Search found 77 matches

by Crixomix
Tue May 23, 2017 6:51 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35359

Re: Thorium ideas

I think if something like kovarex is to exist, it needs to cost you something. Currently it turns 3 238 into 1 235 and only costs power.... Wut? I have no idea what is "realistic" in terms of actual nuclear power, but it could cost one or more of these types of things to make it somewhat l...
by Crixomix
Tue May 23, 2017 6:44 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 322759

Re: [MOD 0.15] Orbital Ion Cannon 1.5.1

Okay, hear me out. Apologies if this has already been stated. So there were TWO superweapons in original C&C 95. Ion cannons, which rock. But also nuclear missiles. So my idea is, as either an extension of the OIC mod, or as a new mod, add in the ability to launch nukes. It would be (fairly? I t...
by Crixomix
Tue May 23, 2017 6:20 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355130

Re: [0.15.x] Bob's Mods: General Discussion

bigger pipes mean slower flow in this game, it's just the way things are implemented. Do you have some sort of post explaining the science behind this? What do you mean by "slower". Do you literally mean that the maximum throughput over a given period of time is LESS when the pipes have m...
by Crixomix
Tue May 23, 2017 5:15 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355130

Re: [0.15.x] Bob's Mods: General Discussion

bigger pipes mean slower flow in this game, it's just the way things are implemented. Do you have some sort of post explaining the science behind this? What do you mean by "slower". Do you literally mean that the maximum throughput over a given period of time is LESS when the pipes have m...
by Crixomix
Tue May 23, 2017 4:54 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355130

Re: [0.15.x] Bob's Mods: General Discussion

https://wiki.factorio.com/Liquids/Pipe_physics#Pressure_2 You realize this article says exactly what I just said right? Pressure is not a real mechanic. In that article it literally says pressure = current level / max level. So pressure is really the wrong word for it, it's more like "fill lev...
by Crixomix
Tue May 23, 2017 4:48 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355130

Re: [0.15.x] Bob's Mods: General Discussion

If you read carefully you will notice I say that bigger pipes have MORE throughput put, not much but they have! The thing is, they have more from full pipe A to empty adjacent pipe B. Since he rapidly looses pressure over distance, after a couple pipes it actually has less throughout then a small p...
by Crixomix
Tue May 23, 2017 4:33 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355130

Re: [0.15.x] Bob's Mods: General Discussion

Idk. I'd vote to pare down the number of pipes. I think we're forgetting the main reason why where are more types is because the different types are used in different entity constructions. Tungsten is one of the heat resistant types used in the chemical furnaces, non metal pipes like stone, plastic...
by Crixomix
Tue May 23, 2017 4:09 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355130

Re: [0.15.x] Bob's Mods: General Discussion

As far as pipes go, I do find the sheer variety of pipes in Bob's to be too much. Though I will admit that I have zero understanding of when 5, 10, or 20 size is better (maybe someone could explain it better) I still don't get how in the world size 5 would make things have a higher throughput. I ge...
by Crixomix
Tue May 23, 2017 3:42 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 355130

Re: [0.15.x] Bob's Mods: General Discussion

As far as pipes go, I do find the sheer variety of pipes in Bob's to be too much. Though I will admit that I have zero understanding of when 5, 10, or 20 size is better (maybe someone could explain it better) I still don't get how in the world size 5 would make things have a higher throughput. I get...
by Crixomix
Sat May 20, 2017 8:26 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35359

Re: Thorium ideas

On the thorium note, RSO isn't generating it. Is there a way I can fix it with modifying the CFG files? Or do I have to wait for RSO to update?
by Crixomix
Sat May 20, 2017 6:51 pm
Forum: Resource Spawner Overhaul
Topic: Thorium isn't spawned with bobsmods
Replies: 1
Views: 1571

Thorium isn't spawned with bobsmods

Hello. I am wondering if anyone has figured out how to get Thorium to spawn? Thanks
by Crixomix
Wed May 03, 2017 8:02 pm
Forum: General discussion
Topic: Is mining productivity multiplicative with prod modules?
Replies: 4
Views: 2958

Re: Is mining productivity multiplicative with prod modules?

Lav wrote:Level 17 is 16K, level 18 is 17K.
You mean "1600" and "1700" right?
by Crixomix
Wed May 03, 2017 7:43 pm
Forum: General discussion
Topic: Is mining productivity multiplicative with prod modules?
Replies: 4
Views: 2958

Is mining productivity multiplicative with prod modules?

Title. Are the prod researches multiplicative or additive with prod modules? If I have 20% mining productivity researched, and add in 2 prod3 modules, will I have 40% extra productivity? Or 44%? Also, does anybody know how much the mining productivity research cost increases per level? Lvl 16 is 150...
by Crixomix
Fri Apr 07, 2017 4:01 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 160980

Re: [0.14.x] Bob's Mods: General Discussion

Hey I'm having trouble with tungstic acid. I've been moving to the swarm stage of the game and I'm barreling all the fluids but I've come to tungstic acid and it doesn't appear to have a barreled form. I'm also running angels petrochem and I looked through all of those as well and it's not there ei...
by Crixomix
Sat Jan 21, 2017 4:15 am
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 34535

Re: Friday Facts #174 - Mod gui

So is there a way to copy train schedules? One of the longer parts of setting up a new train outpost is creating all the wait conditions and such for the new train. I would love to just copy from another one, and then just change one little thing.
by Crixomix
Sat Jan 07, 2017 5:04 am
Forum: Gameplay Help
Topic: Side loading a vertical "down" belt won't fully compress
Replies: 11
Views: 3593

Side loading a vertical "down" belt won't fully compress

http://imgur.com/a/jFd7a So let me explain what's happening. I am attempting to fully compress one lane of the belt which is going "down". To do this, I have a bunch of inserters creating the main line of plates, with some plates off to the side to attempt to achieve full compression from ...
by Crixomix
Wed Feb 24, 2016 1:14 am
Forum: Ideas and Requests For Mods
Topic: [Request]
Replies: 0
Views: 613

[Request]

I just want a mod that lets me make resources double/triple/whatever in richness. So it's a super simple idea. I just want to take a new map generation and just double all the resources as it generates. Maybe have a variable factor for each resource. So basically I just want more options for "r...

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