Search found 66 matches
- Sun Nov 13, 2016 9:50 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598839
Re: [MOD 0.14.x] pY Coal Processing
We'll have to see when the time comes which makes the most sense. The balance of the game could be skewed a bit if we do straight replacement without considering how each mod intended for the item to be used. The coke example in version 1 is a good example where a converter recipe makes more sense.
- Sun Nov 13, 2016 3:52 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598839
Re: [MOD 0.14.x] pY Coal Processing
I'm finishing up my compatability mod between Coal Processing and Angel's Stuff. Most notably I've added flare recipes for Creoste and Tar. I've also added recipes for breaking Coal Processing Coke (13mj) into 2 Angels Coke (2*6mj) for all the normal reasons you might want to do that. Fueling Iron S...
- Sat Oct 29, 2016 8:06 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598839
Re: [MOD 0.14.x] pY Coal Processing
Thanks for the kind words! It was an interesting challenge getting the gasifiers in a compact and tileable format with its inputs being 90degrees from its outputs. Most have their inputs and outs at 180 degrees.
I'm all ready to crank up the tar production with the new release!
I'm all ready to crank up the tar production with the new release!
- Sat Oct 29, 2016 1:43 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598839
Re: [MOD 0.14.x] pY Coal Processing
If we're getting a new release soon, might as well show off the current version plants! This is my entry level coal plant. http://images.akamai.steamusercontent.com/ugc/227822763995398882/81E58FC03CC00BE0561B2C77F7CD28376D8CD2BE/ I added the ability to flare off extra Tar since I already have 35k Cr...
- Sun Oct 23, 2016 1:05 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598839
Re: [MOD 0.14.x] pY Coal Processing
The Tar processor requires the steel furnace which is also requires green beakers. I know you guys are planning on adding the Tailings Pond to help store stuff but without some way of storing the Tar/Creosote until green tech, production of Coke/Iron Oxide is depended on how quickly you can build Ra...
- Sat Oct 22, 2016 9:58 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 598839
Re: [MOD 0.14.x] pY Coal Processing
This mod looks very promising! Tried it out in cheat mode and it seems fairly straight forward so far but lots of room for additional awesomeness in the future! One thing I did notice, is that the recipe for the Destructive Distillation Column requires Storage Tanks, which requires Fluid Handling, a...
- Mon Oct 10, 2016 3:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
All of the original Bob's Recipes are still available, no doubt. However it'd be neat to see a Angel's Refining equivalent as the current recipe is fairly generic.mexmer wrote:cobalt from copper is still possible.
- Mon Oct 10, 2016 10:17 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Been playing with the smelting mod for a bit now. My foundry is getting big! Well, it was until the Bulldozer mod hosed my save. One thing I noticed is that the advanced smelting recipes make some of the recipes less complex. Take Silicon Plates for example. The original Bob's recipe for a silicon p...
- Tue Oct 04, 2016 12:57 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3876
- Views: 1238264
Re: Bugs & FAQ
I've noticed that the Advanced Smelting researches do not require their basic research? (eg. Lead Smeling does not require Lead Processing)
Is this a bug or intentional?
Is this a bug or intentional?
- Sun Aug 14, 2016 6:17 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Is there anything one of us can do to help finish up the PetroChem mod? I know you still need technologies there and you were at one point looking at adding another, earlier resin recipe?
- Mon Aug 08, 2016 5:32 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Could someone who knows more about Natural Gas give me some suggestions? I'm thinking about mixing the KS Energy mods with the new Petrochem mods to make Natural Gas fired power plants. I'd like to make a regular gas powered generator but also a combined cycle option. I've played around and I think ...
- Mon Aug 08, 2016 2:01 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
I really like how the Science Cost Tweaker mod has completely different products for science packs. None of the inserter/conveyors for green science for example. It also makes Resin immediately part of the science chain. I still, personally, think the Greenhouses are immersion breaking, so I'm looki...
- Fri Aug 05, 2016 2:38 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Installed the 2.0.11 version of RSO, still no gas wells. Also, not seeing the building in the crafting menu anywhere either. Might I have grabbed the wrong version of the test mod? You have angelsinfiniteore as well? I cant set it as hard dependency because the ore mod needs to know which configura...
- Thu Aug 04, 2016 11:43 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Cool beans! Another thing, when I started a new game I didn't see any option for Gas Wells as far as frequency, yield, etc. goes and after running around a bunch I didn't notice any spawn. Am I missing something? Currently running rso-mod_2.0.9 Oh better have the newest version, I think the new def...
- Thu Aug 04, 2016 9:21 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Cool beans!
Another thing, when I started a new game I didn't see any option for Gas Wells as far as frequency, yield, etc. goes and after running around a bunch I didn't notice any spawn. Am I missing something?
Currently running rso-mod_2.0.9
Another thing, when I started a new game I didn't see any option for Gas Wells as far as frequency, yield, etc. goes and after running around a bunch I didn't notice any spawn. Am I missing something?
Currently running rso-mod_2.0.9
- Wed Aug 03, 2016 11:46 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Sulfur from Hydrogen Sulfide Gas and Oxygen Gas and Carbon from Pet Coke and Carbon Dioxide are hand craftable in cheat mode. Hardly that big a deal but kind of amusing. As are all the plastics, resins and rubber. Hooked up an oil refinery and tried basic oil processing, and despite saying it would ...
- Wed Aug 03, 2016 11:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Just in case anyone has this issue:
Tried to load, got
Tried to load, got
Updating to the latest AngelsRefining solved this problem.__angelspetrochem__/data.lua:40:
...gelspetrochem__/prototypes/angels-petrochem-override.lua:19:
attempt to index field 'stone-crushed-dissolution' (a nil value)
- Tue Aug 02, 2016 1:41 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Pls giev pterocehm!!!!111one
Looks so good.
Looks so good.
- Fri Jul 22, 2016 6:36 pm
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 53397
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
I put yours into the mix. I'll write back if I notice any issues.
For the note, I'm also running Marathon and the Science Cost Overhaul, which have affected a lot of the recipes. Any known issues with either of those?
For the note, I'm also running Marathon and the Science Cost Overhaul, which have affected a lot of the recipes. Any known issues with either of those?
- Fri Jul 22, 2016 1:24 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1407476
Re: Development and Discussion
Makes me happy to hear that, are you playing with bobs or vanilla? Bobs, yours, RSO, Marathon, Misanthrope... A few assorted others. Based on the Farlands mod pack. Marathon plus everything else makes it feel like I'm playing a completely different game. Not really aside from testing and helping wi...