: 1011
[1.1.41] you wanted friction-slowed cars? We've got warp drives.
Greetings. WeIrd behav for control stage car's prop friction_modifier for range > 1 doc: https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.friction_modifier 0.5 works fine, except you have no feasible breaks. Well, who cares about brakes when you cruise in a car at 420km/h+ ... Expected: ...
- Sun Sep 19, 2021 9:20 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.39] Unnecessary files in the headless server release
- Replies: 1
- Views: 1183
[1.1.39] Unnecessary files in the headless server release
Greetings! I've looked at headless /data folders recently only to find "garbage" files. Pls forward this to your "build" team if any. I am perfectly okay with __data__/base/menu-simulations/ these take 4 mb (small) and since headless has a perfect --help menu to showcase them at,...
- Mon Jul 26, 2021 8:14 am
- Forum: Technical Help
- Topic: When continue hosting on linux/mac autoenable pause-less save featue
- Replies: 2
- Views: 1214
Re: When continue hosting on linux/mac autoenable pause-less save featue
1) there is a hidden option for the very this thing already 1) first make a backup of your desktop kappa. just a config.ini backup prob fine if you want to touch some other params. 2) go to the main menu (the one with SP/MP/continue options) 3) hold ctrl+alt and click settings button. 4) the bottom ...
- Mon Jul 26, 2021 3:49 am
- Forum: Implemented mod requests
- Topic: Allow force color to be locked/set
- Replies: 4
- Views: 2830
Re: Allow force color to be locked/set
You know what? I've made you a full proof-of-concept example on how to color turrets. [edit:] With the current lua only, by populating dummy forces with dummy "core" players. [/edit] It does not include the framework on how to deal with them further... but... You'll be fine. Here's the 3 m...
- Sun Jul 25, 2021 7:18 pm
- Forum: Already exists
- Topic: [fixme] add the rest map-view-settings controlls to lua
- Replies: 1
- Views: 918
[fixme] add the rest map-view-settings controlls to lua
You see, there is a game-view-settings (like disable minimap overlay, disable slots hotbar, disable science progress bar overlay and the like), one of them is `show_map_view_options` It basically allows you to disable this little block more_map_controls_to_lua.png (the one in the map-view opened) TH...
- Sun Jul 25, 2021 6:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash after turning on cache-prototype-data and disable-prototype-history...?
- Replies: 6
- Views: 6347
Re: [Rseding] [1.1.36] Crash after turning on cache-prototype-data and disable-prototype-history...?
same thing with `--disable-prototype-history` flag for the full gui client linux build. I had to edit out this one from args for some of starter scripts by hand... reeeee :> Can confirm this crashes with about the same tutorial thing and sigsev on the very start each and every time. I have cache-pro...
- Thu Jul 22, 2021 1:21 pm
- Forum: Implemented mod requests
- Topic: Allow force color to be locked/set
- Replies: 4
- Views: 2830
Re: Allow force color to be locked/set
+1 force.default_color to have rw state we could use to set colors of turrets, and the like. OR, better yet, a color attribute to a all the turrets :> If nil default to the "force color". This alone would allow this kind of stuff to go for groups of "discovered" turrets. here, I ...
- Thu Jul 22, 2021 12:14 pm
- Forum: Won't implement
- Topic: on_ticks_played event
- Replies: 9
- Views: 2876
Re: on_ticks_played event
Bump. I also somehow need this. And I also want the ability to have the state to be perma-paused, not the way it works right now with either gui-pause (aaaa, reeeee) or tick_paused. Well, as a workaround: I "fixed" it as a side effect of having rcon poll the server ~60 times per sec. When ...
- Sun Jul 18, 2021 8:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [1.1.36] Starting message dialog is darkened in the Sandbox scenario
- Replies: 4
- Views: 2947
Re: [1.1.36] Starting message dialog is darkened in the Sandbox scenario
While I played with it, I found a "bug" with that that is even more fun though! Go to map view, scroll to world view, move aside from the "player" position (like west something) and then summon that message being in the zoomed-to-world-view. For me it would stick to the side of t...
