Search found 237 matches
- Wed Apr 27, 2016 7:05 pm
- Forum: Gameplay Help
- Topic: Burner Inserters vs Inserters
- Replies: 4
- Views: 8175
Re: Burner Inserters vs Inserters
Let's go a step further. *Should* they be nearly 14 times more efficient?
- Wed Apr 27, 2016 7:03 pm
- Forum: Balancing
- Topic: Gun Turret - Distance Upgrade or Recycle option.
- Replies: 15
- Views: 4333
Re: Gun Turret - Distance Upgrade or Recycle option.
Spitters have not outranged gun turrets for quite some time now. Uh, yeah, they have. I guess you haven't used gun turrets much since 0.11.6 came out. Balancing The range of all spitters have been set to 15, so they don't outrange the gun turrets. Do what now? I see the patch note. I'm totally with...
- Wed Apr 27, 2016 1:59 pm
- Forum: Balancing
- Topic: Gun Turret - Distance Upgrade or Recycle option.
- Replies: 15
- Views: 4333
Re: Gun Turret - Distance Upgrade or Recycle option.
Either that, or give us a recycle function please, so we can regain some of the ingredients used to make the (still brand new) Gun Turrets. Thanks! Doc. Completely agree. This mod, AmmoBox 0.3.0 - Fun with Turrets & Logistics https://forums.factorio.com/viewtopic.php?f=93&t=15182, was sugge...
- Wed Apr 27, 2016 1:58 pm
- Forum: Balancing
- Topic: Gun Turret - Distance Upgrade or Recycle option.
- Replies: 15
- Views: 4333
Re: Gun Turret - Distance Upgrade or Recycle option.
Uh, yeah, they have.BlakeMW wrote:Spitters have not outranged gun turrets for quite some time now.
- Wed Apr 27, 2016 1:48 pm
- Forum: Videos
- Topic: Factorio - Guide for dummies - Advanced Automated coal
- Replies: 6
- Views: 3052
Re: Factorio - Guide for dummies - Advanced Automated coal
The coal setup is sustainable! Nice improvement.
It's really hard to hear you. Is anyone else having that problem?
It's really hard to hear you. Is anyone else having that problem?
- Wed Apr 27, 2016 1:42 pm
- Forum: Ideas and Requests For Mods
- Topic: Request update to Turret range/armor upgrades
- Replies: 2
- Views: 663
Re: Request update to Turret range/armor upgrades
Oh, that's nice! Thanks.Adil wrote:Maybe this one will fit you.
viewtopic.php?f=93&t=15182
I didn't experience the need for such ever, though.
- Wed Apr 27, 2016 3:14 am
- Forum: Ideas and Requests For Mods
- Topic: Request update to Turret range/armor upgrades
- Replies: 2
- Views: 663
- Wed Apr 27, 2016 1:29 am
- Forum: Pending
- Topic: Deconstructing roboports caused massive lag
- Replies: 2
- Views: 1058
Re: Deconstructing roboports caused massive lag
I experience no such slowdown when deconstructing/removing roboports on my game with 400+ roboports and 30,000 + robots. If I had to guess, some mod is the culprit in that slowdown but without the map and the mods to reproduce the issue there's not much we can do. He decons them later and has no sl...
- Tue Apr 26, 2016 10:39 pm
- Forum: Off topic
- Topic: What Indie/Less well known games do you play
- Replies: 23
- Views: 31604
Re: What Indie/Less well known games do you play
Rimworld: If the Sims mashed up with Firefly, from someone who really likes Dwarf Fortress but doesn't hate themselves and everyone else.
Why'd it have to be squirrels? A RimWorld tale. <- this sold me on the game.
Why'd it have to be squirrels? A RimWorld tale. <- this sold me on the game.
- Tue Apr 26, 2016 10:37 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 548710
Re: Let's see your clever builds
Mixing the coal and ore on the same belt meant that the belt ran down too fast: burner inserters have a hard time grabbing from red belts, spending a lot of their time trying to grab an item as it goes past, Alternatively, run a main bus line quickly and VERY short parallel lines that clog because ...
