Search found 186 matches
- Sun Mar 29, 2020 8:16 am
- Forum: Logistic Train Network
- Topic: Feature Request: Override activity timeout on a per station basis
- Replies: 1
- Views: 1162
Feature Request: Override activity timeout on a per station basis
Much like priority let me define a signal on a station that sets the timeout in seconds. When generating the schedule for a train, look at the signal and use this setting instead of the default, if available. Much like keep slots empty. I generally work with a large timeout, which makes sense given ...
- Mon Mar 16, 2020 3:20 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 99518
Re: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Is there any forum yet for the successor? LTN Manager, iirc? Any release date for an alpha/beta?
LTN Tracker is really missed here.
LTN Tracker is really missed here.
- Sun Feb 02, 2020 9:33 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319955
Re: [MOD 0.13.17+] Rampant
18.3 seems to have been made but not pushed yet and there seems to be some build confusion. As per https://mods.factorio.com/mod/Rampant 18.3 was released, but as per https://mods.factorio.com/mod/Rampant/downloads it still is 17.32 ;) Thanks for that. I think that concludes my needed mods to start ...
- Thu Jan 30, 2020 9:14 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319955
Re: [MOD 0.13.17+] Rampant
Just as a question - is there any timeplan for 0.18? I am restarting a megabase project and I seriously do NOT want to start without Rampant ;) Anyone any success just updating the reference file so it starts under 0.18? Amazing job with this Mod - seriously the developers should integrate this as a...
- Tue Jan 28, 2020 9:26 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 203287
Re: Parrallel processing in games & applications
> Factorio to multi-threading since it can only benefit to those with big rigs Actually no. This is 2020. Multithreading CAN benefit anyone with any sort of computer bought in the last years. Make it 3. You will have SERIOUS trouble finding anything on dekstops that has less than 4 cores around that...
- Mon Jun 24, 2019 6:59 am
- Forum: General discussion
- Topic: Question: Where is NewFluids 2?
- Replies: 5
- Views: 2890
Re: Question: Where is NewFluids 2?
@Dominik and what about the new book UI?
- Tue Jun 04, 2019 6:58 am
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 14859
Re: aliens needs multithreading :/
Biters: The short answer: everything. Since biters can trigger Lua events that means literally all mutable data is up for mutation. The long answer: Just like fish: as the biter moves it mutates its position and bounding box which other biters will use for collision detection Just like fish: biters...
- Tue Jun 04, 2019 6:56 am
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 14859
Re: aliens needs multithreading :/
i.e. all Artillery could scan the areas for posible targets at the same time, add them to a list whiech then is combined and multiple removed, single threaded, possibly at the same time, i.e. as fluid runs. Whether a specific coordinate is a posible target is not depending on other artillery. You a...
- Mon May 20, 2019 5:21 pm
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 14859
Re: aliens needs multithreading :/
Sorry, that is ignorant. Parallel processing has NO issues with determinism when there is no dependency. i.e. all Artillery could scan the areas for posible targets at the same time, add them to a list whiech then is combined and multiple removed, single threaded, possibly at the same time, i.e. as ...
- Sun May 05, 2019 4:17 pm
- Forum: General discussion
- Topic: aliens needs multithreading :/
- Replies: 40
- Views: 14859
Re: aliens needs multithreading :D
Not so much biters (though the higher strategy there and pathfinding also needs, agree) as Radars and artillery. Basically every cannon should have targets identified in a separate job which gets distributed to the thread pool. Possibly this can happen in parallel (!) with other isolated phases (i.e...
- Fri Apr 05, 2019 9:59 am
- Forum: Not a bug
- Topic: [posila] [0.17.2] Swap Buffers Failed
- Replies: 10
- Views: 6356
Re: [posila] [0.17.2] Swap Buffers Failed
I have the same with
* Current 17.25
* On a 1808Ti with 11gb memory
So it definitely is NOT a low on memory scenario.
* Current 17.25
* On a 1808Ti with 11gb memory
So it definitely is NOT a low on memory scenario.
- Thu Mar 28, 2019 7:58 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319955
Re: [MOD 0.13.17+] Rampant - 0.17.10
And issue, crash on on_nth_tick(5)
Reliable, game exits.
Reliable, game exits.
- Sun Mar 03, 2019 6:48 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 137244
Fast Inserter wrong in tech tree.
The technology "Fast Inserter" has as effects : Express Inserter
Obviously the wrong one. Logistics 3 has the same again then.
Obviously the wrong one. Logistics 3 has the same again then.
- Wed Feb 27, 2019 8:39 am
- Forum: Logistic Train Network
- Topic: LTN Depot train size limit
- Replies: 1
- Views: 1743
Re: LTN Depot train size limit
And what is the problem? You are aware depot names can be many? Depots are chosen by name. Just use different names for different lengths. Depot-1.C4 Depot-1.C2 Depot-1.F2 Cargo 4, Cargo 2 and Fluid 2. Trains return to a similar named depot. Also helps keeping trains in "areas" (Depot-1, D...
- Sat Feb 16, 2019 7:12 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319955
Re: [MOD 0.13.17+] Rampant - 0.16.40
Just downloaded the update
- Sat Feb 16, 2019 2:16 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 319955
Re: [MOD 0.13.17+] Rampant - 0.16.39
Unable to load save game. Error while running event Rampant::on_nth_tick(41) __Rampant__/libs/SquadAttach.lua:86 attempt to compare number with nil ;) Comes short time (quarter second or so) after loading save. Ruins my sunday fun ;) And it is NOT fixed. Or - the latest is not available via mod port...
- Fri Jul 06, 2018 4:23 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 56188
Re: Friday Facts #250 - Dead end conclusion
Wiuthout chapters and titles being visible in a list the blueprint library is hardly usable to start with. Icons do not transport meaningwell enaough and grouping icons... sorry, fail.
- Sat Apr 07, 2018 12:56 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 38502
Re: Friday Facts #237 - Rich & interactive text
Is there a planned ETA for 0.17? Not asking for a date, more a "we think maybe June/July" or something vague, just to have an idea.
- Sat Mar 10, 2018 9:36 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 329806
Re: [0.16.x] Bob's Mods: General Discussion
Very, VERY unhappy with the last update - time for a manual rollback. I don't really mind a rework of the hierarchy, but please - I have a running map I literally spent hours Friday reworking a ton of templates to finally use express inserters. Now the templates are unusable for me. Thank heaven at ...
- Fri Feb 16, 2018 12:27 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 55378
Re: Version 0.16.24
Actually there are not in the EU. THere is a new law going into effect that basically is BRUTAL on privacy - you can loose 4.5% or s of your turnover for a violation. THat is complete company turnover. Every customer I have is basically going through their software with a legal team to avoid violati...