Search found 689 matches
- Thu Feb 22, 2024 11:40 pm
- Forum: Bug Reports
- Topic: [1.1.104] Priority Splitter producing gaps with full input
- Replies: 8
- Views: 996
Re: [1.1.104] Priority Splitter producing gaps with full input
This is expected behavior. You seem to expect that splitters move items from the left lane to the right lane, if the left lane isn't full and the right lane is. However, splitters don't do this. Both lanes are strictly separate. The left lane behind the splitter has a gap, if there isn't enough inpu...
- Thu Feb 22, 2024 1:34 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47672
Re: Friday Facts #384 - Combinators 2.0
Well, uh, it cannot be stated often enough.
- Thu Feb 22, 2024 11:23 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47672
Re: Friday Facts #384 - Combinators 2.0
If you can select red/green wire as input source then you can divide a red input by green input. Unfortunately, the screenshots in fff-384 show you can select the input source (red/green wire) with the new decider combinator, but not with the arithmetic combinator. The enhancement of the arithmetic...
- Tue Feb 20, 2024 10:25 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1526
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
My question was how people view steam engines through mid-late game. I mean, for me, nuclear > boiler/steam > solar. Once I get a nice, good nuclear setup going, that is my primary with boiler/steam being a backup/overdraw source. I'll put solar in, but more as a supplemental/isolated power deliver...
- Tue Feb 20, 2024 7:17 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 1526
Re: Looking for input on a Coal Power Plant and Steam Engines/Boilers
I agree that the steam engine and boiler setup act like/emulate a coal fired power plant. Do you know how coal fired power plants in the real world work? Inside, the burning coal heats a boiler, the boiler heats water to steam, the steam drives a turbine, the turbine drives an electric generator. I...
- Tue Feb 20, 2024 1:04 pm
- Forum: Gameplay Help
- Topic: Joint train limit on multiple sibling train stops
- Replies: 3
- Views: 508
Re: Joint train limit on multiple sibling train stops
First idea: you didn't observe the game thoroughly enough. Trains will definitely be reassigned on the fly. It doesn't happen immediately, but it happens. In a setup similar to your first idea with a train limit of 4, it happens for me that one empty station has 4/4 reserved but all 4 are somewhere ...
- Sun Feb 18, 2024 2:45 am
- Forum: Railway Setups
- Topic: Common stacker for multiple stations that never jams
- Replies: 5
- Views: 1065
Re: Common stacker for multiple stations that never jams
The problem with dynamically adjusting train limits according to free space in the stacker is that trains with one item (for example iron ore) can completely occupy the stacker while stations that require a different item (for example copper ore) will starve, because all lanes in the stacker are occ...
- Fri Feb 16, 2024 2:14 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 25269
Re: Friday Facts #398 - Fulgora
It's funny if they really do add a Lightning Rod as a power source because a single Lightning Strike on Earth has only enough total power to run a Lightbulb for a Day and that is it. That is what high Volts and low Amps gets you, after all Humans have proven to be able to survive a Lightning Strike...
- Fri Feb 16, 2024 1:50 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1987
Re: Factorio price in Poland
The only thing I'd like to add to the "Steam / evil" part is that you need to actually use Steam and observe its behavior and explore its features to judge them. Give it a chance. From what I read between the lines, some people flatly refuse use it and never got even one game from them, so...
- Thu Feb 15, 2024 3:10 am
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 1987
Re: Factorio price in Poland
Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
- Sun Feb 11, 2024 1:16 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 18059
Re: Friday Facts #397 - Factoriopedia
Inserter item/s is no primary value. It isn't defined in the game engine. It results from the environment the inserter is used in. To obtain it, you need to establish some environment, then measure the value. Such a value cannot be shown in an encyclopedia whose values are based on the ingame define...
- Sat Feb 10, 2024 1:37 pm
- Forum: Ideas and Suggestions
- Topic: Rollback Netcode?
- Replies: 7
- Views: 648
Re: Rollback Netcode?
I did a cursory search of "rollback netcode" in the forums and am mildly surprised to see nothing at all about it. It seems quite usable in Factorio even, given that the game is completely deterministic and player inputs generally aren't as complex or frequent as fighting games. The game ...
- Fri Feb 09, 2024 1:35 pm
- Forum: Gameplay Help
- Topic: Highest Signal Combinator Setup
- Replies: 8
- Views: 576
Re: Highest Signal Combinator Setup
Almost everything has been done before, this is a possible solution:
https://factorioprints.com/view/-NQHYf_XCsdl_ChkKKMW
https://factorioprints.com/view/-NQHYf_XCsdl_ChkKKMW
- Wed Feb 07, 2024 2:06 pm
- Forum: Technical Help
- Topic: Computer freezes when playing Factorio
- Replies: 24
- Views: 1343
Re: Computer freezes when playing Factorio
Your log seems ok, no apparent issue for me, but I'm not used to how logs are supposed to look like with AMD GPUs. Common PC issues that lead to the whole PC crashing are bad/outdated drivers for GPU and audio, overclocking, overheating, insufficient power supply (includes bad power connectors withi...
- Mon Feb 05, 2024 2:04 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Self-balancing Kovarex setup
- Replies: 6
- Views: 950
Re: Self-balancing Kovarex setup
Oh, you used a chest for buffering. I guess this will last longer until it congests than the lifetime of a map. You added a quite complex belt+inserter setup. I did that too in my designs, however I was never satisfied with the added spaghetti. Not simple enough any more. I resorted to wiring 2 belt...
- Sun Feb 04, 2024 5:13 pm
- Forum: Gameplay Help
- Topic: How do i split 2 lanes into a center lane
- Replies: 4
- Views: 536
Re: How do i split 2 lanes into a center lane
Examples for manipulating lanes:
(I practiced this by creating no less than 5 different purely belt based malls)
(I practiced this by creating no less than 5 different purely belt based malls)
- Sun Feb 04, 2024 2:58 pm
- Forum: Technical Help
- Topic: How to delete all game data from Steam
- Replies: 8
- Views: 625
Re: How to delete all game data from Steam
I envision support questions like this: "I deleted my Steam saves of <favorite game> because I installed fresh, but now all saves on all my other devices are gone! Gaaah! My precious save on <that other computer> is destroyed! How can I restore that?" Don't give players too much freedom wi...
- Sun Feb 04, 2024 2:49 pm
- Forum: Technical Help
- Topic: How to delete all game data from Steam
- Replies: 8
- Views: 625
Re: How to delete all game data from Steam
I guess too much grieving potential. Be happy this secret link is available at all - I have that direct link bookmarked but I'm unable to find it anywhere in my account settings.
- Sun Feb 04, 2024 2:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Self-balancing Kovarex setup
- Replies: 6
- Views: 950
Re: Self-balancing Kovarex setup
I had such setups before (I get bald from pulling my hair off from debugging my deadlocked kovarex setups), and unfortunately they all clog at one splitter later when U-235 or U-238 output overflows. Your setup as well. Consider the u-235 chests are full and U-235 is accumulating at the outer ring. ...
- Sun Feb 04, 2024 1:48 pm
- Forum: Technical Help
- Topic: How to delete all game data from Steam
- Replies: 8
- Views: 625
Re: How to delete all game data from Steam
You can disable Steam cloud for Factorio in the Steam properties of Factorio. Then remove everything locally (don't forget to delete "C:\Program Files (x86)\Steam\userdata\(your steam id)\427520"). Then reinstall Factorio and start at least one map to let Factorio create everything (It doe...