Search found 70 matches

by Binoculars
Sat Jan 02, 2021 6:14 pm
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 4147

Configurable inserter

Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a set of cominators that determine when the inserter grabs an item after a certain number of items have been counted. To present my creation to you, here it is in a Kovarex set. My knowle...
by Binoculars
Sat Jan 02, 2021 12:15 pm
Forum: Combinator Creations
Topic: Counter in seconds
Replies: 7
Views: 3498

Re: Counter in seconds

blazespinnaker wrote: ↑
Sat Jan 02, 2021 12:11 pm
Looks like about every 500 sets increases script update by 3. Not bad! I've created some things like this, but seems cleaner that what I arrived at.
I'm sure some are capable of doing much better than that.
My skills stop here.
by Binoculars
Sat Jan 02, 2021 10:19 am
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6587

Re: Perfect Chest/train loader

Indeed, this is slower than a simple configuration.

I am currently working on a reverse balanced unloading, because in this creation, if during unloading a safe is not emptied in the same way as the others, it slows down the flow considerably.
by Binoculars
Sat Jan 02, 2021 10:15 am
Forum: Combinator Creations
Topic: Counter in seconds
Replies: 7
Views: 3498

Re: Counter in seconds

blazespinnaker wrote: ↑
Sat Jan 02, 2021 2:59 am
Great! Have you experimented with FPS impact of these? Say, printing 200 or so?
Thanks for your return.

I didn't notice anything in particular, even when the combiner resets.
by Binoculars
Fri Jan 01, 2021 7:59 pm
Forum: Combinator Creations
Topic: Counter in seconds
Replies: 7
Views: 3498

Counter in seconds

Hello factorian friends, The text below will be translated from French to English on Google Translate. A second counter that resets every ten seconds in this configuration. This can be configured by modifying the rightmost decider combinator. 1.jpg 0eNrVlm9rgzAQxr/LvU5H1WhbYV9i67sxxOq1PdBEYiyT4ndfoq...
by Binoculars
Fri Jan 01, 2021 12:42 pm
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6587

Re: Perfect Chest/train loader

steinio wrote: ↑
Fri Jan 01, 2021 12:21 pm
The balancer is obsolete in this setup as only inserters with low chest content are active.
The balancer is only there to illustrate my creation.
by Binoculars
Fri Jan 01, 2021 11:40 am
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6587

Perfect Chest/train loader

Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a perfect chest/train loader with just one combiner. Each chest will load exactly the same number of items. It can be configured according to the desired number of boxes. You just have to...
by Binoculars
Wed Dec 02, 2020 9:14 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Copper cable production without beacon
Replies: 3
Views: 2658

Re: Copper cable production

It's more or less that :)

Personally, I integrate copper cables into my bus because I like to solve logistical problems. That's what makes this game so beautiful, there isn't just one way to play.
by Binoculars
Wed Dec 02, 2020 7:22 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Copper cable production without beacon
Replies: 3
Views: 2658

Copper cable production without beacon

Hello factorian friends, The text below will be translated from French to English on Google Translate. It seems that not many of us integrate one or more lines of copper wires into our bus. I am one of them ! Transporting copper wires over long distances is a logistical nightmare. So I decided to cr...
by Binoculars
Wed Dec 02, 2020 6:48 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4419

Multi-items tape mixer

Hello factorian friends, The text below will be translated from French to English on Google Translate. My plan is to create a multi-items tape mixer. However, I am unable to create a counter that resets to a given number. In the example below, I want from 455 objects counted, the decider combinator ...

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