Search found 70 matches
- Sat Jan 02, 2021 6:14 pm
- Forum: Combinator Creations
- Topic: Configurable inserter
- Replies: 11
- Views: 4147
Configurable inserter
Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a set of cominators that determine when the inserter grabs an item after a certain number of items have been counted. To present my creation to you, here it is in a Kovarex set. My knowle...
- Sat Jan 02, 2021 12:15 pm
- Forum: Combinator Creations
- Topic: Counter in seconds
- Replies: 7
- Views: 3498
Re: Counter in seconds
I'm sure some are capable of doing much better than that.blazespinnaker wrote: βSat Jan 02, 2021 12:11 pmLooks like about every 500 sets increases script update by 3. Not bad! I've created some things like this, but seems cleaner that what I arrived at.
My skills stop here.
- Sat Jan 02, 2021 10:19 am
- Forum: Combinator Creations
- Topic: Perfect Chest/train loader
- Replies: 18
- Views: 6587
Re: Perfect Chest/train loader
Indeed, this is slower than a simple configuration.
I am currently working on a reverse balanced unloading, because in this creation, if during unloading a safe is not emptied in the same way as the others, it slows down the flow considerably.
I am currently working on a reverse balanced unloading, because in this creation, if during unloading a safe is not emptied in the same way as the others, it slows down the flow considerably.
- Sat Jan 02, 2021 10:15 am
- Forum: Combinator Creations
- Topic: Counter in seconds
- Replies: 7
- Views: 3498
Re: Counter in seconds
Thanks for your return.blazespinnaker wrote: βSat Jan 02, 2021 2:59 amGreat! Have you experimented with FPS impact of these? Say, printing 200 or so?
I didn't notice anything in particular, even when the combiner resets.
- Fri Jan 01, 2021 7:59 pm
- Forum: Combinator Creations
- Topic: Counter in seconds
- Replies: 7
- Views: 3498
Counter in seconds
Hello factorian friends, The text below will be translated from French to English on Google Translate. A second counter that resets every ten seconds in this configuration. This can be configured by modifying the rightmost decider combinator. 1.jpg 0eNrVlm9rgzAQxr/LvU5H1WhbYV9i67sxxOq1PdBEYiyT4ndfoq...
- Fri Jan 01, 2021 12:42 pm
- Forum: Combinator Creations
- Topic: Perfect Chest/train loader
- Replies: 18
- Views: 6587
- Fri Jan 01, 2021 11:40 am
- Forum: Combinator Creations
- Topic: Perfect Chest/train loader
- Replies: 18
- Views: 6587
Perfect Chest/train loader
Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a perfect chest/train loader with just one combiner. Each chest will load exactly the same number of items. It can be configured according to the desired number of boxes. You just have to...
- Wed Dec 02, 2020 9:14 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Copper cable production without beacon
- Replies: 3
- Views: 2658
Re: Copper cable production
It's more or less that
Personally, I integrate copper cables into my bus because I like to solve logistical problems. That's what makes this game so beautiful, there isn't just one way to play.
Personally, I integrate copper cables into my bus because I like to solve logistical problems. That's what makes this game so beautiful, there isn't just one way to play.
- Wed Dec 02, 2020 7:22 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Copper cable production without beacon
- Replies: 3
- Views: 2658
Copper cable production without beacon
Hello factorian friends, The text below will be translated from French to English on Google Translate. It seems that not many of us integrate one or more lines of copper wires into our bus. I am one of them ! Transporting copper wires over long distances is a logistical nightmare. So I decided to cr...
- Wed Dec 02, 2020 6:48 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4419
Multi-items tape mixer
Hello factorian friends, The text below will be translated from French to English on Google Translate. My plan is to create a multi-items tape mixer. However, I am unable to create a counter that resets to a given number. In the example below, I want from 455 objects counted, the decider combinator ...