Search found 61 matches

by LittleMikey
Sun Nov 12, 2017 4:14 am
Forum: Bob's mods
Topic: Confused by logistics
Replies: 7
Views: 8292

Confused by logistics

Hi guys! So I'm new to Bob's Mods. In my current base I'm slowly figuring it all out, I have red green and grey science under production, and I'm starting to unlock Logistics technology. Can somebody please explain to me what the Robochest and Logistic Zone Interface do? I'm trying to figure it out ...
by LittleMikey
Thu Nov 02, 2017 6:50 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
Replies: 35
Views: 61347

Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Feb25

Hey there, what's the difference between "YIR - Yuoki-Industries-Railroads" and "Yuoiki Industries - Railroads"? They are listed as two seperate mods on Factorio.
by LittleMikey
Wed Jun 29, 2016 10:59 am
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 81
Views: 213733

Re: Map exchange strings

>>>AAAMACEAAAACBAYAAAAEAAAAY29hbAIFAgoAAABjb3BwZXItb3JlAgUCCQAAAGNydWRlLW9pbAIFAgoAAABlbmVteS1iYXNlAgIECAAAAGlyb24tb3JlAgUCBQAAAHN0b25lAgUCd+G89FI2AACfdwAAAAAAAAAAAAADANidl58=<<< I liked Zerim and anima's highly defensible maps and thought I'd take a swing at spawning one like it. I got really luck...
by LittleMikey
Wed Jun 29, 2016 10:52 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164702

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

When 0.13 is out (after a while) he will Update Supreme Warefare ... not before. If not he get a big problem with me! The harderst part is not to make it ... its the balancing! We must rething the whole mod. T2/3/4 artillery will make the core Mod. But how much shall it cost and what for ammo ... d...
by LittleMikey
Fri Feb 26, 2016 12:22 pm
Forum: Modding discussion
Topic: Not played for a while, anyone got some mod suggestions?
Replies: 0
Views: 765

Not played for a while, anyone got some mod suggestions?

Hi everyone! So I haven't played Factorio in a few months, but now the Steam release is out I want to get back into it. Does anyone have suggestions for some good mods I should start off with? I remember playing with DyTech a lot back when I last played but I'd like to know what's good at the moment...
by LittleMikey
Sun Jun 07, 2015 3:09 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164702

Re: [MOD 0.11.22] Supreme Warfare - 1.0.3

The Rapid Fire Artillery reminds me so much of Total Annihilation, and I loved that game ever so much. Going to enjoy using this!
by LittleMikey
Sat May 09, 2015 5:54 am
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38922

Re: Friday Facts #85 - Sales Stats

I'm somewhere in that massive spike! I saw Quill18's video and was instantly hooked :D
by LittleMikey
Sat Jan 31, 2015 5:40 am
Forum: News
Topic: Friday Facts #71 - To the stars
Replies: 61
Views: 45017

Re: Friday Facts #71 To the stars

Image
by LittleMikey
Sat Aug 02, 2014 4:47 am
Forum: News
Topic: Friday Facts #45 - The second wave
Replies: 17
Views: 23686

Re: Friday Facts #45 - The second wave

kovarex wrote: Sometimes it is hard to write facts with no new thing in Factorio to be shown and stretch it to few paragraphs, but we always manage somehow :)
I should get you to write my essays! I always find it difficult to stretch one sentence out to 2500 words.
by LittleMikey
Sat Jun 14, 2014 1:23 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173418

Re: [MOD 0.10.X] MoMods

MoCombat seems to be crashing for me. I get an error about a creeper death sound not being found.
by LittleMikey
Thu Jun 12, 2014 2:16 pm
Forum: Mods
Topic: [MOD 0.11.x] Planning-Tool-Mod v0.3.0
Replies: 22
Views: 38430

Re: [MOD 0.10.0] Planning-Tool-Mod v0.2.2

I tried to download using the ad-link and got a file not found error. It's working fine from the non-ad link however.
by LittleMikey
Wed Apr 30, 2014 12:52 pm
Forum: General discussion
Topic: Hidden gem!
Replies: 21
Views: 8707

Re: Hidden gem!

I also just found this game from youtube! As somebody who loves games that feature automation like the Buildcraft mod for Minecraft I am amazed I didn't see this sooner!
by LittleMikey
Fri Apr 25, 2014 5:52 am
Forum: Gameplay Help
Topic: Pipes problem
Replies: 5
Views: 4371

Re: Pipes problem

Yeah I've found it's rather hard to 'flush out' your pipes if a different material gets in there accidentally when you're building your network. It would be nice if there was <0.1 of one liquid in a pipe higher volume liquids would just over-write it, for example.
by LittleMikey
Fri Apr 25, 2014 5:47 am
Forum: Gameplay Help
Topic: Scenario "New Hope" level 3 - Insanely hard??
Replies: 15
Views: 28719

Re: Scenario "New Hope" level 3 - Insanely hard??

I found I managed to finish the level by charging through the base and grabbing the computer without stopping. Counted as a victory even though I had about eight billion biters about to eat me.
by LittleMikey
Fri Apr 25, 2014 5:45 am
Forum: General discussion
Topic: Factorio development explained in gifs
Replies: 133
Views: 313542

Re: Factorio development explained in gifs

A well-known YouTuber makes some videos featuring your game:
Image
by LittleMikey
Thu Apr 24, 2014 2:57 am
Forum: Gameplay Help
Topic: HELP : evenly feed a full belt onto one side (side insert)
Replies: 16
Views: 55739

Re: HELP : evenly feed a full belt onto one side (side inser

Personally I run my coal down it's own dedicated conveyor, so that the iron/copper can flow more freely. I find when you have only one half of a conveyor sending raw materials down eventually when you reach a certain number of furnaces you simply won't be able to reach the far ones even if you have ...
by LittleMikey
Thu Apr 24, 2014 2:49 am
Forum: General discussion
Topic: Building Green Science Packs
Replies: 14
Views: 17319

Re: Building Green Science Packs

Not sure why the image didn't work, I could see it fine :/ Try this: http://i.imgur.com/MQrUiQc.jpg This screenshot is slightly obsolete, I've doubled the number of labs and increased the distance the beakers conveyor goes. *EDIT* I also realised that I hadn't set the top two assemblers to make gree...
by LittleMikey
Thu Apr 24, 2014 2:44 am
Forum: General discussion
Topic: Best wishes
Replies: 2
Views: 1597

Re: Best wishes

When I can play for ten hours on a game that isn't even in beta yet I'd say I'm very satisfied too!
by LittleMikey
Thu Apr 24, 2014 2:36 am
Forum: General discussion
Topic: Yay Map Generation
Replies: 7
Views: 3364

Re: Yay Map Generation

In my current game I started with abundant Iron and Copper, but hardly any Coal! I could see some coal, but it was across a very large lake. Thankfully, there were two points where the two sides of the lake were close enough for me to build an underground belt, but I had a very long drive to get to ...
by LittleMikey
Wed Apr 23, 2014 2:22 am
Forum: General discussion
Topic: Building Green Science Packs
Replies: 14
Views: 17319

Re: Building Green Science Packs

Here is my layout from my current game: https://dl-web.dropbox.com/get/Screenshots/Screenshot%202014-04-23%2010.18.01.png?_subject_uid=33453523&w=AADy7DgnyJYrSzzA-0KQcdfv5nPYIchRWxAjik_eaPczFg I'm trying to make a layout where none of the conveyors "end", and also I'm trying to not use...

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