- Sun Jul 18, 2021 8:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [1.1.36] Starting message dialog is darkened in the Sandbox scenario
- Replies: 4
- Views: 2947
Re: [1.1.36] Starting message dialog is darkened in the Sandbox scenario
I've made you a simple "afterburner" to skip the first tick where it scans. When you show the same message over the second tick (or later) the scan goes off normally (it happens NEXT tick actually but whatever, atomic events). and then it does show it better. Or maybe it happens so for a c...
- Sun Jul 18, 2021 12:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.36] Axes still mentioned in PvP scenario config.lua
- Replies: 1
- Views: 2180
[Klonan] [1.1.36] Axes still mentioned in PvP scenario config.lua
~ line 276 of base/scenarios/pvp/config.lua features equipment_list presets medium and large have the glorious steel axes present, the small features the iron axe. (lines 289, 294, 304 @ config.lua) Axes been since removed from the base game. The config does NOT crash the scenario in present state, ...
- Tue May 11, 2021 5:32 am
- Forum: Not a bug
- Topic: [1.1.33] Rcon polling for data does not "respect" pause at all
- Replies: 7
- Views: 2469
Re: [1.1.33] Rcon polling for data does not "respect" pause at all
In order for the Rcon to work properly, its commands have to be processed as soon as possible. By "polling" i assume you are running "\c" commands and they have to be processed as InputAction because they are distributed to all connected clients and they are persisted for the pu...
- Mon May 10, 2021 9:43 pm
- Forum: Not a bug
- Topic: [1.1.33] Rcon polling for data does not "respect" pause at all
- Replies: 7
- Views: 2469
Re: [1.1.33] Rcon polling for data does not "respect" pause at all
[edit: this reply was written before the aforeplaced reply post, the nature of the forums... #include a grain of salt, since most parts of it should be obsolete] rcon wise: The thing about r_id: factorio sometimes sets rcon id of the packet to the one of the caller, but usually it1 does not. So for ...
- Mon May 10, 2021 9:27 pm
- Forum: Not a bug
- Topic: [1.1.33] Rcon polling for data does not "respect" pause at all
- Replies: 7
- Views: 2469
Re: [1.1.33] Rcon polling for data does not "respect" pause at all
Now for the tests having been made. If you poll faster than 60/sec, both game.tick and game.ticks_played increase no faster than the current game.speed. You can't set game.speed lower than 0.01, so this was not an option for the "real_pause module". However when you do set paused to true (...
- Mon May 10, 2021 9:14 pm
- Forum: Not a bug
- Topic: [1.1.33] Rcon polling for data does not "respect" pause at all
- Replies: 7
- Views: 2469
Re: [1.1.33] Rcon polling for data does not "respect" pause at all. The vid. The details. Possible hot-fixes.
The current workaround You can't prevent the game time from rising. Sorry. But! You can use the "editor" option to prevent the ticks from affecting entities! lua-api for game.tick_paused yay! It is RW! It is dirty, since it uses some hacks, but here's the idea: hana_rcon_fix.png This prev...
- Mon May 10, 2021 9:01 pm
- Forum: Not a bug
- Topic: [1.1.33] Rcon polling for data does not "respect" pause at all
- Replies: 7
- Views: 2469
Re: [1.1.33] Rcon polling for data does not "respect" pause at all. The vid. The details. Possible hot-fixes.
It all started with servers magically running even when noone was around. The is_the_server_alive poll in this story happens once a sec. (In the video above it happens ~120 times a sec, so you can see it in the real time.) The fixes for events that failed when there was not a player were introduced,...
- Mon May 10, 2021 8:49 pm
- Forum: Not a bug
- Topic: [1.1.33] Rcon polling for data does not "respect" pause at all
- Replies: 7
- Views: 2469
[1.1.33] Rcon polling for data does not "respect" pause at all
the funniest demo of these all is this one. So very much TLDR! The forum engine does not allow me to embed the ah wait, let's use the weird self-reference for the file we've just loaded... here: https://forums.factorio.com/download/file.php?id=69109 Boy: look, mommy! I have a game paused! Mommy: But...