Search found 66 matches

by StormTAG
Sun Nov 13, 2016 9:50 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598839

Re: [MOD 0.14.x] pY Coal Processing

We'll have to see when the time comes which makes the most sense. The balance of the game could be skewed a bit if we do straight replacement without considering how each mod intended for the item to be used. The coke example in version 1 is a good example where a converter recipe makes more sense.
by StormTAG
Sun Nov 13, 2016 3:52 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598839

Re: [MOD 0.14.x] pY Coal Processing

I'm finishing up my compatability mod between Coal Processing and Angel's Stuff. Most notably I've added flare recipes for Creoste and Tar. I've also added recipes for breaking Coal Processing Coke (13mj) into 2 Angels Coke (2*6mj) for all the normal reasons you might want to do that. Fueling Iron S...
by StormTAG
Sat Oct 29, 2016 8:06 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598839

Re: [MOD 0.14.x] pY Coal Processing

Thanks for the kind words! It was an interesting challenge getting the gasifiers in a compact and tileable format with its inputs being 90degrees from its outputs. Most have their inputs and outs at 180 degrees.

I'm all ready to crank up the tar production with the new release!
by StormTAG
Sat Oct 29, 2016 1:43 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598839

Re: [MOD 0.14.x] pY Coal Processing

If we're getting a new release soon, might as well show off the current version plants! This is my entry level coal plant. http://images.akamai.steamusercontent.com/ugc/227822763995398882/81E58FC03CC00BE0561B2C77F7CD28376D8CD2BE/ I added the ability to flare off extra Tar since I already have 35k Cr...
by StormTAG
Sun Oct 23, 2016 1:05 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598839

Re: [MOD 0.14.x] pY Coal Processing

The Tar processor requires the steel furnace which is also requires green beakers. I know you guys are planning on adding the Tailings Pond to help store stuff but without some way of storing the Tar/Creosote until green tech, production of Coke/Iron Oxide is depended on how quickly you can build Ra...
by StormTAG
Sat Oct 22, 2016 9:58 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 598839

Re: [MOD 0.14.x] pY Coal Processing

This mod looks very promising! Tried it out in cheat mode and it seems fairly straight forward so far but lots of room for additional awesomeness in the future! One thing I did notice, is that the recipe for the Destructive Distillation Column requires Storage Tanks, which requires Fluid Handling, a...
by StormTAG
Mon Oct 10, 2016 3:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

mexmer wrote:cobalt from copper is still possible.
All of the original Bob's Recipes are still available, no doubt. However it'd be neat to see a Angel's Refining equivalent as the current recipe is fairly generic.
by StormTAG
Mon Oct 10, 2016 10:17 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Been playing with the smelting mod for a bit now. My foundry is getting big! Well, it was until the Bulldozer mod hosed my save. One thing I noticed is that the advanced smelting recipes make some of the recipes less complex. Take Silicon Plates for example. The original Bob's recipe for a silicon p...
by StormTAG
Tue Oct 04, 2016 12:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3876
Views: 1238264

Re: Bugs & FAQ

I've noticed that the Advanced Smelting researches do not require their basic research? (eg. Lead Smeling does not require Lead Processing)

Is this a bug or intentional?
by StormTAG
Sun Aug 14, 2016 6:17 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Is there anything one of us can do to help finish up the PetroChem mod? I know you still need technologies there and you were at one point looking at adding another, earlier resin recipe?
by StormTAG
Mon Aug 08, 2016 5:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Could someone who knows more about Natural Gas give me some suggestions? I'm thinking about mixing the KS Energy mods with the new Petrochem mods to make Natural Gas fired power plants. I'd like to make a regular gas powered generator but also a combined cycle option. I've played around and I think ...
by StormTAG
Mon Aug 08, 2016 2:01 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

I really like how the Science Cost Tweaker mod has completely different products for science packs. None of the inserter/conveyors for green science for example. It also makes Resin immediately part of the science chain. I still, personally, think the Greenhouses are immersion breaking, so I'm looki...
by StormTAG
Fri Aug 05, 2016 2:38 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Installed the 2.0.11 version of RSO, still no gas wells. Also, not seeing the building in the crafting menu anywhere either. Might I have grabbed the wrong version of the test mod? You have angelsinfiniteore as well? I cant set it as hard dependency because the ore mod needs to know which configura...
by StormTAG
Thu Aug 04, 2016 11:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Cool beans! Another thing, when I started a new game I didn't see any option for Gas Wells as far as frequency, yield, etc. goes and after running around a bunch I didn't notice any spawn. Am I missing something? Currently running rso-mod_2.0.9 Oh better have the newest version, I think the new def...
by StormTAG
Thu Aug 04, 2016 9:21 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Cool beans!

Another thing, when I started a new game I didn't see any option for Gas Wells as far as frequency, yield, etc. goes and after running around a bunch I didn't notice any spawn. Am I missing something?

Currently running rso-mod_2.0.9
by StormTAG
Wed Aug 03, 2016 11:46 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Sulfur from Hydrogen Sulfide Gas and Oxygen Gas and Carbon from Pet Coke and Carbon Dioxide are hand craftable in cheat mode. Hardly that big a deal but kind of amusing. As are all the plastics, resins and rubber. Hooked up an oil refinery and tried basic oil processing, and despite saying it would ...
by StormTAG
Wed Aug 03, 2016 11:38 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Just in case anyone has this issue:

Tried to load, got
__angelspetrochem__/data.lua:40:
...gelspetrochem__/prototypes/angels-petrochem-override.lua:19:
attempt to index field 'stone-crushed-dissolution' (a nil value)
Updating to the latest AngelsRefining solved this problem.
by StormTAG
Tue Aug 02, 2016 1:41 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Pls giev pterocehm!!!!111one

Looks so good.
by StormTAG
Fri Jul 22, 2016 6:36 pm
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 53397

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

I put yours into the mix. I'll write back if I notice any issues.

For the note, I'm also running Marathon and the Science Cost Overhaul, which have affected a lot of the recipes. Any known issues with either of those?
by StormTAG
Fri Jul 22, 2016 1:24 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407476

Re: Development and Discussion

Makes me happy to hear that, are you playing with bobs or vanilla? Bobs, yours, RSO, Marathon, Misanthrope... A few assorted others. Based on the Farlands mod pack. Marathon plus everything else makes it feel like I'm playing a completely different game. Not really aside from testing and helping wi...

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