Search found 1066 matches
- Mon Feb 07, 2022 8:32 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 129507
Re: Friday Facts #367 - Expansion news
Also it is an addition , meaning you won’t be able to play the expansion without the vanilla game. People who haven’t played Factorio yet will be advised to buy and play the vanilla standalone game first (you shouldn’t start by playing mods like Space Exploration or A+B as well). They will then kno...
- Sun Feb 06, 2022 10:07 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 129507
Re: Friday Facts #367 - Expansion news
I would even find 99.- € a fair price for the pleasure the game has already provided to so many.
- Fri Feb 04, 2022 5:34 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 129507
Re: Friday Facts #367 - Expansion news
Which all due respect: To have your unclear statement on price matters transparent: Will the price of 30$ be the price for existing users to get the upgrade to the new version? - and what will be the price for a new customer buying himself right into the 1.2 version? will that be 60$? - and will the...
- Thu Jan 20, 2022 10:58 pm
- Forum: Gameplay Help
- Topic: looking for a nano factory
- Replies: 5
- Views: 1691
Re: looking for a nano factory
Indeed.robot256 wrote: ↑Thu Jan 20, 2022 10:50 pmRecursive blueprints add a whole new level, see for yourself: https://youtu.be/9dzQge6pe2o
Fantastic- But a average player could only watch in astonishment but not use to learn more - and that’s what ist all about in Factorio
- Thu Jan 20, 2022 8:32 pm
- Forum: Gameplay Help
- Topic: looking for a nano factory
- Replies: 5
- Views: 1691
looking for a nano factory
I'm a fan of extremely compressed constructions / nano (but full working up to rocket) settings / factories like shown by the excellent: https://www.youtube.com/c/sublimeant His last run up from scratch to rocket is a outstanding piece of art: https://youtu.be/j6jQoaLzDBU Is there anyone else around...
- Thu Dec 30, 2021 3:24 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509311
Re: Simple Questions and Short Answers
how to change a player name?
- Tue Dec 28, 2021 9:10 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509311
Pipeline or train?
What is the ideal distance considering using tankwaggons instead of pipelines?
- Fri Dec 03, 2021 2:47 pm
- Forum: Technical Help
- Topic: how to optimise a MacBook Pro (15-inch, 2016) Monterey
- Replies: 7
- Views: 2555
Re: how to optimise a MacBook Pro (15-inch, 2016) Monterey
adjusting them down or up?FuryoftheStars wrote: ↑Fri Dec 03, 2021 1:59 pmadjusting them down will put more load on the CPU), and build smaller bases.
- Fri Dec 03, 2021 9:16 am
- Forum: Technical Help
- Topic: how to optimise a MacBook Pro (15-inch, 2016) Monterey
- Replies: 7
- Views: 2555
Re: how to optimise a MacBook Pro (15-inch, 2016) Monterey
I tried: https://eclecticlight.co/2021/11/15/montereys-memory-leak-and-how-to-avoid-it/ and it worked - at least a bit. What I was looking for was a help with the Factorio setup which provides several adaptations (I don't understand) in the modification when starting up. According to the informatio...
- Thu Dec 02, 2021 9:29 pm
- Forum: Technical Help
- Topic: how to optimise a MacBook Pro (15-inch, 2016) Monterey
- Replies: 7
- Views: 2555
Re: how to optimise a MacBook Pro (15-inch, 2016) Monterey
I tried:
https://eclecticlight.co/2021/11/15/mon ... -avoid-it/
and it worked - at least a bit.
What I was looking for was a help with the Factorio setup which provides several adaptations (I don't understand) in the modification when starting up.
https://eclecticlight.co/2021/11/15/mon ... -avoid-it/
and it worked - at least a bit.
What I was looking for was a help with the Factorio setup which provides several adaptations (I don't understand) in the modification when starting up.
- Thu Dec 02, 2021 5:53 pm
- Forum: Technical Help
- Topic: how to optimise a MacBook Pro (15-inch, 2016) Monterey
- Replies: 7
- Views: 2555
how to optimise a MacBook Pro (15-inch, 2016) Monterey
I run Factorio on a MacBook Pro (15-inch, 2016) with Monterey 2,9 GHz Quad-Core Intel Core i7, 16 GB 2133 MHz LPDDR3 - the game begins to slow down extremely.
What are the possible settings you recommend Ito optimise Factorio (Wait for Vram) ec?
What are the possible settings you recommend Ito optimise Factorio (Wait for Vram) ec?
- Thu Nov 25, 2021 8:08 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509311
Re: Simple Questions and Short Answers
Im looking for a ultra compact red inserter production setup - any idea? how many per min or second ? what size is compact ? ( in relation with previous question) does it require intermediate steps too ? I would tend to think bot based assembly surrounded by beacons would be the most compact/volume...
- Thu Nov 25, 2021 7:33 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509311
Re: Simple Questions and Short Answers
Im looking for a ultra compact red inserter production setup - any idea?
- Sun Oct 24, 2021 9:13 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13848
- Fri Oct 22, 2021 4:43 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13848
Re: Covarex in a row anyone?
Thanks - not quite as this set-up is overfilling the kovarex machines.
I want to have no more then 40 of the good / 5 of the bad origanum in the maschine
I want to have no more then 40 of the good / 5 of the bad origanum in the maschine
- Fri Oct 22, 2021 7:37 am
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13848
Kovarex in a row anyone?
Im looking for a simple stackable solution stacking a bunch of Covarex machines in a line so that they start with the first one introducing the 40 good uranium and then filling subsequently one after the other with the good uranium - and the bad as well.
- Sat Jul 31, 2021 6:48 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509311
- Sat Jul 31, 2021 6:02 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 509311
Re: Simple Questions and Short Answers
I'm unable to find out why the setting of the inserter set to stop at 40 uranium doesn't work - I have set the blue inserter to take out one uranium to the belt by setting to =1 and the other stack inserter to >1 and also tried >40 - still the second inserter puts 41 in the machine - pls help Bluepr...
- Fri Feb 05, 2021 10:26 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167366
Re: Friday Facts #365 - Future plans
what will it cost?
- Mon Dec 28, 2020 3:17 am
- Forum: Gameplay Help
- Topic: I admit defeat.
- Replies: 18
- Views: 3940
Re: I admit defeat.
Hmmm, yeah, I'm starting to think this might be a bug. Just trying now in editor, it seems to work fairly flawlessly. Wheras in my world (started in 1.0.0), I'll post an example. The two on the left are flashing, and there is no circular reference. The block behind them are not only split by the tw...