Search found 689 matches
- Fri Mar 29, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 15763
Re: Friday Facts #404 - Frustration not found
About grid positioning in blueprints: I always tried (in vain) to drag the red flag in the blueprint to move the center to where I want it. For me, this is the most intuitive way to adjust the position while being in the blueprint editor. Isn't that possible to implement?
- Wed Mar 27, 2024 11:46 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 30258
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
I guess it just gets inefficient to fix a bug in both versions due to many changes in 2.0. If the two repositories have changed too much, it's simply not possible any more to push the same fix to both code bases. And as far as I see, many bugs are not just small coding errors any more like some wron...
- Tue Mar 26, 2024 9:04 pm
- Forum: Combinator Creations
- Topic: Liquid level regulator
- Replies: 9
- Views: 784
Re: Liquid level regulator
The fact that the comparator of 1 and 0 = 0 is wrong because 0 doesn't exist and I have to make 0 as a signal, hence 1 (0 as 1-if the condition does not hold, then 0 is S1-thus illogical 1), which is outside the realm of my knowledge and way of thinking. When dealing with single signals you explici...
- Tue Mar 26, 2024 12:38 pm
- Forum: Combinator Creations
- Topic: Liquid level regulator
- Replies: 9
- Views: 784
Re: Liquid level regulator
It's great you created a switch with a low and a high threshold. This is called a hysteresis. This is commonly used with a circuit that remembers its state to decide if it should apply the low or the high threshold, which is called RS-latch or SR-latch (SR = set/reset). I don't want to disappoint yo...
- Mon Mar 25, 2024 12:50 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47621
Re: Friday Facts #384 - Combinators 2.0
An RS latch function would also be nice to have. Bonus points, even, if it also has hysteresis thresholds that can be set. I guess it has been posted in this thread before, but a single decider combinator 2.0 can work as complete RS latch with hysteresis because of its multiple condition support. A...
- Sat Mar 23, 2024 2:48 pm
- Forum: Ideas and Suggestions
- Topic: High Temp Steam > Coal Liquefaction Bonus
- Replies: 5
- Views: 475
Re: High Temp Steam > Coal Liquefaction Bonus
Coal Liquefaction in Factorio is modeled on the Fischer–Tropsch process , and this process is running with temperatures between 150–300 °C. Higher temperatures don't just yield more, it's producing different output. Usually even less desired output. Factorio's simulation should not leave its real wo...
- Sat Mar 16, 2024 10:50 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5401
Re: Fluid Mechanics Still Broken, 6 Years Later?
Have you ever been in a situation where you needed to restart solid fuel production without power? It's a daunting task, considering that a solid fuel production line relies on power, and the boiler consumes solid fuels to generate that power. This example is where a valve that operates without usi...
- Sat Mar 16, 2024 10:25 pm
- Forum: Gameplay Help
- Topic: How to pick a single signal from a wire and make it sticky?
- Replies: 19
- Views: 999
Re: How to pick a single signal from a wire and make it sticky?
Anyone have something like that? What do you want to achieve in the end? If we don't know the whole task, it may be we're trying to solve an XY-problem while the complete task could be solved with a different approach that doesn't require a sticky signal. There is no built in method to make a signa...
- Fri Mar 15, 2024 2:45 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23862
Re: Friday Facts #402 - Lightspeed circuits
From the FFF: https://cdn.factorio.com/assets/blog-sync/fff-402-rail-wires.png That's almost exactly how my rail blueprints look like - could have been a screenshot from my current factory :D I also added red and green wires "just in case a real use case pops up". I'm still waiting. The wi...
- Thu Mar 14, 2024 8:52 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 6394
Re: How do YOU use mining drills?
If you should use efficiency modules or not really depends on your game phase, intention, scenario, and the scale of your base. When I look at my just finished 2.5 KSPM base on a real map, energy usage of miners is negligible compared to the major consumers. There are no modules at all in the miners...
- Thu Mar 14, 2024 5:12 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5401
Re: Fluid Mechanics Still Broken, 6 Years Later?
Problem #1) The Pump requires power to operate and requires separate isolated solar panels/accumulators to keep the pump and circuits working. Problem #2) The Pump requires an external logic circuit to perform something slightly more complicated than a simple boolean operator on a single fluid. [.....
- Thu Mar 14, 2024 4:52 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 6394
Re: How do YOU use mining drills?
I don't understand the purpose of 3 efficiency modules per miner. As far as I understand, one module is reducing power usage by 50%, capped at 80%, so 3 modules create 150% energy reduction but capped at 80%, so it's 80%. One module is completely cut away, and another by 20%. A more resource saving ...
- Wed Mar 13, 2024 10:12 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 2024
Re: Quality level run-off poll
And I will use whatever the devs choose as default, to stay compatible to what forum and discord calls it. And if it's "1st try", "trash", "mediocre", "refurbished", "ok".
- Wed Mar 13, 2024 7:24 pm
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 31
- Views: 2024
Re: Quality level run-off poll
This strange "S" grade system cannot be invented by engineers or technical orientated people, because it isn't following some intuitive scientific order of increasing importance or significance. Instead, it's arbitrary. There is no reason why an "S" is better than an "A"...
- Wed Mar 13, 2024 7:18 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5401
Re: Fluid Mechanics Still Broken, 6 Years Later?
I strongly recommend using a one-direct valve, a top-up valve, and an overflow valve (available in mods and indispensable for better fluid distribution). This helps mitigate the downside of unpredictable fluid flows and less-than-equal junctions. This sounds as the vanilla game is lacking or insuff...
- Mon Mar 11, 2024 11:05 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5401
Re: Fluid Mechanics Still Broken, 6 Years Later?
what are people's work arounds? You can ignore the finer details of fluid distribution, if you produce as much as or slightly more than your consumers are able to consume. But not less, because in this case one consumer will get all it can and the other(s) will get the rest. Don't design a setup wh...
- Sat Mar 09, 2024 5:51 pm
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 5246
Re: Pairwise Arithmetic / each op each
I'm not familiar with hexadecimal Think of hexadecimal as an abbreviation of binary notation. To inspect the inner working of 32-bit integer arithmetic as it is used in Factorio, you will often want to write all bits explicitly, for example for 123456 you write 00000000000000011110001001000000 or 0...
- Fri Mar 08, 2024 6:18 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 21128
Re: Friday Facts #401 - New terrain, new planet
In a comment to some earlier FFF I asked if there would be also some improvement to Nauvis to profit from engine enhancements made for the expansion. Many other games leave the original game completely untouched, so it becomes looking bland in comparison to the graphics detail of the expansion. And ...
- Thu Mar 07, 2024 6:32 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 30258
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
I am quite late, almost exactly 2 years ago in 2021 I paid 25 EUR for Factorio 1.1 on Steam. It's probably the most valuable game purchase I ever did, so I will gladly pay the current price of 32 EUR, which is probably also near the price of the expansion.
- Thu Mar 07, 2024 3:01 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 6394
Re: How do YOU use mining drills?
Short of actual stats i made mock up graph Yes, that's exactly visualizing what I think about ore mine depletion. Of course the area covered by the graph is always the same, as it represents the amount of ore mined, and this is a fixed amount - the size of the ore patch. The ideal graph is a rectan...