Search found 61 matches
- Sun Nov 12, 2017 4:14 am
- Forum: Bob's mods
- Topic: Confused by logistics
- Replies: 7
- Views: 8292
Confused by logistics
Hi guys! So I'm new to Bob's Mods. In my current base I'm slowly figuring it all out, I have red green and grey science under production, and I'm starting to unlock Logistics technology. Can somebody please explain to me what the Robochest and Logistic Zone Interface do? I'm trying to figure it out ...
- Thu Nov 02, 2017 6:50 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
- Replies: 35
- Views: 61347
Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Feb25
Hey there, what's the difference between "YIR - Yuoki-Industries-Railroads" and "Yuoiki Industries - Railroads"? They are listed as two seperate mods on Factorio.
- Wed Jun 29, 2016 10:59 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 213733
Re: Map exchange strings
>>>AAAMACEAAAACBAYAAAAEAAAAY29hbAIFAgoAAABjb3BwZXItb3JlAgUCCQAAAGNydWRlLW9pbAIFAgoAAABlbmVteS1iYXNlAgIECAAAAGlyb24tb3JlAgUCBQAAAHN0b25lAgUCd+G89FI2AACfdwAAAAAAAAAAAAADANidl58=<<< I liked Zerim and anima's highly defensible maps and thought I'd take a swing at spawning one like it. I got really luck...
- Wed Jun 29, 2016 10:52 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164702
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
When 0.13 is out (after a while) he will Update Supreme Warefare ... not before. If not he get a big problem with me! The harderst part is not to make it ... its the balancing! We must rething the whole mod. T2/3/4 artillery will make the core Mod. But how much shall it cost and what for ammo ... d...
- Fri Feb 26, 2016 12:22 pm
- Forum: Modding discussion
- Topic: Not played for a while, anyone got some mod suggestions?
- Replies: 0
- Views: 765
Not played for a while, anyone got some mod suggestions?
Hi everyone! So I haven't played Factorio in a few months, but now the Steam release is out I want to get back into it. Does anyone have suggestions for some good mods I should start off with? I remember playing with DyTech a lot back when I last played but I'd like to know what's good at the moment...
- Sun Jun 07, 2015 3:09 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 164702
Re: [MOD 0.11.22] Supreme Warfare - 1.0.3
The Rapid Fire Artillery reminds me so much of Total Annihilation, and I loved that game ever so much. Going to enjoy using this!
- Sat May 09, 2015 5:54 am
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 38922
Re: Friday Facts #85 - Sales Stats
I'm somewhere in that massive spike! I saw Quill18's video and was instantly hooked
- Sat Jan 31, 2015 5:40 am
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 45017
- Sat Aug 02, 2014 4:47 am
- Forum: News
- Topic: Friday Facts #45 - The second wave
- Replies: 17
- Views: 23686
Re: Friday Facts #45 - The second wave
I should get you to write my essays! I always find it difficult to stretch one sentence out to 2500 words.kovarex wrote: Sometimes it is hard to write facts with no new thing in Factorio to be shown and stretch it to few paragraphs, but we always manage somehow
- Sat Jun 14, 2014 1:23 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 173418
Re: [MOD 0.10.X] MoMods
MoCombat seems to be crashing for me. I get an error about a creeper death sound not being found.
- Thu Jun 12, 2014 2:16 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Planning-Tool-Mod v0.3.0
- Replies: 22
- Views: 38430
Re: [MOD 0.10.0] Planning-Tool-Mod v0.2.2
I tried to download using the ad-link and got a file not found error. It's working fine from the non-ad link however.
- Wed Apr 30, 2014 12:52 pm
- Forum: General discussion
- Topic: Hidden gem!
- Replies: 21
- Views: 8707
Re: Hidden gem!
I also just found this game from youtube! As somebody who loves games that feature automation like the Buildcraft mod for Minecraft I am amazed I didn't see this sooner!
- Fri Apr 25, 2014 5:52 am
- Forum: Gameplay Help
- Topic: Pipes problem
- Replies: 5
- Views: 4371
Re: Pipes problem
Yeah I've found it's rather hard to 'flush out' your pipes if a different material gets in there accidentally when you're building your network. It would be nice if there was <0.1 of one liquid in a pipe higher volume liquids would just over-write it, for example.
- Fri Apr 25, 2014 5:47 am
- Forum: Gameplay Help
- Topic: Scenario "New Hope" level 3 - Insanely hard??
- Replies: 15
- Views: 28719
Re: Scenario "New Hope" level 3 - Insanely hard??
I found I managed to finish the level by charging through the base and grabbing the computer without stopping. Counted as a victory even though I had about eight billion biters about to eat me.
- Fri Apr 25, 2014 5:45 am
- Forum: General discussion
- Topic: Factorio development explained in gifs
- Replies: 133
- Views: 313542
Re: Factorio development explained in gifs
A well-known YouTuber makes some videos featuring your game:
- Thu Apr 24, 2014 2:57 am
- Forum: Gameplay Help
- Topic: HELP : evenly feed a full belt onto one side (side insert)
- Replies: 16
- Views: 55739
Re: HELP : evenly feed a full belt onto one side (side inser
Personally I run my coal down it's own dedicated conveyor, so that the iron/copper can flow more freely. I find when you have only one half of a conveyor sending raw materials down eventually when you reach a certain number of furnaces you simply won't be able to reach the far ones even if you have ...
- Thu Apr 24, 2014 2:49 am
- Forum: General discussion
- Topic: Building Green Science Packs
- Replies: 14
- Views: 17319
Re: Building Green Science Packs
Not sure why the image didn't work, I could see it fine :/ Try this: http://i.imgur.com/MQrUiQc.jpg This screenshot is slightly obsolete, I've doubled the number of labs and increased the distance the beakers conveyor goes. *EDIT* I also realised that I hadn't set the top two assemblers to make gree...
- Thu Apr 24, 2014 2:44 am
- Forum: General discussion
- Topic: Best wishes
- Replies: 2
- Views: 1597
Re: Best wishes
When I can play for ten hours on a game that isn't even in beta yet I'd say I'm very satisfied too!
- Thu Apr 24, 2014 2:36 am
- Forum: General discussion
- Topic: Yay Map Generation
- Replies: 7
- Views: 3364
Re: Yay Map Generation
In my current game I started with abundant Iron and Copper, but hardly any Coal! I could see some coal, but it was across a very large lake. Thankfully, there were two points where the two sides of the lake were close enough for me to build an underground belt, but I had a very long drive to get to ...
- Wed Apr 23, 2014 2:22 am
- Forum: General discussion
- Topic: Building Green Science Packs
- Replies: 14
- Views: 17319
Re: Building Green Science Packs
Here is my layout from my current game: https://dl-web.dropbox.com/get/Screenshots/Screenshot%202014-04-23%2010.18.01.png?_subject_uid=33453523&w=AADy7DgnyJYrSzzA-0KQcdfv5nPYIchRWxAjik_eaPczFg I'm trying to make a layout where none of the conveyors "end", and also I'm trying to not use...