Search found 141 matches
- Thu Feb 22, 2018 8:49 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Kovarex EP Blueprint 650% speed!
- Replies: 8
- Views: 8116
Re: Kovarex EP Blueprint 650% speed!
the system stops working in the moment the belt with the dark green uran is full. I think i found a solution for that now. In that way they can always remove the "bad" uran and it gets used before the new ordered one. uran.PNG You can now even put there a reprocessing plant and it will nev...
- Thu Feb 22, 2018 8:20 am
- Forum: General discussion
- Topic: 2 screen questions
- Replies: 6
- Views: 3135
Re: 2 screen questions
Snipping tool? Windows own tool, you select which part of the screen, easy to use.
- Wed Feb 21, 2018 8:56 pm
- Forum: Logistic Train Network
- Topic: How do you deal with leftover materials?
- Replies: 13
- Views: 9816
Re: How do you deal with leftover materials?
never had that problem so far and i use the universal provider heavy (total against for what it was designed for^^).
Might happen if the wagon is full? There "locked slot per wagon" and blocking 1 slot should help
Might happen if the wagon is full? There "locked slot per wagon" and blocking 1 slot should help
- Wed Feb 21, 2018 8:39 pm
- Forum: Logistic Train Network
- Topic: My train with fluid wagon wont work
- Replies: 7
- Views: 5342
Re: My train with fluid wagon wont work
]ok.. i try to explain the setup (i use most of the times the blue prints from the one book in the Design thread :D ) Unloading: first connect all tanks with a arithmetic combinator (input) and set "each*1" and output "each" (yellow star) . From there on the output connect it wit...
- Wed Feb 21, 2018 4:29 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Kovarex EP Blueprint 650% speed!
- Replies: 8
- Views: 8116
Re: Kovarex EP Blueprint 650% speed!
looks nice. Was in search for a "automated" system where you have to start only 1 and rest starts sooner or later.
Now i just need to find a way to do that with yours, if i want to connect the 3 from your blue print 9 times ^^
Now i just need to find a way to do that with yours, if i want to connect the 3 from your blue print 9 times ^^
- Tue Feb 20, 2018 1:59 pm
- Forum: Energy Production
- Topic: Uranium Processing Facility (Complete)
- Replies: 14
- Views: 35223
Re: Uranium Processing Facility (Complete)
don't forget nuclear rocket fuel for trains
And if you nuke artillery you will desperate need every green Uranium. Had 4k , used nuke artillery mod with 6 guns around the base and atm down to 0 green uranium within couple hour.
And if you nuke artillery you will desperate need every green Uranium. Had 4k , used nuke artillery mod with 6 guns around the base and atm down to 0 green uranium within couple hour.
- Mon Feb 19, 2018 4:35 pm
- Forum: Logistic Train Network
- Topic: My train with fluid wagon wont work
- Replies: 7
- Views: 5342
Re: My train with fluid wagon wont work
beside all the problems you get with your setup (not enough pressure because of low storage tanks, running out of oil till train arrives) , you need to set up the threshold like shown in the description post.
So max storge-the amount at which a train should be called = threshold
So max storge-the amount at which a train should be called = threshold
- Mon Feb 19, 2018 3:05 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43723
Re: If it's not a feature - it's maybe a Bug ?
i'm not sure atm which canister (i think sulfuric acid) gives more then it uses.
The recipe says 3 empty canister and you get 4 full ones.
The recipe says 3 empty canister and you get 4 full ones.
- Tue Feb 13, 2018 7:58 pm
- Forum: Gameplay Help
- Topic: Is 20% evolution normal for 5 hours gameplay?
- Replies: 11
- Views: 12039
Re: Is 20% evolution normal for 5 hours gameplay?
Thank you for the suggestion about the Air Filtering Mod. I was looking for something exactly like this to try doing a more "green" early game build. You can opt into using Efficiency 1 modules in all of your machines. Not only this dramatically reduces power consumption (and as a result ...
- Tue Feb 13, 2018 7:42 pm
- Forum: Gameplay Help
- Topic: I thought I had trains figured out!
