Search found 237 matches

by mooklepticon
Wed Apr 27, 2016 7:05 pm
Forum: Gameplay Help
Topic: Burner Inserters vs Inserters
Replies: 4
Views: 8175

Re: Burner Inserters vs Inserters

Let's go a step further. *Should* they be nearly 14 times more efficient?
by mooklepticon
Wed Apr 27, 2016 7:03 pm
Forum: Balancing
Topic: Gun Turret - Distance Upgrade or Recycle option.
Replies: 15
Views: 4333

Re: Gun Turret - Distance Upgrade or Recycle option.

Spitters have not outranged gun turrets for quite some time now. Uh, yeah, they have. I guess you haven't used gun turrets much since 0.11.6 came out. Balancing The range of all spitters have been set to 15, so they don't outrange the gun turrets. Do what now? I see the patch note. I'm totally with...
by mooklepticon
Wed Apr 27, 2016 1:59 pm
Forum: Balancing
Topic: Gun Turret - Distance Upgrade or Recycle option.
Replies: 15
Views: 4333

Re: Gun Turret - Distance Upgrade or Recycle option.

Either that, or give us a recycle function please, so we can regain some of the ingredients used to make the (still brand new) Gun Turrets. Thanks! Doc. Completely agree. This mod, AmmoBox 0.3.0 - Fun with Turrets & Logistics https://forums.factorio.com/viewtopic.php?f=93&t=15182, was sugge...
by mooklepticon
Wed Apr 27, 2016 1:58 pm
Forum: Balancing
Topic: Gun Turret - Distance Upgrade or Recycle option.
Replies: 15
Views: 4333

Re: Gun Turret - Distance Upgrade or Recycle option.

BlakeMW wrote:Spitters have not outranged gun turrets for quite some time now.
Uh, yeah, they have.
by mooklepticon
Wed Apr 27, 2016 1:48 pm
Forum: Videos
Topic: Factorio - Guide for dummies - Advanced Automated coal
Replies: 6
Views: 3052

Re: Factorio - Guide for dummies - Advanced Automated coal

The coal setup is sustainable! Nice improvement.

It's really hard to hear you. Is anyone else having that problem?
by mooklepticon
Wed Apr 27, 2016 1:42 pm
Forum: Ideas and Requests For Mods
Topic: Request update to Turret range/armor upgrades
Replies: 2
Views: 663

Re: Request update to Turret range/armor upgrades

Adil wrote:Maybe this one will fit you.
viewtopic.php?f=93&t=15182
I didn't experience the need for such ever, though.
Oh, that's nice! Thanks.
by mooklepticon
Wed Apr 27, 2016 1:29 am
Forum: Pending
Topic: Deconstructing roboports caused massive lag
Replies: 2
Views: 1058

Re: Deconstructing roboports caused massive lag

I experience no such slowdown when deconstructing/removing roboports on my game with 400+ roboports and 30,000 + robots. If I had to guess, some mod is the culprit in that slowdown but without the map and the mods to reproduce the issue there's not much we can do. He decons them later and has no sl...
by mooklepticon
Tue Apr 26, 2016 10:39 pm
Forum: Off topic
Topic: What Indie/Less well known games do you play
Replies: 23
Views: 31604

Re: What Indie/Less well known games do you play

Rimworld: If the Sims mashed up with Firefly, from someone who really likes Dwarf Fortress but doesn't hate themselves and everyone else.

Why'd it have to be squirrels? A RimWorld tale. <- this sold me on the game.
by mooklepticon
Tue Apr 26, 2016 10:37 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 548710

Re: Let's see your clever builds

Mixing the coal and ore on the same belt meant that the belt ran down too fast: burner inserters have a hard time grabbing from red belts, spending a lot of their time trying to grab an item as it goes past, Alternatively, run a main bus line quickly and VERY short parallel lines that clog because ...
by mooklepticon
Tue Apr 26, 2016 6:13 pm
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 67982

Re: Terrain elevation, hills and mountains with fake cliffs

We talked about "real height map"? Maybe we understood different things about that, but for me Total Anihilation does not use real height, it uses also graphical tricks on a flat map. See top of this thread, which explains, that this kind of trick would work also for Factorio. But real he...
by mooklepticon
Tue Apr 26, 2016 6:00 pm
Forum: Pending
Topic: Deconstructing roboports caused massive lag
Replies: 2
Views: 1058

Deconstructing roboports caused massive lag

Dunno if this is a bug or just a natural consequence of deconstructing so many things. Arumba decon'd ~10 roboports and his FPS tanks: https://www.youtube.com/watch?v=MfIovDyLVR0&feature=youtu.be&t=23m57s Edit: Even roboports that aren't plugged in and have no bots will cause lag: https://ww...
by mooklepticon
Tue Apr 26, 2016 3:12 pm
Forum: Videos
Topic: Factorio - Guide for Dummies - Automatic Coal burner miners
Replies: 4
Views: 3777

Re: Factorio - Guide for Dummies - Automatic Coal burner miners

Does the miner mine coal faster than the inserter extracts it? If you draw all the coal out and it can't continue the cycle, it would shut down the miner square. It kinda looks like that's happening just as the video cuts out.
by mooklepticon
Tue Apr 26, 2016 3:04 pm
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 67982

Re: Terrain elevation, hills and mountains with fake cliffs

What about using a real height map? e.g. as seen in Railroad Tycoon 2, Sim City 3000 and many more similar games and RTS's (although most really recent ones use full 3D for units and buildings). Total Annihilation does height well and it has the same perspective as Factorio. It has a smaller tiled ...
by mooklepticon
Tue Apr 26, 2016 2:16 pm
Forum: Show your Creations
Topic: Balanced Side Load / Lane Balancer
Replies: 7
Views: 12933

Re: Balanced Side Load / Lane Balancer

Found it. UrYIN30 - Imgur.gif You can also replace each underground belt with normal belts and it's cheaper in yellow and red. In blue, this is cheaper. The drawbacks with this is that it's kinda large for what it does and it only handles one lane of throughput. (All those balancers make it look lik...
by mooklepticon
Mon Apr 25, 2016 9:50 pm
Forum: Show your Creations
Topic: Balanced Side Load / Lane Balancer
Replies: 7
Views: 12933

Re: Balanced Side Load / Lane Balancer

If you're specifically after the ore-greencircuit pattern, I'm not sure that'll hold once your input isn't compressed. If you want that specifically, I'd use the underground belt splitter trick.

BTW, this is very similar to the input balancer I've been using! I'll post that and we can compare notes!
by mooklepticon
Mon Apr 25, 2016 9:47 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 17903

Re: The obsolete turret problem

Just wanted to throw my two cents in here. Early game ammo turrets are great. They fall off later not because of damage output but because of cost and logistic complexity. 5 copper and 5 iron for 10 bullets doesn't compare to nearly free energy. And this doesn't even talk about the logistic complex...
by mooklepticon
Mon Apr 25, 2016 9:45 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 17903

Re: The obsolete turret problem

50% shorter range than lasers is what makes turrets obsolete. Nothing less, nothing more. No, not at all. A combination of both is nice. Gun Turrets front, Laser Turrets right behind, and no matter what big waves are coming -> short work, without lasers getting in trouble due to low firing speed. I...
by mooklepticon
Mon Apr 25, 2016 9:44 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 17903

Re: The obsolete turret problem

And one that unlocks APFSDS ammo (Armor Piercing Fin-Stabilized Discarding-Sabot) (that uses existing AP Magazines + 1 Iron Plating as production cost with a blue color coding) that doesn't add to the turret physical DPS (or even decreases it a bit) but it does increase its range to make it relevan...

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