- Tue Apr 26, 2016 6:13 pm
- Forum: Implemented Suggestions
- Topic: Terrain elevation, hills and mountains with fake cliffs
- Replies: 67
- Views: 67982
Re: Terrain elevation, hills and mountains with fake cliffs
We talked about "real height map"? Maybe we understood different things about that, but for me Total Anihilation does not use real height, it uses also graphical tricks on a flat map. See top of this thread, which explains, that this kind of trick would work also for Factorio. But real he...
- Tue Apr 26, 2016 6:00 pm
- Forum: Pending
- Topic: Deconstructing roboports caused massive lag
- Replies: 2
- Views: 1058
Deconstructing roboports caused massive lag
Dunno if this is a bug or just a natural consequence of deconstructing so many things. Arumba decon'd ~10 roboports and his FPS tanks: https://www.youtube.com/watch?v=MfIovDyLVR0&feature=youtu.be&t=23m57s Edit: Even roboports that aren't plugged in and have no bots will cause lag: https://ww...
- Tue Apr 26, 2016 3:32 pm
- Forum: Show your Creations
- Topic: Balanced Side Load / Lane Balancer
- Replies: 7
- Views: 12933
- Tue Apr 26, 2016 3:12 pm
- Forum: Videos
- Topic: Factorio - Guide for Dummies - Automatic Coal burner miners
- Replies: 4
- Views: 3777
Re: Factorio - Guide for Dummies - Automatic Coal burner miners
Does the miner mine coal faster than the inserter extracts it? If you draw all the coal out and it can't continue the cycle, it would shut down the miner square. It kinda looks like that's happening just as the video cuts out.
- Tue Apr 26, 2016 3:04 pm
- Forum: Implemented Suggestions
- Topic: Terrain elevation, hills and mountains with fake cliffs
- Replies: 67
- Views: 67982
Re: Terrain elevation, hills and mountains with fake cliffs
What about using a real height map? e.g. as seen in Railroad Tycoon 2, Sim City 3000 and many more similar games and RTS's (although most really recent ones use full 3D for units and buildings). Total Annihilation does height well and it has the same perspective as Factorio. It has a smaller tiled ...
- Tue Apr 26, 2016 2:16 pm
- Forum: Show your Creations
- Topic: Balanced Side Load / Lane Balancer
- Replies: 7
- Views: 12933
Re: Balanced Side Load / Lane Balancer
Found it. UrYIN30 - Imgur.gif You can also replace each underground belt with normal belts and it's cheaper in yellow and red. In blue, this is cheaper. The drawbacks with this is that it's kinda large for what it does and it only handles one lane of throughput. (All those balancers make it look lik...
- Mon Apr 25, 2016 9:50 pm
- Forum: Show your Creations
- Topic: Balanced Side Load / Lane Balancer
- Replies: 7
- Views: 12933
Re: Balanced Side Load / Lane Balancer
If you're specifically after the ore-greencircuit pattern, I'm not sure that'll hold once your input isn't compressed. If you want that specifically, I'd use the underground belt splitter trick.
BTW, this is very similar to the input balancer I've been using! I'll post that and we can compare notes!
BTW, this is very similar to the input balancer I've been using! I'll post that and we can compare notes!
- Mon Apr 25, 2016 9:47 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 17903
Re: The obsolete turret problem
Just wanted to throw my two cents in here. Early game ammo turrets are great. They fall off later not because of damage output but because of cost and logistic complexity. 5 copper and 5 iron for 10 bullets doesn't compare to nearly free energy. And this doesn't even talk about the logistic complex...
- Mon Apr 25, 2016 9:45 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 17903
Re: The obsolete turret problem
50% shorter range than lasers is what makes turrets obsolete. Nothing less, nothing more. No, not at all. A combination of both is nice. Gun Turrets front, Laser Turrets right behind, and no matter what big waves are coming -> short work, without lasers getting in trouble due to low firing speed. I...
- Mon Apr 25, 2016 9:44 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 17903
Re: The obsolete turret problem
And one that unlocks APFSDS ammo (Armor Piercing Fin-Stabilized Discarding-Sabot) (that uses existing AP Magazines + 1 Iron Plating as production cost with a blue color coding) that doesn't add to the turret physical DPS (or even decreases it a bit) but it does increase its range to make it relevan...