- Replies: 18
- Views: 4446
Re: I thought I had trains figured out!
looking at the picture, they go from top to bottom correct? and the other station with same name is also to the south? The chain signal to the south is red, so that way is blocked. The other 2 ways go through stations i guess which adds 1000 ? penalty , so after the "fix" that penalty is t...
- Tue Feb 06, 2018 4:32 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 187661
Re: Chunk-aligned modular railway system with LTN Stations
Hey, I am having some trouble. I got my unloading stations all setup properly and they run fine. The only downside is that even if 1 slot of a chest isnt filled it calls a whole train of ore. Which then unloads the 1 stack and goes back to the depot and the excess ore is then put into my system whi...
- Tue Feb 06, 2018 4:29 pm
- Forum: Logistic Train Network
- Topic: How do you deal with leftover materials?
- Replies: 13
- Views: 9816
Re: How do you deal with leftover materials?
well, if you use the designs from https://forums.factorio.com/viewtopic.php?f=194&t=47773 you will find a depot that automatically unloads all waggons that arrive. So your cargo wagon will be always empty. Now you just have to deal with all the garbage at your depot. For that you can use a unive...
- Sun Jan 28, 2018 12:05 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 139830
Re: Configuration & usage
there is already a github ticket with settings not beeing saved. seems in the code there is Settings.lua and settings.lua , same name but makes a huge difference :) Thats why settings dont get saved apparently. *edit* also Bulldozer and Maintenance didn't work on left click... but clicking with righ...
- Thu Jan 25, 2018 12:00 pm
- Forum: General discussion
- Topic: Artillery
- Replies: 21
- Views: 8881
Re: Artillery
I have yet to move on to 0.16 and experience artillery. From what I've seen I'm going to have a hell of a good time with artillery when I do (imagine they could launch nukes). That's actually the one thing I like about them - they can destroy bases, but the biters still come to say hello so you sti...
- Wed Jan 24, 2018 10:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 60074
Re: [0.16.0] Sideloading works completely different now
ok... didn't read every post word by word, but so far i saw only "yellow to red" and "red to blue", where workaround exist... but what do you do with "blue to blue" ? https://imgur.com/a/chaDP Before i reloaded the save the plastic was the same, now there was a little b...
- Thu Jan 18, 2018 12:00 pm
- Forum: Logistic Train Network
- Topic: Distance - implementation idea
- Replies: 2
- Views: 1509
Re: Distance - implementation idea
there is an (kinda) easy solution for your problem which also fullfills the often requested separted networks (i asked that question myself already and came up with this solution for me). Use different train lengths. My main trains around base are L-WWWW-L . Now if you want to transport f.e. ore fro...
- Thu Jan 18, 2018 11:52 am
- Forum: Logistic Train Network
- Topic: LTN Newb with 2 Feature Requests
- Replies: 4
- Views: 2166
Re: LTN Newb with 2 Feature Requests
there is no reason why trains should be not in automatic in depots.... otherwise LTN doesn't work.
If you build a new train you send it to the depot with the depot as only destination in automate mode. Done. Rest LTN does.
If you build a new train you send it to the depot with the depot as only destination in automate mode. Done. Rest LTN does.
- Tue Jan 16, 2018 1:56 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377321
Re: Friday Facts #225 - Bots versus belts (part 2)
What about changing recipies? Just Make iron, copper and other high use resources use less individual pieces on the belt. *snip* Best part of this is that Any recipe buff will buff the perceived throughput of that resource equally, trains, belts, inserters and bots, equally. Which wouldn't change a...
- Tue Jan 16, 2018 1:35 pm
- Forum: General discussion
- Topic: Mining Outpost, how do you make them?
- Replies: 37
- Views: 32719
Re: Mining Outpost, how do you make them?
nobody uses http://autotorio.com/outpost ? How does it work? The explanation is the little line below the "Blueprint string here" field. In short, you place a wall piece at f.e. top left corner of the field and bottom right corner. Then you make a blueprint with this 2 pieces , copy the s...
- Tue Jan 16, 2018 1:07 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377321
Re: Friday Facts #225 - Bots versus belts (part 2)
I personally think, the FFF 224 and 225 where interesting to read and actually are worth to think about. The problem with such "emotional rollercoaster" in posts are... people (some) don't read , TLDR or only selective read the post... otherwise they would have read that it is just a "...