Search found 237 matches

by mooklepticon
Tue Jul 05, 2016 6:43 pm
Forum: Resolved Problems and Bugs
Topic: *[13.x][Twinsen] Burner inserter stuck on refuel with stack bonus
Replies: 8
Views: 4976

Re: *[13.x] Burner inserter stuck on refuel with stack bonus

Klonan wrote:Seem like if the inserter wants to refuel itself but is already holding a piece of ore, it will derp out
(emphasis mine)

Is that some technical, developer jargon? :P
by mooklepticon
Sun Jul 03, 2016 1:06 pm
Forum: Resolved Problems and Bugs
Topic: 0.13.3 Mod portal freezes if mods.factorio.com isn't working
Replies: 0
Views: 498

0.13.3 Mod portal freezes if mods.factorio.com isn't working

At least that's my assumption. I'm trying to look for mods this morning and the game kept freezing when I'd load the mod portal. I'd have to force quit the game. I went to manually install the mods at mods.factorio.com and I can't get the page to load. It's just a dark gray background and a spinning...
by mooklepticon
Wed Jun 29, 2016 6:57 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 63391

Re: [MOD 0.12.x] Crafted Artifacts v1.3.1

Could you please update for 0.13? This is the best.
by mooklepticon
Wed Jun 29, 2016 6:25 pm
Forum: Gameplay Help
Topic: Problem With Steam Engine system.
Replies: 13
Views: 7785

Re: Problem With Steam Engine system.

TheTom wrote:[Moderated by Koub] Please, chill. Thanks.
[Moderated by Koub] Please, chill. Thanks.
by mooklepticon
Wed Jun 29, 2016 4:00 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Passive item sorter with only yellow belts
Replies: 2
Views: 14023

Passive item sorter with only yellow belts

Cross posted this in the " Splitter not working " thread, but it's more about showing off, so it goes here. I'm not a fan of the passive sorter setups that need priming. I'm too worried that they'll prime wrong and I'll get weird results, so I went with the alternate design: forcing the sp...
by mooklepticon
Wed Jun 29, 2016 3:58 am
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 125133

Re: Splitter not working properly

I'm not a fan of the setups that need priming. I'm too worried that they'll prime wrong and I'll get weird results, so I went with the alternate design. Seeing as I only had yellow belts, I made some changes.

Image

And animated!

Image
by mooklepticon
Tue Jun 28, 2016 8:53 pm
Forum: Not a bug
Topic: [0.13.0] Spawners spawn far too close
Replies: 25
Views: 14896

Re: [0.13.0] Spawners spawn far too close

nonstickfrypan wrote:I guess what I'm asking is that, apart from turrets, can you stop the enemies from "migrating" like in 0.12.x by building something?
Lots of walls.
by mooklepticon
Fri Jun 24, 2016 8:51 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545329

Re: Let's see your clever builds

Side is not important (i tested it). Important is to place control item before second splitter to switch output for that item. I explained hot it works here https://forums.factorio.com/viewtopic.php?f=8&t=6008&start=300#p135617 P.S. In v0.13 it won't work anymore because of changes in split...
by mooklepticon
Fri Jun 24, 2016 7:34 pm
Forum: General discussion
Topic: Did splitters get changed for 0.13?
Replies: 10
Views: 4423

Did splitters get changed for 0.13?

I can't find any confirmation that they got changed for 0.13? Someone mentioned that they had changed it, but I can't find hard evidence. This FFF says the devs MIGHT change it, but I can't find anything confirming it. https://www.factorio.com/blog/post/fff-122 we are considering changing the way sp...
by mooklepticon
Tue Jun 21, 2016 3:40 pm
Forum: Gameplay Help
Topic: Power Pole Redundancy.
Replies: 6
Views: 2189

Re: Power Pole Redundancy.

I run large poles along my main bus and branch off smaller lines, just like materials.
by mooklepticon
Mon Jun 20, 2016 3:54 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 92552

Re: [MOD 0.12.12+] ModuleInserter 0.1.33

I think I am going crazy, but I think it's generating the modules. I have assembler 3's set to recieve 3xEfficiency level 2's and 1x speed level 2. I don't have any speed 2's on me. It inserts them anyway. I can do this repeatedly. I checked several times. Here's a video: http://sendvid.com/3h8lelq...
by mooklepticon
Mon Jun 20, 2016 3:47 pm
Forum: General discussion
Topic: Train AI is not that smart!!!
Replies: 20
Views: 15139

Re: Train AI is not that smart!!!

This is why roundabouts are bad practise. I will get flamed for saying this; which is fine. My suggestion is to use T-Junctions instead; you can still use a loop based system but just stay away from roundabouts. My second suggestion is to remove the lane switchers - they are often not needed and ar...
by mooklepticon
Sat Jun 18, 2016 3:28 am
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 92552

Re: [MOD 0.12.12+] ModuleInserter 0.1.33

I think I am going crazy, but I think it's generating the modules. I have assembler 3's set to recieve 3xEfficiency level 2's and 1x speed level 2. I don't have any speed 2's on me. It inserts them anyway. I can do this repeatedly. I checked several times. Here's a video: http://sendvid.com/3h8lelq4
by mooklepticon
Fri Jun 17, 2016 7:28 pm
Forum: General discussion
Topic: Did anyone else misread NAT punching?
Replies: 1
Views: 831

Did anyone else misread NAT punching?

Am I just channeling my 12 year old self or did anyone else misread NAT punching as something more anatomically painful?
by mooklepticon
Thu Jun 16, 2016 9:31 pm
Forum: Wiki Talk
Topic: Assembling Machine 3 recipe
Replies: 3
Views: 2173

Re: Assembling Machine 3 recipe

It's a wiki. You can edit it and change it. Click the edit link.
by mooklepticon
Thu Jun 16, 2016 9:29 pm
Forum: Ideas and Suggestions
Topic: How is this board working? (second try)
Replies: 4
Views: 10452

Re: How is this board working? (second try)

Who knows? ;) I mean not, cause the story of Factorio is fixed to a man. But such things can change. Actually having a female character too would open to the possibility of additional character creation process. Once we figure out the right male female ratio we could build an efficient production l...
by mooklepticon
Thu Jun 16, 2016 9:28 pm
Forum: General discussion
Topic: favourite factorio feature?
Replies: 16
Views: 4964

Re: favourite factorio feature?

More in general you can find things like this in other games but i like most pollution, automation and best thing is community Pollution. I've never run across it as a balancing element like this. I love it. The only other place I've seen something like this was in Sid Meier's Colonization where yo...
by mooklepticon
Sun Jun 12, 2016 1:47 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 63391

Re: [MOD 0.12.x] Crafted Artifacts v1.3.1

Thank you so much for this. I like biters, I hate grinding them. It's so freaking tedious.
by mooklepticon
Sun Jun 12, 2016 1:46 pm
Forum: Balancing
Topic: Purple science require rare ore
Replies: 19
Views: 6555

Re: Purple science require rare ore

Really all purple science needs is some high tier consumable to work out okay. It could be processing units, or maybe even rocket components. Having only one single item for purple science might be easy, but factorio is about building stuff! A hard recipe that takes everything you learned in the ga...

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