Search found 66 matches

by StormTAG
Thu Mar 30, 2017 1:06 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

That thing looks awesome! Also looks like it could walk over and more directly assist in my bug fighting problems.
by StormTAG
Wed Mar 29, 2017 7:33 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

This is designed primarily for the non-test build of PyCoal. Syngas is pretty much the end of the road for that. I was considering expanding and releasing this mod once both Angels and PyCoal finish their current test builds, which won't happen until after 1.5 to my understanding. Even better, is ma...
by StormTAG
Wed Mar 29, 2017 11:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407467

Re: Development and Discussion

Fits the smelter color scheme better than the yellow one. I like it.
by StormTAG
Wed Mar 29, 2017 11:22 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

Haha, will, this is just my personal repo. I haven't released it or anything.
by StormTAG
Tue Mar 28, 2017 7:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3876
Views: 1238248

Re: Bugs & FAQ

If you're using the add-loader mod, the loaders in the regular logistics section have only 1 filter while the loader in the Angels Logistics section has 5 despite having the same resource cost. Is this intentional?

Also, the angels loaders are missing their locale strings.
by StormTAG
Tue Mar 28, 2017 7:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407467

Re: Development and Discussion

Nice. Notes for 0.2.1 Bug: - Chemical Furnace is missing its locale string - If you're using the add-loader mod, the loaders in the regular logistics section have only 1 filter while the loader in the Angels Logistics section has 5 despite having the same resource cost. Wrong thread. Notes/Questions...
by StormTAG
Mon Mar 27, 2017 1:27 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

I could just add the corresponding converter valve recipes for now, I mean the converter valve is in Petrochem for this kind of "patched" compatibility. That would solve it at least for fluids. I have such recipes in my own little compatibility mod. You can find it here: https://github.co...
by StormTAG
Mon Mar 27, 2017 11:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407467

Re: Development and Discussion

@Sedar: Cool. I'll check it out. Notes and bugs: I'm guessing Solid Sand and Solid Mud will be used for something eventually. In the mean time might I suggest a recipe to turn Solid Mud into Stone Bricks? Maybe a recipe to take Solid Sand and water and create Saline Water? The iron recipes seem to h...
by StormTAG
Mon Mar 27, 2017 10:29 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407467

Re: Development and Discussion

Twice the energy for a 50% improvement in efficency sounds fair. But also a quadrupling of pollution does seem excessive.

Also, Sedar, what tool is that?
by StormTAG
Mon Mar 27, 2017 3:27 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407467

Re: Development and Discussion

And here I was about to add in my own recipes for brass. I'll check it out.

What would the strand casting machine do?
by StormTAG
Sun Mar 12, 2017 12:05 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

Hrrmmm... When you say "double iron" are you talking about throughput or are you literally getting twice as much iron plates for the same amount of ore? If the latter, it's going to be interesting to see how you balance it. If Nexelit is too easy to get, it'll be overpowered and completely...
by StormTAG
Sun Jan 22, 2017 2:17 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

That's fair. I hope in the process, they make it easier for you guys to make custom generators like that.
by StormTAG
Sat Jan 21, 2017 10:45 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

What game do you think we're playing here? :P I spent like 10m putting together a 38.5 MW hydrogen station. Powered by one pump no less! http://steamcommunity.com/profiles/76561197995470714/screenshot/99477790368792254 http://steamcommunity.com/profiles/76561197995470714/screenshot/99477790368791412...
by StormTAG
Sat Jan 21, 2017 9:46 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

Hydrogen, huh?

http://steamcommunity.com/sharedfiles/f ... =847395601

Free, infinite energy! If only it were this easy in real life.
by StormTAG
Sat Jan 21, 2017 8:20 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

Arrrgghhh... To do up the math on this is gonna be interesting.

Before I spend the time on it, have you guys mathed out what 1 unit of SynGas, Refined SynGas and Combustion Mixture are worth as far as J goes?
by StormTAG
Sat Jan 21, 2017 6:36 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

I wouldn't worry about whether or not people put other kinds of materials in it. If people want to cheese their storage by storing stuff in the dirt pile, who cares? One thing I noticed is my power house has been running with 100 degree water with no ill-effects. Is this a bug or is the cooling towe...
by StormTAG
Sat Jan 21, 2017 5:30 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598833

Re: [MOD 0.14.x] pY Coal Processing

This is all good stuff! I'm digging in to see how I can expand my compatibility mod to handle this. I'll finally get to stop flaring tar! I do have a really quick suggestion that would be fun. Please model a dirt pile (ie. http://www.ecfvp.org/images/posts/content/dirt_pile.jpg) that can act as a bi...
by StormTAG
Mon Jan 02, 2017 10:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407467

Re: Development and Discussion

Just occurred to me that there is no recipe to get regular Bob mod style "resin" out of the Bio Industries while there is recipes for paste, plastics, etc. What would a recipe like that look like? Would going cellulose fiber to resin directly make sense? Mix in some kind of gas? Be able to...
by StormTAG
Fri Dec 09, 2016 12:40 pm
Forum: Mods
Topic: [MOD 0.14.x] SJT-DirtyOre
Replies: 16
Views: 9230

Re: [MOD 0.14.x] SJT-DirtyOre

Oddity: Using Bob's modules, the machines will only accept raw-speed, pollution creation and pollution reduction modules. Regular speed modules do not work, which is odd to me. I understand why productivity might not apply although I could understand equally arguments that it should ie. more effecti...
by StormTAG
Sun Nov 27, 2016 1:14 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407467

Re: Development and Discussion

I dunno, might be an interesting bit of additional complexity to require an advanced, three input chef plant for the highly used sulfuric acid

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