Search found 73 matches
- Thu Dec 23, 2021 11:16 am
- Forum: Gameplay Help
- Topic: best defense?
- Replies: 11
- Views: 13962
Re: best defense?
Since the laser turret doesn't require any supply, only electricity, it's my choice for a fortified unattended defense line. That is how half true leads into a full lie. :oops: Any "untended" wall need to be supported by roboports, fixing and replacing damage. When you set supply line of ...
- Wed Dec 22, 2021 5:29 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 26841
Re: Version 1.1.50
i only play vanilla, and for me it's incredibly annoying. a mod could """fix""" this by implementing an inserter with a 100-item stack, but i only play on a vanilla mp server. this bug prevents us from efficiently making fish. i consider fish-production as the final fr...
- Wed Dec 22, 2021 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
- Replies: 9
- Views: 2871
Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
This is something different i'm not talking about missing signal, just in the case where you don't use signal. in this case train don't crash when you use the train limit system. because only 1 train can be at a train stop with a limit of 1, never 2. There would be 2 trains at the same train stop i...
- Wed Dec 22, 2021 12:11 pm
- Forum: Ideas and Suggestions
- Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
- Replies: 41
- Views: 10100
Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
However, in the video those stations are closed. When they were open the trains were running smoothly since there was a free station available. However, adding another train in the empty branch and enabling all the stations would likely trigger this same condition. And if all five of those trains w...
- Wed Dec 22, 2021 11:59 am
- Forum: Ideas and Suggestions
- Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
- Replies: 41
- Views: 10100
Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
If you where to have train schedule with A B C for example, and more trains, then some trains could be considered "pending" for C being stationnary at station B preventing some trains leaving A. The Soft deadlock could still occur if those trains waiting at A prevent train at C from compl...
- Wed Dec 22, 2021 11:31 am
- Forum: Ideas and Suggestions
- Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
- Replies: 41
- Views: 10100
Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
To clarify the "bug": 1. train wants to leave 2. there is no free station available. All destinations report x/x as trainlimit/train reservation. 3.The train has left the station (no "T" signal) yet the station counts the departed train toward the reserved trains in x/x I'd like...
- Fri Dec 17, 2021 1:46 pm
- Forum: Mod portal Discussion
- Topic: Mod portal search doesn't work in Firefox
- Replies: 7
- Views: 1967
Re: Mod portal search doesn't work in Firefox
Strange -- it works for me (with Firefox@Linux, using uMatrix)
Typing in "krastorio", press "Search" and viola -- stuff for Krastorio is shown.
Typing in "krastorio", press "Search" and viola -- stuff for Krastorio is shown.
- Tue Dec 14, 2021 2:47 pm
- Forum: Technical Help
- Topic: Player griefing with infinite accounts
- Replies: 18
- Views: 4538
Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?
AFAIK Steam already uses haveibbenpwnd to lockdown accounts, have been for a long time. However it's not instant, that a leak is known, and often it's not even a leak, but someone is running some fishing operation silently, without the intent of openly selling/announcing that they have been amassin...
- Tue Dec 14, 2021 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Autosave timing should arguably use wall clock
- Replies: 10
- Views: 2812
Re: Autosave timing should arguably use wall clock
I don't care about "bug" or "improvement" but it should be fixed/changed.
- Mon Dec 13, 2021 4:42 pm
- Forum: Technical Help
- Topic: Player griefing with infinite accounts
- Replies: 18
- Views: 4538
Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?
Sure, but you only can do so retroactively, after you realise, that account has been hacked or is being used by a third party with malicious intent. ptx's point and my point above is exactly the opposite: Wube and Steam can do something proactively ! The hacked usernames and the passwords are known...
- Sun Dec 12, 2021 1:24 pm
- Forum: Technical Help
- Topic: fall of FPS and UPS during a multiplayer game
- Replies: 7
- Views: 2072
Re: fall of FPS and UPS during a multiplayer game
you can learn more about the card, we only have 40 hours on it and there is no large load, alone this same saving works great, it just works great if I am a host So if you host then your own and your friends FPS/UPS values are all around 60/60? I experienced the same thing with a friend's gaming la...
- Sat Dec 11, 2021 11:10 pm
- Forum: Technical Help
- Topic: Player griefing with infinite accounts
- Replies: 18
- Views: 4538
Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?
The process is ongoing, the jist of it, is that the guy is using hacked accounts, from leaked databases online, such as the recent town of salem breach, These are all legit and proper Factorio accounts, they just have weak email and password combos The best thing to do is to keep track of all the u...
- Wed Dec 01, 2021 9:33 pm
- Forum: Technical Help
- Topic: Can you load an old save-game with the actual version?
- Replies: 12
- Views: 5994
- Wed Dec 01, 2021 4:39 pm
- Forum: Technical Help
- Topic: Can you load an old save-game with the actual version?
- Replies: 12
- Views: 5994
Re: Can you load an old save-game with the actual version?
The trick was to open the save-file in the newer version and don´t let it run - otherwise it crashes. So load 1.1 in 1.1.33 and directly save it. Then load it again in 1.1.33 and it´s running more then some minutes. But between "end of loading" and hitting Escape to stop the game for savi...
- Sat Nov 20, 2021 10:29 pm
- Forum: Not a bug
- Topic: [1.1.46]Non-blocking-save leaks memory
- Replies: 16
- Views: 3936
- Tue Nov 02, 2021 12:15 pm
- Forum: Technical Help
- Topic: [1.1.45] Blueprints lost after up- and then downgrade of base game
- Replies: 12
- Views: 3081
Re: [1.1.45] Blueprints lost after up- and then downgrade of base game
Here is a the (current) key to a working fix for those of us with a large blueprint library: https://github.com/asheiduk/factorio-blueprint-decoder I just have a try, it fails. Maybe i have some blueprint of mods. README says that 'So all vanilla stuff should work but mods can turn up yet unknown f...
- Wed Oct 27, 2021 8:36 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13897
Re: Kovarex in a row anyone?
Use the editor to slow down the parts of the game where the inserters swing and look at different cases. As in different amount of overfill already present and productivity module triggers an output. Compare each with the two inserter (and belt) types and check how the result differs. Well I did th...
- Wed Oct 27, 2021 8:30 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13897
Re: Kovarex in a row anyone?
The filter inserter activate with something in the wooden chest and the yellow inserter deactivates. So for startup all light uranium passes to every centrifuge but once output happens each centrifuge only recycles it's own output. Good idea! But right now I have no clue how to fit that into the co...
- Wed Oct 27, 2021 8:29 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13897
Re: Kovarex in a row anyone?
[...] The first centrifuge gets basically no outside light uranium. The second centrifuge gets the surplus from the first. The third centrifuge gets the surplus from the first 2 and the fourth centrifuge gets the surplus from the first three. All that surplus adds up and the amount the overfill is ...
- Wed Oct 27, 2021 4:08 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13897
Re: Kovarex in a row anyone?
[*] For my particular version, I find that the first three centrifuges have minimal overfills (occasionally a few more for the third), but the fourth gradually accumulates to the usual maximum. I think this is because you use blue inserters which can transfer at most 3 pieces in one swing. But over...