Search found 204 matches
- Mon Feb 29, 2016 11:26 am
- Forum: Modding interface requests
- Topic: Get item position on belt
- Replies: 7
- Views: 2605
Get item position on belt
Currently there's no way to check how far along a belt piece any given item is, which would be useful for determining if an item is at the end of that belt. I'd like to either be able to check how far along the belt lane a given item is (with a way to check the lane length too), or get the item curr...
- Sun Feb 28, 2016 6:26 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer save game
- Replies: 2
- Views: 4393
Re: Multiplayer save game
To use what you suggest would require a lobby of some sort so other players can connect to the host before the game is re-loaded. It could just start paused, since that's already in the game. Anyone who joins before it's unpaused would then send some data about their copy (world tick counter, size ...
- Sun Feb 28, 2016 6:24 pm
- Forum: Ideas and Suggestions
- Topic: What are your thoughts on death in single player?
- Replies: 20
- Views: 30557
Re: What are your thoughts on death in single player?
Save scumming isn't a reasonable excuse to not add options for single-player respawn options. I've had instances where I wanted to see just how powerful various methods of attack are (tried machine gun with steel armour, then also used AP, then used a tank), and went out with the intention to reload...
- Sat Feb 27, 2016 6:50 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Belt multi-bend
- Replies: 0
- Views: 553
[Idea] Belt multi-bend
Basic idea: Belt that turns each half of the belt to each side, splitting the contents to the side. Belt would look similar to this: http://i.imgur.com/vHnvKiY.gif Every corner of the belt counts as the inner corner of a belt at a bend, and items would flow as such. I feel like such a tile would all...