Search found 70 matches

by Binoculars
Thu Jan 07, 2021 4:24 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 23
Views: 7575

Re: OCD-safe count-perfect smart belt mixer

Here's mine, in two different layouts. Set the ingredient counts in the constant combinator, set the ingredient items in the <0 enables, turn on the constant combinator. Supply a nonzero Z on the red wire or turn off the constant combinator to stop after the next complete recipe batch. I'm wonderin...
by Binoculars
Wed Jan 06, 2021 9:06 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 23
Views: 7575

Re: OCD-safe count-perfect smart belt mixer

I haven't stared at it hard enough to be certain, but I'm betting it's that you reset to zero for every batch and don't remember strays, and your logic can't keep up, blue belt traffic comes at 2-3 tick intervals, your logic probably takes three ticks to react so it lets extras through sometimes an...
by Binoculars
Wed Jan 06, 2021 8:20 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 23
Views: 7575

Re: OCD-safe count-perfect smart belt mixer

I haven't stared at it hard enough to be certain, but I'm betting it's that you reset to zero for every batch and don't remember strays, and your logic can't keep up, blue belt traffic comes at 2-3 tick intervals, your logic probably takes three ticks to react so it lets extras through sometimes an...
by Binoculars
Wed Jan 06, 2021 7:41 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 23
Views: 7575

Re: OCD-safe count-perfect smart belt mixer

Here's mine, in two different layouts. Set the ingredient counts in the constant combinator, set the ingredient items in the <0 enables, turn on the constant combinator. Supply a nonzero Z on the red wire or turn off the constant combinator to stop after the next complete recipe batch. Your creatio...
by Binoculars
Wed Jan 06, 2021 7:37 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 23
Views: 7575

Re: OCD-safe count-perfect smart belt mixer

Here's mine, in two different layouts. Set the ingredient counts in the constant combinator, set the ingredient items in the <0 enables, turn on the constant combinator. Supply a nonzero Z on the red wire or turn off the constant combinator to stop after the next complete recipe batch. I created th...
by Binoculars
Wed Jan 06, 2021 6:38 pm
Forum: Combinator Creations
Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
Replies: 7
Views: 4896

Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop

Brathahn wrote: ↑
Sat Sep 19, 2020 9:35 am
This looks really cool!
Can you provide a blueprint for others to explore it?
I agree with this comment.

Presenting a creation without a blueprint is of little interest. Especially since your work is really very good.
by Binoculars
Wed Jan 06, 2021 3:11 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 23
Views: 7575

Re: OCD-safe count-perfect smart belt mixer

I finalized this recently. More difficult to configure than your creation, it nevertheless allows you not to waste bandwidth. I think it would take a mix of our two creations to come up with a few practical and easily configurable things. Also, it doesn't work with blue conveyor belts, which I can't...
by Binoculars
Wed Jan 06, 2021 3:01 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Re: Multi-items tape mixer

Thanks to you
by Binoculars
Wed Jan 06, 2021 2:13 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Re: Multi-items tape mixer

biggerw wrote: ↑
Wed Jan 06, 2021 11:45 am
Thus I donΒ΄t understand the speed problem.
The blueprint that I made, with the satellite in the assembly machine, was only to illustrate my project. It is true that I could have mentioned it.

Do you create a blueprint of what you are stating? It interests me.
by Binoculars
Wed Jan 06, 2021 6:46 am
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Re: Multi-items tape mixer

It it not possible to use a cargo wagon like a chest? Put it on rails without locomotive. Set filters to the desired items. The inserters will fill the wagn correct. Then the machine consumes what is nessesary. This is doable, of course. But loading into the machine would be slower, as the inserter...
by Binoculars
Tue Jan 05, 2021 5:49 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Re: Multi-items tape mixer (I need your help)

If it interests other people, I can make a one to eight track book.
by Binoculars
Tue Jan 05, 2021 5:48 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Re: Multi-items tape mixer (I need your help)

It looks like the configuration below works perfectly. The solution was ultimately quite simple. There is only one thing that I do not understand is that it does not work with blue conveyor belts. Would anyone be why? -.jpg 0eNrtXFGO4jgQvUu+YZXEjp2g3ZVmrrEaRYGYxppgUGJa22pxgD3IXmxPsg6ZbsCxg00xEPX0z3S...
by Binoculars
Mon Jan 04, 2021 7:03 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Re: Multi-items tape mixer (I need your help)

You might be looking vor something like this. Indeed, although not perfect, it could come close. I found this on the forum: https: https://forums.factorio.com/viewtopic.php?f=193&t=91897 This achievement leaves exactly the desired number past. However, if one of the conveyor belts is not full, ...
by Binoculars
Mon Jan 04, 2021 3:58 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Re: Multi-items tape mixer (I need your help)

However, I am unable to create a counter that resets to a given number. In the example below, I want from 455 objects counted, the decider combinator will reset to 0. I know how to reset it only when there is only one item. Can you help me with this task please ? You can instantly add (or substract...
by Binoculars
Mon Jan 04, 2021 2:28 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Re: Multi-items tape mixer (I need your help)

Nobody ?

When we see some creations on the forum, I tell myself that this should only be a formality for these creators.
by Binoculars
Sun Jan 03, 2021 1:16 pm
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 4148

Re: Configurable inserter

disentius wrote: ↑
Sun Jan 03, 2021 1:09 pm
Do you mean something like this?
This is exactly it. Thank you so much.

I'm currently working on a project and your creation is perfect for that.
by Binoculars
Sun Jan 03, 2021 12:08 pm
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 4148

Re: Configurable inserter

Lost in translation...:) Can you give a longer description? I do not understand what you are describing. Excuse me. Have you created a variant of your creation that allows you to take an element from a conveyor belt? Example: The conveyor belt has 14 elements, in the 15th, an insert is activated.
by Binoculars
Sun Jan 03, 2021 11:06 am
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 4148

Re: Configurable inserter

Would you have created a flexible alternative?

Example, a conveyor belt counter, which would replace the stack inserter and which would easily adapt to another configuration, by modifying only the desired element.
by Binoculars
Sun Jan 03, 2021 10:48 am
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 4148

Re: Configurable inserter

disentius wrote: ↑
Sun Jan 03, 2021 1:09 am
Here is my kovarex with configurable counter/reset. The counter is two combinators, the third is for the reset/count limit from the constant combinator.
Nice work, really.
by Binoculars
Sat Jan 02, 2021 6:43 pm
Forum: Combinator Creations
Topic: Secure level crossing with and without independent door
Replies: 0
Views: 1042

Secure level crossing with and without independent door

Hello factorian friends, The text below will be translated from French to English on Google Translate. A level crossing on two lanes. In the first configuration, the doors close simultaneously, with the only priority being the first engaged between the train and the player. In the second, the two ch...

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