Search found 237 matches

by mooklepticon
Tue Oct 04, 2016 8:27 pm
Forum: Not a bug
Topic: [0.13.8] Circular Belt gets stuck when getting filled.
Replies: 10
Views: 6694

Re: [0.13.8] Circular Belt gets stuck when getting filled.

I use loops to do early sorting with mixed outputs, like Angel's ores, and they do need to keep moving. The alternatives I've found are adding to the loop via splitter or inserter.
by mooklepticon
Tue Oct 04, 2016 8:24 pm
Forum: Show your Creations
Topic: No long inserter assembly
Replies: 2
Views: 2384

Re: No long inserter assembly

You might be able to get rid of them in the bot frame construction by liberal use of underground pipes. See below. AAA>AAA P AAAUAAA.......UP AAA AAA P A = assembler > = inserter pointing right U = underground pipe P = regular pipe Alternatively, you could do inserter->blank space->inserter, but, re...
by mooklepticon
Tue Oct 04, 2016 3:07 pm
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16773

Re: The Automated Factory song (thanks to Gilbert & Sullivan)

Some of my favorite versions.

ReBoot - Season Three Opera https://youtu.be/V--_1hUvkh8

Animaniacs - I am the very model of a Cartoon Individual https://youtu.be/P1Zy6UcA8GA
by mooklepticon
Tue Oct 04, 2016 3:47 am
Forum: General discussion
Topic: Why did the biter ignore the gaping hole in my wall?
Replies: 6
Views: 2834

Why did the biter ignore the gaping hole in my wall?

Why did the biter ignore the gaping hole in my wall?
2016-10-03_22-44-44.jpg
2016-10-03_22-44-44.jpg (137.98 KiB) Viewed 2834 times
by mooklepticon
Mon Oct 03, 2016 4:36 pm
Forum: General discussion
Topic: Items per second in tooltip?
Replies: 4
Views: 2438

Items per second in tooltip?

Is there some way to enable items/second in the tooltip?
by mooklepticon
Sun Oct 02, 2016 12:44 pm
Forum: Mod portal Discussion
Topic: How to change a mod name?
Replies: 1
Views: 1643

How to change a mod name?

My mod, Wood Gas , is named poorly. I didn't realize I had an underscore in the official name. So made a new version and one of the changes was to fix the name. The mod portal doesn't like this: chrome_2016-10-02_07-43-36.png How do I fix this? If it's not possible, can I delete my old mod and uploa...
by mooklepticon
Sat Oct 01, 2016 12:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230258

Re: Bugs & FAQ

Angel, I think the "Wood From Cellulose" might be bugged. It's giving synthetic wood, not regular wood. (Unless it's supposed to.) I infer it's supposed to give regular wood because the picture shows regular wood and there's a different recipe for synthetic wood.
by mooklepticon
Fri Sep 30, 2016 3:56 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63514

Re: Friday facts #158 - The end of the 32 bit era

You know, looking at those rail pictures, why doesn't the recipe require wood?
by mooklepticon
Mon Sep 26, 2016 3:55 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 160904

Re: [0.14.x] Bob's Mods: General Discussion

Bob wrote:Plates 0.14.0:
* Added Sulfur -> Sulfur Dioxide recipe, as an alternate route to the base game's sulfuric acid recipe.
*grumble* I guess I have to upgrade to 0.14 now. Angel's ores gives me tons of sulfur, lol.
by mooklepticon
Fri Sep 23, 2016 6:19 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 51679

Re: [0.14] What is it used for?

OH, THANK GOD. I wanted a "WHERE USED" function sooooooooooo badly. Angel's and Bob's go insane with the amount of things I need to keep in my head.
by mooklepticon
Fri Sep 23, 2016 2:58 pm
Forum: General discussion
Topic: Replacing accumulators with hot water storage?
Replies: 19
Views: 8600

Re: Replacing accumulators with hot water storage?

There was an electric boiler mod specifically for this purpose, but it has not been updated and I can't find it on the mod portal. This is really the issue. Storing hot water only really saves you on coal boilers. You still need the right amount of steamies to convert to electricity. With an electr...
by mooklepticon
Tue Sep 20, 2016 9:49 pm
Forum: Gameplay Help
Topic: Discovering ressources with radar
Replies: 4
Views: 2492

Re: Discovering ressources with radar

Nope. Need to uncover new area to find more oil.

If you're into mods, get Bergius process which lets you convert coal into oil stuff.
by mooklepticon
Mon Sep 19, 2016 6:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 8579

Re: [0.13.17] Biters build too close to players structues

I don't consider this a bug. If you built rails right through biter territory would you expect them to just ignore everything happening that you did? Now the same applies for building rails and then the biters migrating around instead of a magical "oh we can't build bases here because there's ...
by mooklepticon
Fri Sep 16, 2016 4:24 pm
Forum: General discussion
Topic: Factorioblueprints.com? (re FFF 156)
Replies: 1
Views: 1409

Factorioblueprints.com? (re FFF 156)

Also who knows, maybe we end up with a Factorio blueprints portal - something like a global database accessible to all the players. That would be an interesting way to share the setups. What happened to factorioblueprints.com ? I loved that site, but it's kinda wonky. Images don't always load and i...
by mooklepticon
Wed Sep 14, 2016 9:47 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132840

Re: [MOD 0.13.20] ShinyBob_v0.13.5 & v0.14.0

This is amazing. This was my biggest complaint about Bob's. Thank you.
by mooklepticon
Wed Sep 14, 2016 5:46 pm
Forum: Implemented Suggestions
Topic: Block A single side of belts.
Replies: 17
Views: 6158

Re: Block A single side of belts.

Mendel, that's awesome.
by mooklepticon
Tue Sep 13, 2016 4:36 pm
Forum: Show your Creations
Topic: Factorio Confessional: Post your Abominations
Replies: 25
Views: 14370

Re: Factorio Confessional: Post your Abominations

That's some delicious spaghetti.
by mooklepticon
Tue Sep 13, 2016 4:32 pm
Forum: Show your Creations
Topic: Research Belt Loop
Replies: 8
Views: 5900

Re: Research Belt Loop

Yes, that works great. You can also put labs on the inside of the loop! the problem is that it's not expandable. For me, that's not an issue, I like smaller, static lab setups.
by mooklepticon
Tue Sep 13, 2016 3:51 pm
Forum: Gameplay Help
Topic: manually craft large amounts of items one at a time?
Replies: 6
Views: 3119

Re: manually craft large amounts of items one at a time?

Right clicking on something makes 5 at a time. So, to make 40, you'd have to right click 8 times.
by mooklepticon
Tue Sep 13, 2016 3:50 pm
Forum: Mod portal Discussion
Topic: it has to be said....
Replies: 24
Views: 9353

Re: it has to be said....

Hi all, Am i really the only one here who thinks the Mod portal SUCKS ASS it is so much worse than the "http://www.factoriomods.com/" page was and lets be honest that was one big mess... bud this mod portal is so much much much worse Just had to say it sorry very much love the game though...

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