Search found 73 matches

by asheiduk
Thu Dec 23, 2021 11:16 am
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 13962

Re: best defense?

Since the laser turret doesn't require any supply, only electricity, it's my choice for a fortified unattended defense line. That is how half true leads into a full lie. :oops: Any "untended" wall need to be supported by roboports, fixing and replacing damage. When you set supply line of ...
by asheiduk
Wed Dec 22, 2021 5:29 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 26841

Re: Version 1.1.50

i only play vanilla, and for me it's incredibly annoying. a mod could """fix""" this by implementing an inserter with a 100-item stack, but i only play on a vanilla mp server. this bug prevents us from efficiently making fish. i consider fish-production as the final fr...
by asheiduk
Wed Dec 22, 2021 3:30 pm
Forum: Ideas and Suggestions
Topic: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 9
Views: 2871

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

This is something different i'm not talking about missing signal, just in the case where you don't use signal. in this case train don't crash when you use the train limit system. because only 1 train can be at a train stop with a limit of 1, never 2. There would be 2 trains at the same train stop i...
by asheiduk
Wed Dec 22, 2021 12:11 pm
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 10100

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

However, in the video those stations are closed. When they were open the trains were running smoothly since there was a free station available. However, adding another train in the empty branch and enabling all the stations would likely trigger this same condition. And if all five of those trains w...
by asheiduk
Wed Dec 22, 2021 11:59 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 10100

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

If you where to have train schedule with A B C for example, and more trains, then some trains could be considered "pending" for C being stationnary at station B preventing some trains leaving A. The Soft deadlock could still occur if those trains waiting at A prevent train at C from compl...
by asheiduk
Wed Dec 22, 2021 11:31 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 10100

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

To clarify the "bug": 1. train wants to leave 2. there is no free station available. All destinations report x/x as trainlimit/train reservation. 3.The train has left the station (no "T" signal) yet the station counts the departed train toward the reserved trains in x/x I'd like...
by asheiduk
Fri Dec 17, 2021 1:46 pm
Forum: Mod portal Discussion
Topic: Mod portal search doesn't work in Firefox
Replies: 7
Views: 1967

Re: Mod portal search doesn't work in Firefox

Strange -- it works for me (with Firefox@Linux, using uMatrix)

Typing in "krastorio", press "Search" and viola -- stuff for Krastorio is shown.
by asheiduk
Tue Dec 14, 2021 2:47 pm
Forum: Technical Help
Topic: Player griefing with infinite accounts
Replies: 18
Views: 4538

Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?

AFAIK Steam already uses haveibbenpwnd to lockdown accounts, have been for a long time. However it's not instant, that a leak is known, and often it's not even a leak, but someone is running some fishing operation silently, without the intent of openly selling/announcing that they have been amassin...
by asheiduk
Tue Dec 14, 2021 2:39 pm
Forum: Ideas and Suggestions
Topic: Autosave timing should arguably use wall clock
Replies: 10
Views: 2812

Re: Autosave timing should arguably use wall clock

I don't care about "bug" or "improvement" but it should be fixed/changed.
by asheiduk
Mon Dec 13, 2021 4:42 pm
Forum: Technical Help
Topic: Player griefing with infinite accounts
Replies: 18
Views: 4538

Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?

Sure, but you only can do so retroactively, after you realise, that account has been hacked or is being used by a third party with malicious intent. ptx's point and my point above is exactly the opposite: Wube and Steam can do something proactively ! The hacked usernames and the passwords are known...
by asheiduk
Sun Dec 12, 2021 1:24 pm
Forum: Technical Help
Topic: fall of FPS and UPS during a multiplayer game
Replies: 7
Views: 2072

Re: fall of FPS and UPS during a multiplayer game

you can learn more about the card, we only have 40 hours on it and there is no large load, alone this same saving works great, it just works great if I am a host So if you host then your own and your friends FPS/UPS values are all around 60/60? I experienced the same thing with a friend's gaming la...
by asheiduk
Sat Dec 11, 2021 11:10 pm
Forum: Technical Help
Topic: Player griefing with infinite accounts
Replies: 18
Views: 4538

Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?

The process is ongoing, the jist of it, is that the guy is using hacked accounts, from leaked databases online, such as the recent town of salem breach, These are all legit and proper Factorio accounts, they just have weak email and password combos The best thing to do is to keep track of all the u...
by asheiduk
Wed Dec 01, 2021 9:33 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 5994

Re: Can you load an old save-game with the actual version?

Pascali wrote:
Wed Dec 01, 2021 7:13 pm
Do you have the same problem?
Me? No I haven't -- just curious.
by asheiduk
Wed Dec 01, 2021 4:39 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 5994

Re: Can you load an old save-game with the actual version?

The trick was to open the save-file in the newer version and don´t let it run - otherwise it crashes. So load 1.1 in 1.1.33 and directly save it. Then load it again in 1.1.33 and it´s running more then some minutes. But between "end of loading" and hitting Escape to stop the game for savi...
by asheiduk
Sat Nov 20, 2021 10:29 pm
Forum: Not a bug
Topic: [1.1.46]Non-blocking-save leaks memory
Replies: 16
Views: 3936

Re: [1.1.46]Non-blocking-save leaks memory

Loewchen wrote:
Fri Nov 19, 2021 11:10 pm
See known issues.
Hmmm. I don't find anything related. Can you provide a direct pointer?
by asheiduk
Tue Nov 02, 2021 12:15 pm
Forum: Technical Help
Topic: [1.1.45] Blueprints lost after up- and then downgrade of base game
Replies: 12
Views: 3081

Re: [1.1.45] Blueprints lost after up- and then downgrade of base game

Here is a the (current) key to a working fix for those of us with a large blueprint library: https://github.com/asheiduk/factorio-blueprint-decoder I just have a try, it fails. Maybe i have some blueprint of mods. README says that 'So all vanilla stuff should work but mods can turn up yet unknown f...
by asheiduk
Wed Oct 27, 2021 8:36 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 56
Views: 13897

Re: Kovarex in a row anyone?

Use the editor to slow down the parts of the game where the inserters swing and look at different cases. As in different amount of overfill already present and productivity module triggers an output. Compare each with the two inserter (and belt) types and check how the result differs. Well I did th...
by asheiduk
Wed Oct 27, 2021 8:30 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 56
Views: 13897

Re: Kovarex in a row anyone?

The filter inserter activate with something in the wooden chest and the yellow inserter deactivates. So for startup all light uranium passes to every centrifuge but once output happens each centrifuge only recycles it's own output. Good idea! But right now I have no clue how to fit that into the co...
by asheiduk
Wed Oct 27, 2021 8:29 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 56
Views: 13897

Re: Kovarex in a row anyone?

[...] The first centrifuge gets basically no outside light uranium. The second centrifuge gets the surplus from the first. The third centrifuge gets the surplus from the first 2 and the fourth centrifuge gets the surplus from the first three. All that surplus adds up and the amount the overfill is ...
by asheiduk
Wed Oct 27, 2021 4:08 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 56
Views: 13897

Re: Kovarex in a row anyone?

[*] For my particular version, I find that the first three centrifuges have minimal overfills (occasionally a few more for the third), but the fourth gradually accumulates to the usual maximum. I think this is because you use blue inserters which can transfer at most 3 pieces in one swing. But over...

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